
Freelancer Early Intro Storyboard Concept Art Behind the Scenes
- AwesomeMan
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There are 8 replies in this Thread. The last Post () by SWAT_OP-R8R.
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whoa
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As a baby in diapers
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that was awesome, man.
(intended)
epic. thank you. -
No Prob. The concept art makes it seems like they had more in plan than what they ended up with.
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looks a little bit more than 1.82 now. OP you are very near to the original Game concept, gratz
Last but not least thanks for sharing it Man.
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It's a little hard to follow seeing as it's only frame by frame, but utterly fascinating to say the least. I see how the original opening trailer came about and was changed compared to this.
As it's been theorized, Digital Anvil had some huge plans for this game, but sadly alot of it got scaled back due to the time frame they had already used and deadline restraints due to Microsoft I suspect.
If anyone looks at some of the pre-release trailers, you'll notice alot of stuff that did not make the final cut that looked really awesome but sadly, we will probably never see in-game... Unless OP decides to implement it or already has in some way. (Omega-13 system, well it's in somewhat in the Crossfire now as the Inner Core system, stuff like the different, more "Starlancer" like battle/NAV computer, the folding wings of the Liberty Defender and Rheinland Valkyrie, the much longer SP story... )
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of what I see, it's pretty much as the Long Intro Version on CF, just taht the nomad super bomber dissapears instead of running away. But as Earth and the solar system would get destroyed.... I prefer CF
I've also seen a constant laser shot, like in BSG or so... well, counting they(the moderators) were part of BSG's team sounds reasonable.
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yes its the long FL intro... slightly different as it contains many elements from Starlancer such as ships and characters