News categories list

  • 01

    Jan

    Like every year Id like to loose a few words about the year which is reaching its end today.

    Well, it was a relative calm year when i look back. No major catastrophes, relative small troubles over the entire year. Thats good.

    The community held together and helped each other and of course new players. Thank you for that.


    2013 also was the year where Crossfire got its 7th Mod of the Year nomination which is certainly a milestone for us. No other Freelancer mod and I also believe no other mod in general managed to get to this point. Thank you for all your votes.

    Speaking of Crossfire the year 2013 was also an incredible time and work intense year.

    I think only Huor really knew how much I was trying to push the development of Crossfire 2.0 since May/June in order to reach a state where we can discuss about a "release" and he also has spent such an incredible amount of work on the mod that I just want to say thank you. Thank you also to the other people which helped... on the mod and on

  • 19

    Mar

    Klavs is back with his latest take on the renowned Rapier medium fighter. He's made quite a few variants over the years, but his latest version sticks close to the original WC1 inspiration. Side by side, there are actually quite a few notable differences in the spaceframe from WC1 to WC2, so Klavs has worked out a creative approach to both the original and "G" variant. The 2660s version pictured below is strongly rooted in the 2650s design, and various changes are shown as outgrowths of that. The results are pretty slick!

    klavs_models362t.jpgklavs_models363t.jpg

    Hi everyone, I got to liking the A model rapier so much I started thinking about incremental tech advancements rather than a whole new spaceframe for the C-G models, so I've envisioned that here and I'm really liking the results so far! I think the 'chunkiness' fits the WC-1-2 era much better than the swoopy Rapiers I've done before.
  • 01

    Jul

    Found a couple of Wing Commander-adjacent items at eStarland, which is a hidden treasure for retro gamers in Chantilly, Virginia. The ‘Game Guru’ is a Game Genie-style tool for 3DO games that specifically supports WC3!

    3do_gameguru1t.jpg3do_gameguru2t.jpg3do_gameguru3t.jpg3do_gameguru4t.jpg

    Super Wing Commander has a wicked debug mode.

    DEBUG MENU: Go to the lounge screen. Press and hold the X button, then press B, B, C, C, A, A. You should hear a sound. Release the X button, press and hold the L and R buttons, then press the P button. The debug menu appears with a multitude of options.
    Exit System Menu: Return to the lounge.
    Change Sound Volumes: Change the volumes of every sound effect.
    Change Music Levels: Change the volume of the background music at every point in the game.
    Play Movie: Watch all of the game's video clips, including several that were removed from the game but left on the disc. (FILM.MOV and UID.MOV even have a live female actor.)

  • 09

    Jan

    General: Resolved an issue that was causing the Discovery Klingons to not use modern torpedoes. Resolved an issue that was causing the Type 7 Shuttle to not appear in the reclaim store. The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6) Resolved an issue that was causing the Male Caitian Ears to clip through the Vedek Hood. Resolved an issue that was causing the Duty Officer weekend to display on the Calendar. Content: Captains can now access and begin playing the first episode in any story arc. The Crystalline Entity TFO has been updated with various changes to match the Event version: There is now a 30 second Mission Briefing time before the TFO begins. This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity. The Entity shards that it deploys are now immune to

  • 17

    Aug

    Hello!

    Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

    • Fixed an issue that could cause cargo slots not to unlock after purchase
    • Players who had previously learned all alien words are now able to progress through the story
    • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
    • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
    • Fixed an issue preventing players from being able to finish farmer and exocraft missions
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent
  • 08

    Sep

    beyond_forsaken_header_frontpage_1.jpg?cv=3983621215&av=2172924919

    Aug 28, 2018 - Cozmo

    In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass.




    Seasons of Change

    Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information

  • 20

    Dec


    Hooray, we have a teenager!


    13 years ago a dream was born, a dream about a Community full of great people and lots of fun.
    Together we went through ups and downs, worked hard to create something impressive that people always will remember and enjoyed the fruits of this hard work.
    This community evolved into something great and after 13 years we are in a situation where we have so many options that its hard to decide.
    Whatever that future decisions will be, we keep moving forward, knowing that this is a place by the players for the players.


    In the past years I often released impressive numbers about Portal visitors, mod downloads... etc.
    I'll skip that today.
    While these numbers are about the same as last year (slightly better) I consider them relative unimportant.
    You cant measure joy in numbers.
    People had the chance to discover all the new stuff in CF2.0 during the past year and also helped to make this mod even better.
    People also were active on the forum.
    This shows me that this is a

  • 15

    Sep

  • 11

    Jan

  • 10

    Jan

  • 26

    Dec

  • 07

    Sep

  • 21

    Aug

  • 01

    Dec

    Lost Fleet update in Q1 2019

    Lost Fleet is going to continue the Crossfire bonus missions and will open a new world for the players to explore. Main focus will be the Sol sector and its past secrets. With this new update we will introduce new systems (additional to Epsilon Eridani and Tau Ceti), new natural solar objects, new stations, new ships, new equipment and even (a) new faction(s) aswell as new story content related to it.

  • 08

    Jan