News categories list

  • 20

    Feb

    AllTinker has a couple of fantastic extra wide art pieces to share from his Confederation mod of WC1. I really really like that extended view of the Tiger's Claw with bridge and gun turrets visible.

    Here's another couple of things for the heck of it; the extended 'Claw for the landing animation, and the victory animation (the first frame of it at least; the whole animation is good to go though).

    confederation_engine_art43t.jpgconfederation_engine_art44t.jpgSome scenes are going to be easier to draw than others. The victory sunset is a relatively simple background to flow out. On the other hand, coming up with the visuals for the back half of each fighter are proving to be more of a challenge!

    confederation_engine_art45t.jpg

    In terms of stuff I haven't done for the widescreen mod, there's only one thing now: the side views of the ships in the hangar, and they're very difficult. I experimented with some cheat methods, e.g. a big clamp holding the ship, or other stuff in the foreground to hide
  • 08

    Feb

    Colonel Halcyon’s uniform is a little crazy in the Wing Commander Amiga rolling demo! The final product reduced everything to 16 colors which looked much closer to the EGA version.

    amiga_rolling_demo1t.jpgThe Hornet cockpit slides forward to open instead of hinging up from behind. I can’t explain that change but it didn’t make it to the final version of the port!

    amiga_rolling_demo2t.jpg

    Differences
    • The preview uses 64-color Extra Half-Brite (EHB) mode while the final version of the game uses the standard 16-color mode.
    • Colonel Halcyon's uniform is grey with a green undershirt and a red insignia.
    • The pilots running during the scramble are noticeably closer together.
    • During the takeoff and landing cutscenes the Hornet cockpit slides forward instead of lifting up. It displays more damage than the game allows during landing.
    • The Hornet cockpit is incomplete and does not have any active instrumentation.
    • The landing cutscene shows the Hornet landing upside down
  • 11

    Jan

  • 28

    Dec

  • 27

    Oct

  • 08

    Jun

  • 01

    Jun

    We’ve come down to the last day of the crowdfunding campaign to create a Deluxe vinyl pressing of the WING COMMANDER score. The tally at this point is around $6000, which is a fair bit under the stated goal, but we’re still very hopeful that everything will continue to progress and we’ll see the finished album. The current estimated completion is March 2024, and we’ll continue to follow the project closely and share any updates along the way. If you’d like to stake your claim on one of these records, you can still do so here through tonight!

    WCLPCampaign-Headert.jpgWCLPCampaign-Edition1t.jpgWCLPCampaign-Edition2t.jpg

  • 14

    Feb

    Today we've got a look back at Ascii Sector. The project began in the 2000s as a novel ASCII art take on Wing Commander Privateer. If you've been following us for a long time, you'll recall that the project actually won Fan Project of the Year for 2008. However, a few years later, the project removed "Privateer" from the name and started to change up the internal assets to avoid a sense of direct copyright infringement/overlap. I would have argued that there was no practical concern, since the project was fairly low-key and EA has a long history of not worrying about fan projects and mods, but I get it. And then we lost track of things for the past decade!

    Fast forward today, and I see that development continued into 2016. Unfortunately, the game's website and associated materials appear to have gone offline in 2022, but you can still find a copy and download the latest version via archive.org.

  • 07

    Feb

    StarvingPilot shared this nice catch from a recent watch of Die Hard 2. A techie console from the film appears to be a perfect match to a console aboard the TCS Midway. It's the one that Lance Casey taps on after his missions. There's probably a ton of things like this out there! Companies like Modern Props widely supply futuristic machinery and gizmos to all manner of movies, television shows and game shoots. If anyone spots any other crossovers like this, let us know!

    diehard2_prophecy_propt.jpg

  • 27

    Dec

  • 29

    Nov

    Panther has dug up an interesting Wing Commander 2 review from the October 1991 issue of Advanced Computer Entertainment. A curious element is that they title this "Revenge of the Kilrathi." This is just a mistake or stylistic rebranding. The game was publicly announced as Vengeance of the Kilrathi, so this isn't a case of early marketing change (like with ACE's August 1990 preview of Wing Leader). They give the game an "800" score, and I like all those character profiles!

    advancedcomputerentertainment_1991october1t.jpgadvancedcomputerentertainment_1991october2t.jpg

  • 04

    Nov

  • 15

    Aug

    Thanks!

    And that's a wrap! It may not have been one of our longest birthday news slates, but hopefully you agree there's been some fantastic stuff here to enjoy. I've talked about it here a number of times already, but many of the key pillars of our tough and tight-knit community are medically high risk - and they're still dealing with a hell of a lot due to the ongoing pandemic, taking care of our families, and the state of things in the world. People successfully forced their way through a lot to get here today, and they'll do it again tomorrow, next week, next month and next year to keep supporting each other.

    cic_cake-2019-2t.jpgWith this week's milestone behind us, that also means we're entering our 25th year. A quarter century is pretty crazy to think about. We're extremely fortunate that we got to do 2019's birthday party live and in person with LOAF, Ali, ace, Blonde, Dundradal, Joe and myself all together and on

  • 12

    May

  • 04

    Oct

  • 02

    Feb

  • 08

    Oct

  • 06

    Jun

    We haven't covered Elite Dangerous much over the years, but it's had a very good run since its release. The base game has sold more than three million units while a number of additional expansions have kept things going for more than five years. They've just announced another big upgrade for the game that will add planetary missions in early 2021. While not everyone is a fan of mixing genres and gameplay types like this, it seems like a practical way to grow a game that's managed to mature its core experience and is ready for something different. The game is available for PC and PS4/XBox, so it's also a good way to get players of all types interested in space sims. You can check out the new Odyssey teaser below and a fuller recap of the Elite game beneath that.

    “Odyssey is our most ambitious Elite Dangerous expansion to date,” said David Braben, Founder and CEO of Frontier. “Extending
  • 04

    Mar

    We’re pleased to announce the return of the Research and Development Weekend! This event will run from Thursday, March 5th at 8AM PT to Monday, March 9th at 10AM PST, and features several bonuses throughout STO that will give Captains of all levels a leg up advancing their rank in the Research and Development school(s) of their choice. For those Captains looking specifically for extra help with their projects, all R&D packs throughout the game will give out an extra 25% of the items they currently disperse for the duration of this event. Queue R&D Material Reward Packages (Normal, Advanced and Elite) will reward 25% more R&D Materials and have a chance to reward a Catalyst. Alternatively, Captains wanting to advance through Research and Development schools as fast as possible should seek out Harvest Nodes, located in mission maps throughout STO, which will not only disperse 2 extra R&D Materials

  • 10

    Feb

    Garth Harmon has scanned and sent in a nice high quality scan of the Super Nintendo Wing Commander manual. Like many of the various iterations of the WC1 documentation, it's a derivative of Claw Marks, but there are some cool elements. It has some nice representations of the SNES controller (which later inspired a similar spread in the Arena Star*Soldier manual), and the initial pages with screenshots of the cockpits and Tiger's Claw are all in color. We previously had the Secret Missions manual in our archive, so it's nice to add this missing link. Grab a copy for yourself here!

    Object of the Game

    The game begins on your mother ship, the TCS Tiger's Claw. Onboard, you move from room to room to learn about your comrades-in-arms and your combat mission. Once you know your flight mission, you're off to fight the Kilrathi. If you fail, the dreaded Kilrathi will prevail as overlords on all human