What kind of ship upgrades or equipment upgrades would you like to see as a reward for fighting the Blackstar fleet?
Be creative!
I already have a bunch of ideas but I'd like to know what the players think about the topic.
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Register a new accountThere are 6 replies in this Thread. The last Post () by SWAT_OP-R8R.
What kind of ship upgrades or equipment upgrades would you like to see as a reward for fighting the Blackstar fleet?
Be creative!
I already have a bunch of ideas but I'd like to know what the players think about the topic.
For now I'm going to reiterate one idea I had before:
Display MoreThe idea is to create "weapon refit kits" for Cruisers and Destroyers. They are applied like Battleship Upgrades/Cloaking Devices. Upon application, they will either replace (a less work-intensive variant, I don't think it will require any extensive changes to ships themselves) or supplement (more work-intensive variant that might require adding extra hardpoints to the ship's model) the ship's Defense Turrets with different versions.
I'm thinking about three Weapon Refit Kits:>Phalanx Refit Kit - high refire rate
>Lancer Refit Kit - longer range.
>Bombardier Refit Kit - high damage per shot
(Of course, the composition of refit kit can be played with and more varied).
More interesting thing is for Gunboats since they have two types of turrets (Primary and Secondary). That means they can get two types of Weapon Refit Kits and therefore it will be possible to mix-and-match (say, Phalanx secondary turrets to deal with fighters and Bombardier primaries for heavier targets).
Another idea (which will likely NOT be implemented 'cos it WILL require adding extra hardpoints to every single battleship/dreadnought model) is to add Battleship Upgrade (Close In Weapon System), which will add a bunch of rapid-firing turrets to the ship.
I'll think of some other ideas later.
Turrets with stats allowing match with more 10lvl weps as only guardian cannon. There however could be better to have for these turrets lower (also?) lvl, if I remember it right, there is more ships with turrets mount lvl7 and higher.
Btw … imo the best would be to have special loot (3-4 of special commodity/debris) from black star fleet fighting which will allow produce variety of special equipment in clan bases.
What a joke
If we are going to be creative, I want one big railgun to make big holes in ships. and to be more balanced only one railgun for all slots to be available.
then I can safely dominate the galaxy
Side note: also there are no black stars, since stars radiate light. need to change that name too.
Side Side note: links in your signature to moddb are giving not found. was interesting to see where we are at moddb now
Side note: also there are no black stars, since stars radiate light. need to change that name too.
"A black star is a gravitational object composed of matter. It is a theoretical alternative to the black hole concept from general relativity. The theoretical construct was created through the use of semiclassical gravity theory. A similar structure should also exist for the Einstein–Maxwell–Dirac equations system, which is the (super) classical limit of quantum electrodynamics, and for the Einstein–Yang–Mills–Dirac system, which is the (super) classical limit of the standard model.
A black star doesn't need to have an event horizon, and may or may not be a transitional phase between a collapsing star and a singularity. A black star is created when matter compresses at a rate significantly less than the free fall velocity of a hypothetical particle falling to the center of its star, because quantum processes create vacuum polarization, which creates a form of degeneracy pressure, preventing spacetime (and the particles held within it) from occupying the same space at the same time. This vacuum energy is theoretically unlimited, and if built up quickly enough, will stop gravitational collapse from creating a singularity. This may entail an ever-decreasing rate of collapse, leading to an infinite collapse time, or asymptotically approaching a radius bigger than zero.
A black star with a radius slightly greater than the predicted event horizon for an equivalent-mass black hole will appear very dark, because almost all light produced will be drawn back to the star, and any escaping light will be severely gravitationally redshifted. It will appear almost exactly like a black hole. It will feature Hawking radiation, as virtual particle pairs created in its vicinity may still be split, with one particle escaping and the other being trapped. Additionally, it will create thermal Planckian radiation that will closely resemble the expected Hawking radiation of an equivalent black hole.
The predicted interior of a black star will be composed of this strange state of spacetime, with each length in depth heading inward appearing the same as a black star of equivalent mass and radius with the overlayment stripped off. Temperatures increase with depth towards the center."
I am not going to dispute a wiki article. Therfore...
there it is -> pngegg (1).png
Side Side note: links in your signature to moddb are giving not found. was interesting to see where we are at moddb now
I know.... but I am too lazy to edit it.
Imagine being so lazy to edit your own signature, but organizing new addition to the game.
priorities