Posts by APE

    oioioioj ^^
    Empfehlung : einige wenige Liberty Navy abscchiessen und ein kleines Xeno Massenmorden :D
    Dann müsste deine reputation für Outcasts irgendwann in weißen Bereich bei -3 weißen sein (Kaufbereich ^^ ).
    Auch ein "Junkers bribe" ist hilfreich, noch 3 - 4 bounty hunters ....


    Wenn du bei Outcasts einkaufen kannst (wie gesagt drei weiße Feldern nach links reicht) besuch mal deren Station in Enyo,
    da gibts ALLES :D (was Waffen - außer "Code Weapons" und Alien Waffen - in Sirius angeht)

    @oddyZR
    NICCCE VID :D


    you show VERY WELL how to use missles against npcs : only if they stand still while turning or when approaching directly ahead (go like a "Stuka" :D )


    for a layout with these powerfull code weapons Mk 2 :
    - get some faster firing ones perhaps (some wrecks i.e. Vega are VERY interesting in this respect ;) )
    - combine with one or two nomad weapons (less powerfull maybe but ... REAL energy savers)
    - combine with one or two Tizona del Cid guns (lev.9, perhaps instead of missiles), brings your enemies shields down in NO TIME ^^


    (just my 2 or 3 cents :) )

    Okh, Okh, OukH! .. and hihoo !
    Due to unforeseeable circumstance Captain Hanzo Hasashi was unable to lead this mission or attend at all. For reasons buried deep in his mind he entrusted ME, even though no clan-member of SA - even though no "human" - with the execution of his operational plans. WISE CHOICE :D


    After collecting the volunteering pilots who came in time, despite the postponement due to Cpt. Hasashis foiling, at the SA main base in Omega-3 and some little delay at the jumpgate to Venn, waiting for some "just decided" further and - as should be proofed - very welcomed reinforcements, our task force assembled in Venn, at that point consisting of :
    a delegation from merc-clan DP :

    • |DP|denne°
    • |DP|Shao.Khan

    the starting freelancer pilots complement of

    • Esox
    • Apache-AH64
    • KLAATU, who stayed already at Weth (seemingly part of an Humanity-Dom'Kavash exchange program)

    the well equipped delegation from the (very) free traders IOC

    • (IOC)SilverFox.*
    • (IOC)Asklepius (in a Repair Ship from IOC clans home system New Hongkong, which came very handy in further development)

    our single SA clan officer

    • SA_Experimental

    and as the officer in charge - me

    • Reg.APE.Shoe


    Later on we were joined by a civilian explorer group that dwelt in DK-space

    • hornynanuk
    • DerChoco
    • TheTex


    In a free and well-educated interpretation of Cpt. Hasashis detailed orders : " ... go there and kill them all !" I divided our task force on different routes, one smaller group taking the "southern passage" via Celldra and Pyrddra consisting of some the most experienced pilots, the other, bigger group on the "northern route" via Jormdar with the rest of the pilots relying on strength of numbers and the support of our Repair ship. Aim was to divert and confuse enemy forces until meeting of the two groups in Methpher to fight our way through in strength to Planet Pichon in Ryssk, then taking advantage of the possibility to reload at Mirrtrak in Weth, what was granted by the Dom'Kavash as their least part of this operation.


    Almost immediately after setting courses our groups had to encounter the enemy in great force. Northern group managed with ferocious attacks to draw their main attention to enable Southern group leaving the area for their delicate mission of sneaking guerrilla tactics on a longer path. With setting course along the several enemy stations in this system Northern group had to fight - and destroy almost countless enemy fighter wings consisting of fighters, bombers or even gunboats alone. One wing, two wings, at one point even three wings at the same time were tackled. The doms tried to divert our group to take each of us down alone. It didn't work. Everyone stood up against the enemies together, no one was "left behind".
    heavy enemy wings


    This way almost no or only a very slow proceeding was possible for the Northern group. But plan seemed to work : while Northern group was heavily engaged, Southern group proceeded well, passing Celldra quite quickly, and it looks they even managed to disturb the enemy in Sadurn shortly. After northern group - finally - reached Jormdar our confidence was high after such mass killing of doms. Now we even dared to attack cruiser patrols. But maybe this was too much too early a success and we became a bit careless. We lost pilots Esox and (IOC)SilverFox.*.


