making groups in far sys crash server
- Ryder Hook
- Thread is marked as Resolved.
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FL limitation: waypoint paths may not be longer than 10 jumps (that is the way the FL source was coded)
there is a workaround for this disabling the check for normal waypoint creation to distant systems... that workaround is active on the server
better than it is now it wont get -
Yes this happens under various circumstances, and ur case is 1 of the few.I've tried to figure out why things happens, but ppl do not want to cooperate.
Btw i have feeling that most of the peeps act in a game like at a business meeting-*serious busy face look*
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Also waypoints only work passing to another system by jumpgates... if one system has no jumpgates, (just jumpholes,) no waypoints can pass by that system.
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Another thing.
When a person in my group chooses a mission form the job board, i get that mission too.
and i get something like group lives:3. -
Normal, when a member of a group goes on a mission, the other members are considred to be wingmen thus saying there are 3 players (3 lives) to take on the mission. I never tried but i guess if one member goes down then his life doesn't count anymroe and he'll not be rewarded for the mission his m8s complete. So i guess reward is given to those who are still "alive" if the missions succeeds. I think that "lives" feature was meant so ppl may not be rewarded after they died. That's only a logical theory, i never verified this.
And grouping appears to me like it was meant to be a coop enhancer feature for missions in MP gaming and not just a chat lobby like many use it for