btw, what apps do you use for modeling them?
Offering services
- HotDog
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There are 40 replies in this Thread. The last Post () by SWAT_OP-R8R.
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Originally posted by SWAT_OP-R8R
no clan shipsbut new stations are needed
Perfect!, if you have designs send them to me, if not, I can design them, just specify the kind of base you need, (Mining stations, residential blocks, prisons, police bases, shipyards,etc.)
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Originally posted by magnet
btw, what apps do you use for modeling them?
I use Lightwave3D and if you are interested you can see my page with some other works silesky.deviantart.com/gallery/ -
basically all kinds of stations are needed... but im still missing a few organic ones for the new races (but i will have to upload a few pics first)
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ok, let me know when the pics are up then, I'll gladly take care of that
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gotta say i love your model of the MA4F Exus, i was hoping someone would model that!
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Originally posted by Mu La Flaga
gotta say i love your model of the MA4F Exus, i was hoping someone would model that!Thanks!!
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Ahoy HotDog - may you please have a look to the CF 1.8 modding thread?
Your efforts are really appreciated - and help is needed.Thanks.
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gratz for your work m8...
btw, OP, if you won't use all the models, maybe you can reserve some for me... remember we have one italian and one french house without their ships... =P
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looks more like hotdog is gone again
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yep '--
but if he gets back 2 here, plz reserve some 4 me
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srry 4 the double-posting, but, if i'm not wrong he has a DA page... contact him there...
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Hello again...sorry for the absence, I am with a lot of work lately, but I'll try to check in more often.
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cool - we could need any help we can get since we want to finish the mod very soon
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tell me what do you need and I'll squeeze some time for it
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those FF ships did look cool (would be good for events)
right now our main problem is the creation of station surs since they are somewhat bigger and more complicated than ship surs
I have many stations that could be included into CF but id like to have working surfaces for them firstand do you know a way to shrink the amount of polygons of a model without destroying vertex orders and such stuff?
reason for this is the creation of wireframe models for some ship models with higher polygon count... wireframes need to be simple and not as complex as the original ships
my previous tries to create such low polygon models for wireframes vailed -
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yeah - but we are talking about hundreds of models and not much time
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btw. you got access to the cf1.8 development boards
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thanks about the access! send me a pack with the most urgent models and I'll see what i can do to bring down the polycount