Greetings,
I have just recently come along here, with an idea.
to make unguided missiles, similar to those that todays helicopters have.
However, with the gun tutorial, I hit the dead end as I am unable to make a new missile type, that requires ammo, has no lock and does not turn, nor it has firing arc.
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edit
I figured it out. however, when I try to buy ammunition, game crashes. Here is code I use.
[Motor]
nickname = unguided_motor
lifetime = 2.750000
accel = 500
delay = 0
[Explosion]
nickname = unguided_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 120
radius = 100
hull_damage = 10000
energy_damage = 5000
impulse = 0
[Munition]
nickname = unguided_ammo
explosion_arch = unguided_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 200
one_shot_sound = fire_missile_regular
detonation_dist = 6
lifetime = 6.250000
Motor = unguided_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 0
max_angular_velocity = 0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265146
ids_info = 266146
mass = 1
volume = 0.000000
[Gun]
nickname = unguided
ids_name = 263146
ids_info = 264146
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 50
refire_delay = 0.1
muzzle_velocity = 250
toughness = 2.400000
projectile_archetype = unguided_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Good]
nickname = unguided
equipment = unguided
category = equipment
price = 500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db
combinable = false
free_ammo = unguided_ammo, 70
ids_name = 263146
ids_info = 264146
shop_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = unguided_ammo
equipment = unguided_ammo
category = equipment
price = 25
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missile.3db
combinable = true
free_ammo = unguided_ammo, 240
ids_name = 263146
ids_info = 264146
shop_archetype = equipment\models\weapons\li_rad_missile.cmp
material_library = equipment\models\li_equip.mat
[BaseGood]
base = li09_07_base
MarketGood = unguided, 1, -1, 10, 10, 0, 1
[BaseGood]
base = li09_07_base
MarketGood = unguided_ammo, 1, -1, 10, 10, 0, 1