
Not a tech prob, but misstake in mod.
- WRobN
- Thread is marked as Resolved.
There are 18 replies in this Thread. The last Post () by SWAT_OP-R8R.
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yes please do so, coz i just checked its hardpoints and they all look ok
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Hey heres the screen.
I also found another problem wich i will explain at the bottom of this post.Left is ok, right not...
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I just got me some cash to start a new trading character, i searched for a nice one, the Bullpup MK III.
I flied to my trade route just to find out the cargo isnt right....I have 133 Diamonds and 1 pod. The cargo space is full. The ship's text says 400 cargo.
I only bought this ship bec its a nice assualt freighter. But now its only a slow fighter.I hope the 400 cargo is right, else i would never bought it in first place.
Plz fix. -
I have 133 Diamonds and 1 pod. The cargo space is full. The ship's text says 400 cargo.
There is nothing wrong about that, in 1.9 different commodities occupy different amount of cargo space. In your case 1 piece of diamonds = 3 cargo cells and 1 escape pod = 1 cargo cell, so 400 cargo is right (133*3+1=400).
I imagine your first feelings about that, but it'll be allright when you get used a bit.
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Then freighters are heavly underclasse compared to pod collecting, wich earns more.
And they need to update this stuff in game, why isnt the infocard updated with these info?
Am i supposed to find out this stuff myself this way? If the info mentioned this... unpro... very...I would never bought this freighter if i knew this. I wasted millions on this thing.
Im not the player who has millions of cash, so for me this is a heavy dissapointment and a waste of my time.MANY INFOCARDS are missing info by the way...
and also why doesnt the ship's infocard contain stats like Power Capacity?
I use FLStat to get info from everything and i see energy lvl's are not same.
Just like Power recharge rate and impulse speed.
strafe Force, turning rate...This mod could be so good (proffesional) but to many stuff is missing.
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We need more handwriters, people who like to text everything up, like adding correct and full data on the ships (where impulse and those aren't meant to be on any infocard, by vanilla Freelancer's engine).
And OP or others in the team are always busy with something more important, like now, everyone would prefer a server with no crashes and to keep being stable in bigger fights and no people jumping arround, than seeing a text when buying a ship.Help is welcomed though
If you seen some infocard where you know the missing info and such, you can complete some of them, or fix incorrect infocards, then sending them to OP would help seeing that part as "fixed" in the next patch.
For a "complete" work, you need more than 3-5 people, but "complete" and "professional" aren't the same, CF even works with 3D cards, with it's so well made effects and physics, only seen in CF.
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Yeah, it was already named on another thread.
but time is a precious thing for the ones who can fix those issues
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1. the tempest hardpoint is on the correct position... its just flipped into the wrong direction
2. like already explained certain goods take different amount of cargospace
3. the infocard is not wrong... the cargo space explain on point 2 applies to ALL ships
4. the werewolve is a light fighter for various reasons -
I use FLStat to get info from everything and i see energy lvl's are not same.
Just like Power recharge rate and impulse speed.
strafe Force, turning rate...This mod could be so good (proffesional) but to many stuff is missing.
Well, I want add little comment. I do not know how this tools work and never used it. Only in some cases I had info from others, but this was very, very long time after my start in CF MP. And what I want to say? ... What purpose have this info? It can help more concentrate in combat, or help better manoeuvring or will give friends who can help with finding good trade, mine, transport route? Purpose is use only the best stuff in game without testing/searching others? Sometimes I wonder how want ppl have fun and explore this game possibilities if they first need use any existing technical stuff to gain knowledge which normal player do not have.This I not mean as critics, I only want give something for thought.
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FLstats does not always create correct information
i explained that somewhere in another thread -
Help is welcomed though If you seen some infocard where you know the missing info and such, you can complete some of them, or fix incorrect infocards, then sending them to OP would help seeing that part as "fixed" in the next patch.
but time is a precious thing for the ones who can fix those issues
In CF one can often come across spelling, lexical and syntax mistakes in the infocards, wrong (irrelevant) tradelane names, corrupt ships and/or equipment hardpoints. I never thought about reporting of such insignificant problems, being afraid of looking too pedantical or captious and hoping that some other people would also notice them, but in fact the mod would positively make a better impression if it finally got rid of all those "flies in the ointment".Bothering OP with daily complains about this or that slip of the pen seems no good anyway. Creating a thread with similar content would make people notice the mistakes and spoil the entertainment...
Maybe I should start collecting the info and sending it in portions from time to time.
May I receive some more recommendations on how should one deal with this?
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Maybe I should start collecting the info and sending it in portions from time to time. May I receive some more recommendations on how should one deal with this?
You said it
Make an encyclopedia of each thing, a screenshot of how it looks now, and if you have an idea of how it "should" look, send it as well by text. Once you have a group of them, send em over to OP, it'll still require him to edit a large list of IDs for fixing them, but they can easely be patched up by the uploader, and all solved.
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OffTopicOffTopic
but they can easely be patched up by the uploader
OffTopic
I suppose there should be "updater" rather than "uploader"Thanks for your advice, now
if it goes wrong I can say "Michael said itI'm a bit more certain of what to do."
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Thanx,
It's >patched up by the "Launcher"<. Guess I was still thinking at the part of "uploading" your reports, which I said as sending them instead of uploading... heh -
My right wing tip weap is still "flipped".
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and?
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and?
And?
If you like ill stop reporting things here if you think im annoying.
What do you expect me to say? Ofc i like the ship to be fixed. Isnt that obvious?
I just reported here to inform you people whats wrong, i cant smell when you are busy with things.
So i posted this "update" to inform you on status...So i cant understand your "and?" reply.
Im just here trying to help...
If its not appreciated plz tell me, then ill stop wasting my time here on forum. -
look...
ive started working on CF1.9 mid december 2010... since that I had not a single free day
i do my RL job every damn day and after that I spend my free time with this community, this mod and countless of players which think they would be the most important part of the universeit pisses me off that I had to spend half of my x-mas working on the server and not having just a few days without any troubles
it would be great to have just one day without that everyone bothers me, complaints, tells me what i have to do... just one day a year that everything runs well.... but no"and?" means that i am not interested that you want this to be fixed now... i will do the work when I have the time for it and feel like doing it... not when ppl want me to do it.
I am not working for anyone of you and for sure I dont need a reminder.
If you have something to report then add it to the ticket system and ill take care of it when my time allows it. There you get your status updates.