New and Good trade routes are needed!

There are 50 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • hello m8s,


    It doesnt matter if they are short, long, etc but I think it would be good to have a new trade routes with better profit. We have a lot of commodities out there but the profit are not good enough sometimes. We have left with just few trade routes there. I dont mine that sigma 19 is gone and I dont want another sigma 19 but it would be nice to have better profitable routes from any of the original Fl sytem to the new CF systems. There could be some new illegal commodities routes too with a better profit (we do have a great set of commodities let use them)


    Anyway, this is just a sugestion but i think new routes would boost a little some RP such as pirates and smugglers. I also understand that CF was not made for some RP but a Traders (or something similar rather than smuggler) licenses would be nice.


    Best wishes,


    RG


    PS: I also hope this economy mod would be vailable soon and integrate it to CF. It would be nice to be able boost or diminish economy around by our actions ;)

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  • Yes, trader licence could be nice... and the integration of a "real economic mod" would be very challenging.


    But if there is the possibility to build a trader clan (like an "Hansa guild") which can take place in CF world ? I'm not enough experimented in the CF world and I dont know it's history so i cant say if these type of proposal can fit in the plan of the creator of this wonderfull mod.
    Strategy and Tactics of the history clans would be completely changed...

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  • There is definitely 1 trader clan currently in CF and recruiting as posted in Server News and I know there is another building.


    So keep your eyes open and get involved if you can.

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  • Quote

    It doesnt matter if they are short, long, etc but I think it would be good to have a new trade routes with better profit.


    What do you mean by "better"? There are several routes that produce more than $1000/unit profit, and at least one that I use with $2000/unit profit. It seems to me a lot of players are just plain lazy, and want immediate gratification (e.g., million$/hour). I can make over $1million/hour without leaving NY, and this is with a lowly serafina freighter.


    You want wealth, and the advancement it brings? WORK for it! My gut feeling is this is the very reason OP closed the hyper-profit routes in the first place, is that players go for the cash, and ignore the richness of the rest of the mod, which he has built so diligently. Go play monopoly, if all you want to do is count your cash; in CF (as in life) it's main usefulness is to help other players. :rolleyes:


    Here's a route that will make good money, and actually give you some gameplay (but you'll have to use a freighter): buy station blueprints @ Detroit (NY), sell them @ Nansei (Kyushu); buy black market @ Nansei (I forget the commodity), sell @ planet Kyushu; buy niobium @ planet Kyushu, sell @ planet New Tokyo; buy prisoners @ planet New Tokyo, sell @ Fuchu prison (Shikoku); buy water @ Fuchu, sell @ Leiden (Galileo); buy phage (BM) @ Leiden, sell @ Pueblo, buy superconductors @ Pueblo, sell @ Norfolk (?); start over. With even a humpback or dromedary, this circle should produce more than $1 million per round, and with a bullpup3, more than $2 million. Try it for yourself...

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  • Planet New Berlin buy prisoners for 100 and sell at Planet Stuttgart for 1400 with train best route that is left in CF and if you like you can take lux foods back to berlin aswell......but hurry lux foods go bad :p in a train you should clear 7 mill per run



    But ..... you could also go harvest Gold in the gold fields in Dublin or if youre good with the Hessies Diamonds in Omega 41 : have 1 or 2 m8's hang and shoot the meteors in either system and you can tracktor em in and be on your merry way......you should have the best place to sell under trade routes


    or :D


    have 2 or 3 m8's kick NPC ass in NY and you stay neutral and fly happily through the battlefield in your train tractoring cargo pods along the way and when it is full fly to Planet CF and get some 1 to unload you hmmmm yummie 500 million ;)
    Also doable in a sefarine(in Purian Lake) you can make 35 mill if you kill or let kill 350 npc's or (if you got permission from BG) a bullpup MKIII you can make 40 mill wich all 3 is not very hard to do (just make sure u save sometimes dont want to lose everything now do you


    ;) 100 million credit trade route throughout the sirius :)
    to much to type hehe


    Have fun out there and see you in Space


    R_39*SeV


    P.S. watch out for Pirate's

  • TRADE Routes profit!!!! Next time you want to address someone as that people are lazy or whatever do your research first. I know all trade routes better than you cause Ive been here longer and already explore almost all systems, Definitily Im not in the mood to start to a flame war here. Im talking about trade routes / profit (long / short) and Im not tlaking about go on rampage killing to collect cargo pods or NPC pilots collection. There are only few good routes with not challange and after you been playing for a while you get bored to do same trades routes over and over again. Now, it is always OP choice and about traders clans officially there arent here (pfficially ok..remember that is the word I use) cause CF was not made for traders RP (there is not even a license) This is just a suggestion cause the amount of people are increasing and some of them have traders RP inclination. At the end, OP decides what to do but this is a logical request because he is already working on a pure PvP mode so CF could expand tits frontier. It will be benefit everyones RP. About the money, I already have plenty and I help people with it cause I dont do much PvP so life is cheap for in CF for now. Next time read careful because I was careful enough to say that I didnt want a sigma 19 trade route back which mean is not about the easy money. About commodities we have plenty and good variaty of them so we dont need more. Also, you talking about 1000/per unit profit, I talkng that good comodities just give than cause there are no variation, WHy dont we have like 1500/per unit profit, 1750/per unit profit, etc... almost all good commodities seems to have the same profit ration and no variation do for distance and danger. That is I was talking about. Also to make clear that this is not an easy task and that is why I making this proporsal for the future without speciafying which version.


    Sorry everyone, too much work around here but it has been more than a month that I give this proporsal a thought plus the economy fl mod and some new traders around made fair enough to ask about it.


