News categories list

  • 20

    Dec


    Hooray, we have a teenager!


    13 years ago a dream was born, a dream about a Community full of great people and lots of fun.
    Together we went through ups and downs, worked hard to create something impressive that people always will remember and enjoyed the fruits of this hard work.
    This community evolved into something great and after 13 years we are in a situation where we have so many options that its hard to decide.
    Whatever that future decisions will be, we keep moving forward, knowing that this is a place by the players for the players.


    In the past years I often released impressive numbers about Portal visitors, mod downloads... etc.
    I'll skip that today.
    While these numbers are about the same as last year (slightly better) I consider them relative unimportant.
    You cant measure joy in numbers.
    People had the chance to discover all the new stuff in CF2.0 during the past year and also helped to make this mod even better.
    People also were active on the forum.
    This shows me that this is a

  • 23

    Oct

  • 05

    Oct

  • 08

    Sep

    beyond_forsaken_header_frontpage_1.jpg?cv=3983621215&av=2172924919

    Aug 28, 2018 - Cozmo

    In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass.




    Seasons of Change

    Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information

  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun! Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    • VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
    Bugfixes
    • Fixed Splitter glyph additional projectiles not homing in on targets anymore
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar
  • 11

    Dec

    The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance beginning on PC on December 13th, 2018 and on Xbox One and PlayStation 4 on January 7th. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages, while the Swarm Lock Box will be retired. For the first time ever, this run of the Infinity Lock Box will introduce a chance at receiving brand new starship, never-before-seen in Star Trek Online! Continue reading further on for the full details on this new offer! Updated Prize Lists! Along with the new starship and all of the prizes previously offered in previous appearances of the Infinity Lock Box, additional prizes originally seen in the Deep Space Nine Lock Box have been added to the drop tables! They now include all of the

  • 09

    Jan

    General: Resolved an issue that was causing the Discovery Klingons to not use modern torpedoes. Resolved an issue that was causing the Type 7 Shuttle to not appear in the reclaim store. The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6) Resolved an issue that was causing the Male Caitian Ears to clip through the Vedek Hood. Resolved an issue that was causing the Duty Officer weekend to display on the Calendar. Content: Captains can now access and begin playing the first episode in any story arc. The Crystalline Entity TFO has been updated with various changes to match the Event version: There is now a 30 second Mission Briefing time before the TFO begins. This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity. The Entity shards that it deploys are now immune to

  • 25

    Apr

    It's been an excellent week for Excalibur models! The Wing Commander community has its own version of the twin movie phenomenon where it seems like fans develop similar items in totally separate bubbles. As is often the case, the result here is that we have double the amazing eye candy to enjoy! In his latest masterpiece, Defiance_Industries designed a slightly beefed up Excalibur based on the Secret Ops version as a bridge to the concept version meant for Wing Commander Arena. There are some very handsome shots of it parked in the Victory's flight deck - plus pics alongside a classic Excalibur and Midway megacarrier. Last, but certainly not least, Defiance has mocked up an entire virtual history of this variant in an ICIS style recap. You can read up on that in a PDF here.

    defiance_render454t.jpgdefiance_render455t.jpgdefiance_render456t.jpgdefiance_render457t.jpgdefiance_render458t.jpgdefiance_render459t.jpg

    While Pedro is providing quality digital entertainment to the masses, I needed something to keep my skills sharp. So I
  • 27

    Sep

    We are sad to report that Wing Commander author Christopher Stasheff passed away June 10, 2018 after a battle with Parkinson's Disease; he was 74. Mr. Stasheff was an extremely talented writer and anthologist known for blending science fiction, fantasy and humor together. He was responsible for several long-running, well known novel series including Warlock of Gramayre, Wizard in Rhyme, Rogue Wizard and Starship Troupers. You can read his complete obituary here.

    Mr. Stasheff is best known to Wing Commander fans as the author of Milk Run, the novella which precedes (and prologues) Dr. William Forstchen's End Run in the book of the same name. He was brought in to work on the series by frequent collaborator Bill Fawcett as part of a 'soft reboot' that took it in a harder military science fiction direction. Milk Run is a joy to read as it both captured the contemporary spirit of the Wing Commander

  • 08

    Jan

  • 23

    Jan

  • 26

    Jun

    We’re excited to announce this years, annual Lohlunat Festival Festival! From July 3rd at 8am PT, to August 16th at 10am PT, come to Risa to experience this festival of love and friendship, and some rewards that continue this year’s Deep Space Nine theme! New rewards include: The Vorgon Tyjara Dreadnought Cruiser, which can be obtained via Lohlunat Prize Vouchers (2018). Baseball Uniforms! Inspired by the Deep Space Nine episode, “Take Me Out To The Holosuite” Powerboards and Floaters, with Deep Space Nine baseball theming. New Spotted and Holographic Caracals! Three New Kit Modules! Inspired by the terraforming efforts of the Risians. New Food Items! Inspired by sporting events. See below for more details and previews! Vorgon Dreadnought Cruiser Participate in the floater challenge courses to earn Lohlunat Prize Vouchers (2018) that you can trade in for a starship! (More

  • 10

    Apr

  • 11

    May

  • 25

    Aug