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  • 28

    Jul

  • 29

    Jul

    We’d like to spend time in today’s news taking a moment to recognize Wing Commander Arena’s belated 15th birthday! We reached the milestone on Monday, but the unfortunate passing of the legendary David Warner preempted this story. Arena was released on July 25, 2007, which feels like a lifetime ago now. It was one of the few 2000s WC releases, including other notable titles like Prophecy for Gameboy Advance and EA Replay on the PlayStation Portable. Arena was made for Xbox Live Arcade, which was the platform for downloadable games on Microsoft’s Xbox system. As such, there were some major constraints. The size limit for DLC games at the time was a mere 50 megabytes and the selling price was just $10. So the game was built within some pretty major technical and budget limits. Despite these challenges, the team at Gaia Industries and EA Vancouver managed to pull off some impressive achievements worthy

  • 29

    Jul

    *Pilots' Federation ALERT*
    Work on the Proteus Wave in the HIP 22460 system has concluded, according to an announcement from Azimuth Biotech.
    "This is Salvation. The core mechanism of the Proteus Wave is now fully assembled. Under my guidance, specialists are performing checks at the selected site on HIP 22460 10 b. Additional power capacitors are also being installed to improve energy transfer management."
    "Over the next few days, the Proteus Wave will be calibrated within one of the Thargoid structures, the unique properties of which will greatly amplify the weapon's signal. This breakthrough was only made possible due to decades of xenological research conducted by Azimuth, alongside pioneering theories on cross-species interfaces."
    "Commodore Halloran reports that even greater numbers of Thargoid vessels have arrived within the Proteus Wave's effective range. But it is now absolutely

  • 30

    Jul

    AD noticed a new Hobby Lark article about the biggest space ships in sci-fi. Some franchises have absolutely ridiculous monsters that are the focus of the piece, but Wing Commander still got an honorable mention thanks to the 22,000 meter Hvar’kann class Kilrathi dreadnought. There’s really not much to the reference here, but it’s fun for sticklers like us to see people still bringing up this crazy 28 year old stat. While some have wondered if it’s a typo, the novel False Colors doubles down on the length and makes it part of the tactical landscape in its story. Likewise, the visuals in WC3’s losing endgame also imply a ship on the larger end of the scale.

    Hvar'kann Class Dreadnought (Wing Commander): This monstrous showpiece of the expansionistic Kilrathi Empire is 22 km long; expectedly, armed to the teeth too. The sizable starfighter fleet it carried is also capable of defending the dreadnought from
  • 31

    Jul

    Dennis Mull tipped us off about a Wing Commander-themed stream happening this weekend. The Sol Citizens show on Sunday will be about Chris Roberts' earlier games from Wing Commander to Freelancer. It'll be broadcasting starting at 5 pm US Eastern Time. Sounds like a good time!

    What was the name of the "Bengal-Class" carrier introduced in Chris Roberts' game "Wing Commander"? Watch the SOL Citizens Sunday, July 31st at 8:00pm ET to see if you're right? Twitch or http://youtube.com/solcitizens

    sol_citizen_streamt.jpgTo his credit, I don't think Dennis will have a problem tackling these trivia questions!

    Still unpacking boxes from my move but I already unpacked these.

    mull_collection47t.jpgmull_collection48t.jpg

  • 31

    Jul

  • 02

    Aug

  • 02

    Aug

  • 03

    Aug

    Today we've got another fun vintage magazine scan submitted by Maxi de Sokar. It's a Spanish publication, OK PC, that highlights the DROSoft translation of Wing Commander 2 and Special Operations 1&2. Right off the bat, there's a glaring mistake. The box art on the second page is obviously a combo pack for Secret Missions 1&2, and if my translation is correct, there's nothing in the text that references these games. It's just the art they chose. After thirty years I can excuse the error - rather, I appreciate these kinds of finds like a coin collector might value mis-printed money. The screenshots are just as gorgeous as ever, and seeing these takes me back to when you might have flipped through these in print back in the '90s and been dazzled by the cutting edge graphics. This is a very cool find!

    okpc_wc2_review1t.jpgokpc_wc2_review2t.jpgokpc_wc2_review3t.jpgokpc_wc2_review4t.jpg

  • 04

    Aug

  • 05

    Aug

  • 06

    Aug

    Back in 2016, we reported on Joe Garrity's discovery of Deluxe Animation animation files that seemed like they could be unused Wing Commander art. The files were located on a 5.25" disk that once belonged to Origin artist Daniel Bourbonnais and were dated between 1991 and 1992. We published an analysis that concluded that while it was possible the art was intended for Wing Commander it was also just as likely it could be connected to another project.

    bourb2t.jpgbourb1t.jpg

    Now, we have the real answer! Mr. Bourbonnais himself has identified the material. He writes: "I drew the hands for the throttle controls animation on Wing Commander in 91… [but] oh, that was a demo I created to get freelance work. It is in a video on YouTube. Daniel Bourbonnais computer artist or animator." That video is available here: :

    The animation in question starts at the 2m27s mark and includes many impressive elements not found on the original

  • 06

    Aug

    Gen Con, the largest tabletop gaming convention in the US, starts today. In 1995, Mag Force 7 gave out these stunning Wing Commander promo cards at the show… and special guest Mark Hamill was on hand to autograph them!

    gencon1t.jpgThere was even some new lore on the show floor! Mag Force 7’s staff made these cool shirts for the event complete with a new Terran Confederation Marines fighter squadron designation!

    gencon2t.jpg

  • 07

    Aug

    We're entering the home stretch here in the lead up to the CIC's 24th Birthday Party. Next Saturday we'll all be gathering in Discord #Wingnut to celebrate with everyone. I'm excited for the cool things that we've got teed up to share, and it'll be wonderful to catch up with so many people again. Stop by on August 13 at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT) - or join in any time beforehand to hang out! See you there!

    cic_cake-2020t.jpgbirthday_twentysecond1t.jpgbirthday_twentysecond2t.jpg

  • 08

    Aug

    After several months of diligent effort, Greg14 has completed his French Translation of WC1 made with the WC Toolbox. See the game in action is below! French Wingnuts can grab the update package from a link in the description of the YouTube vid below. Greg is continuing to research methods to translate WC2, WC4 and the Kilrathi Saga. You can also find a previously translated update to WC2 here.

  • 08

    Aug

  • 09

    Aug

    *Pilots' Federation ALERT*
    Communication with all ships in the HIP 22460 system has unexpectedly terminated, following the Proteus Wave's activation.
    As intended, the energy pulse from Salvation's Guardian-based superweapon disabled all Thargoids in the system. This was followed by a second pulse of similar intensity from an undetermined source, which rendered the Bright Sentinel megaship powerless. The Thargoid vessels displayed signs of returning to life, after which all comms channels fell silent.
    The Alliance Defence Force, Federal Navy and Imperial Navy have verified that they are no longer receiving signals from their capital ships. Azimuth Biotech has been unable to contact the Bright Sentinel or Heart of Taurus. There has been no word from Salvation or any Azimuth personnel within the system.
    Some newsfeeds have begun publishing eyewitness reports from independent pilots, claiming that