A few days ago Ive met another player in Elite which had a nickname that I knew from Starlancer and Freelancer.
I had a short talk with that guy just to find out that he is not the person that i knew 10 years ago... but he also was a FL player and knows my old friend.
To shorten this story a bit... I met this guy in Open play but noticed that he switched to Solo play then.
That made me a big curious. I never tried Solo before... and I was wondering what motivation a player would have to play that game mode.
Today I tried it and joined solo for the first time.
Actually i was expecting to start again with a sidewinder and 0 progress.
Surprisingly I started in my Python... at the same location that I had in open play... with the same money as in open play and with the same rank progress.
With other words there was no difference between Solo and Open.
The way I could read it the Solo play is pretty much the same as the Open play with the only difference that you never encounter other Commanders (players) there.
This leads me to a few thoughts.
In theory I could pick a good traderoute... and instead of trading in Open play (where other Commanders can convince me by force to drop my cargo or even destroy me) I could trade in Solo mode and NEVER get disturbed by pirates.
While unfair behaviour (e.g. combat logging -> logging of in combat to avoid being killed) is not allowed you practically can avoid that such combat situations even happen by switching to Solo mode as long you want to earn money in a freigther.
If you are rich, have a great ship and the best equipment you can then switch back to Open gameplay and start to bully other players.
Design failure, cheat or just awesome?
I have another example.
There are community goals where you have to deliver cargo to a specific station.
Often pirates wait infront of that station or patrol the freight paths.
In solo play you could play the CG without that anybody could disturb you. A 100% save delivery.
Design failure, cheat or just awesome?