    RG...out


    PS:
    @ Centaurian by posting some trade routes here you are spoiling the new incoming people fun that is why I didnt mention the actual route just the delete old route.
    @ Sev, you are good guy but that is not what I meant
    @ Gunny, *at was the only one and it wasnt just trader cause you know you will bore yourself out, you did smuggling and some other stuff to make interest. But what about pure traders that dont want to smugle weapon and would hire people for protection cause of the amount of money they carry. That would give a new job to mercenaries, pirates, and of course Pirates. It would boost RP. and officially I only can said *at was kind in the trader role.
    @ all anyway, this was just a suggestion but it doesnt matter anymore cause this was for the community not for me.

    [4] Don't argue, [3] Just do it

  • I know m8 :D


    But....if there are gonna be better trade route's in the near future this will be able to keep people making some money till they are here (and pirate's to be more active too) thus mercs to protect the traders


    And i totally agree with you on this 1 wich u know cause im a trader by nature :p if it are guns or commodities np money is money




    ;)


    R_39*SeV

  • Wanna know a mining route?


    Niobium in Tau-37 -> Leipzig Station, Dresen system (8 mil with a train)
    Diamonds next to Frankfurt jumphole in Dresden -> Planet New Tokyo (8. 250. 000 with a train)

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  • Quote

    so CF could expand tits frontier


    huh? :D

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  • Don`t u understand OP. TITS frontier. There`s all the sense of that sentence. IN THAT WORD!


    / /( . )( . )\ \ frontier...
    kinda sounds like a game :D

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  • yeah we know what you meant... you were looking for pr0n right before you wrote it - right?

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    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
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    Five percent pleasure,
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  • Quote

    100 million credit trade route throughout the sirius
    to much to type hehe



    Thats right and some of us in R and *at have done this route several times, but a train in required and takes about 2.5 to 3 hours per run.


    However it is work, which some people seem to be afraid of.

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  • @RGHawk- the whole point of my reply was to question the practice of focusing on trains. The way I see it a trade route does not have to be serviced by a train alone. As you pointed out, there is no trader's license; ostensibly because large-scale commercial operations were not something that were anticipated, only made possible. If someone wants to idle their time away slogging down the lanes with a train, more power to them, but they shouldn't complain that the game is now no more interesting than having a trucker's life... X(


    As for the route I suggested, there are several rates of return on that route, and if a trader does not carefully manage their rep, they can come into some very exciting gameplay, even without the prospect of piracy! And it is but one of many, many possibilites, as you have pointed out...

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  • I found a good trade route. It isn't the best, but for lazy pilots it should do just fine. And it isn't dangerous providing you are neutral with the Bounty Hunters and Outcasts.


    Simply trade Diamonds from Sindewinder Base in Alaska (198/piece) to Planet CF (1650/piece). Its a short trip, but it does not pay much if you have little cargo space (around 100k with my 120 cargo Tempest). Good when you are outta cash and need some quick money.


    OR


    Mine copper in the Copperton Field (Colorado) and sell them at Pueblo station (400/piece). With a Drake (125 cargo hold) you can make 70,000 in one go. So this is better for beginning players or players with Soulforge Trains or any other large freighters. The good thing about this is, that credit you make is pure profit. It is time-consuming, so better go with mates to mine quickly.


    My 2 cents.


    ---Off Topic---


    Where can I get the Bullpup MKIII. I can't go to Custodian anymore, so is there an alternative base to buy it at?


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  • there is another solution to this instead of adjusting trade routes adjust the ships or rather some ships for example the sefrerina its twice the size of the bullpup mkIII but has less cargo capacity for some reason maybe if the cargo was increased to 600 (which would fit the size of the ship) the ships is as vulnerable as a train and can dock at stations making better use of existing commodities and would be a large dock anywhere freighter that wouldn't upset the balance

  • 1.- How many pirate clans do we have and and how many are active asking for tax?
    2.- When was the last time a mercenary clan got paid for an escort service?
    3.- Have you seen a serious trader clan in the server (besides *at which its RP was not only trader) ?
    4.- What point of view are you taking to answer to this thread, your own or you are watching the whole picture here?
    5.- Have pirate clan(s) got good smuggling trades routes where their adrenaline pumps up just to the fact of running that route?
    6.- Is it worth for a pirate clan to tax people here?
    7.- What mercenaries clans do as RP besides PvP from time to time?
    8.- What was the last time a bounty hunter clan got a job and in what was base of?


    I dont know where people got the idea I was talking only about train routes or whatever. Darkstalker give us a good idea, maybe changing some ship cargo hold due to their setup would be a solution. That was what Im looking for, ideas, solution, impulse the RP for some factions and just few players did that or got what this thread was for.


    I guess I have no more to say and I hope in the future, if this thread goes on, would be about writing suggestions, ideas, and so on in this matter.


    See you in Space,


    RG

    [4] Don't argue, [3] Just do it

  • :D


    hehe make a station/planet with a moor in altair (close to tomsk) with a kick ass commodity to sell in for instantse Purian lake system (wouldnt that be a good reason to hire an escortand for pirate's to tax or take out) it would be a long and dreadfull route for a train ....


    To get there it takes a while and could get hairy same goes for going back :p i know it sucks but.....something could be born here


    P.S. only a suggestion as my m8 RG asked for but we do need more idea's



    R_39*SeV

  • Just one suggestion for the sake of the "truckers" - make mooring points at the largest bases functional for trains. I'm thinking of the Newark/Ft. Bush class of station, with wide separation between moors. This would more than double the accessible points for trains to trade, but cause OP untold headaches, as he works out how to do it without breaking something else in the mod...

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