    However, reinforcements were on their way and an independent explorer group filled our ranks while brave KLAATU inexorably fought his way towards Southern group. Contact could finally be established between the two groups in Methpher. But this time misfortune struck the operation. A massively warping-energy loaded Ion storm hit us unfortunately much stronger than the doms letting us loose some of our best. The rest of us managed to reassemble and combine forces for passing trough Ryssk towards the main objection goal : Planet Pichon.


    Well, ... "rest" ... . Now it was time to pay them back. Cruisers, Battleships, Motherships ... you name it, we attacked it.

    also the "BIG ONES"

    All what we got


    When we finally reached the jumpgate to Weth six of us were left, and it was decided not to strain our luck and forces any more. BUT THEY HAD TO PAY A DEAR PRICE for it. We based our-selves for repair, reloading and refreshment at Mirrtrak Battle station, awaiting reinforcements for the proceeding of the operation the next day.


    Even though we could not fulfill our mission completely to free the region around Planet Pichon, the doms have brought to Inner Core just too many forces, we managed some relief for the settlement in distracting and destroying great enemy forces.


    Commanding officer in charge
    the " A P E " (former Librarian of the (in)famous Unseen University)
    signing off OUKH !

    3x Skyblast B (eine davon ein Turret), 2x Nomad Blaster und 2x Nomad Cannon


    SCHLEEECHTE KOMBO :
    Skyblast Gun : Projektil Geschw. : 750
    Skyblast Turret : Projektil Geschw. : 700
    Nomad Guns : Projektil Geschw.n : 600
    Das heißt : von deinen Waffen treffen nur die 2 Skyblast Kanonen, alles angere geht als Feuerwerk am Ar--- (wortwörtlich) deiner Gegner vorbei.
    Das "Ziel-Modul" gilt immer nur für die "schnellste" Wumme, alle anderen gehen dann hinter dem Gegner vorbei. Bei dir treffen also die "besten" Waffen garnicht ;)


    Empfehlung : hohl die ein paar andere 600er Waffen, entweder bei den Corsairs oder ... such in der Crossfire Systemen nach Wracks zum "looten". Da bibt's oft aucch ein paar BESONDERS SCHÖNE SPIELZEUGE (Code weapons Mk II) abzugreifen. ;)


    Du wirst dich wundern, wie schnell deine Gegner dann "PUFF" machen. :D

    by default : RIGHT mouse button


    ... and check in options your keyboard settings
    ... and ingame in the lower right windows, which weapons are "activated" (they will be fired by right mouse click)

    .. heißt : es gibt Waffen, gegen die ein Schild SUPER ist, Waffen gegen die er mittelprächtig ist und Waffen gegen die er nicht sooo gut ist ;)


    Eine gewisse Schutzwirkung gegen alle Arten von Waffen is immer vorhanden.
    (nur sind Schilde im Allgemeinen kein ... "Allheilmittel", für Schutz ist in CF ist mehr Gewicht auf Panzerung und ... Flugvermögen gelegt ^^ )


    Übrigens, der Adv. Brigandine H. F. Shield MK II (Positron-Schild) ist "the best you can get" gegen Corsaren und Outcasts (Tachyon/Neutron Waffen) ;)
    Frage dabei : mit welchen Wummen "arbeitest" du denn selbst gegen die ?

    Plz, just NEVER EVER try to play CCrossfire with another mod together,
    and
    just NEVER EVER try to start Crossfire out of the FLMM.


    Both ways will almost for sure corrupt your CF installation.


    If you want to play other mods for FL ALSO (but NOT combine them with CF)
    you might have a look at Huors guide (in FAQs second last entry from below in the Crossfire section)

    about this message available on galactic police newsnet : SA_ - Omega-3 Rules (last post)


    :police: May I take this as "proof of criminal conduct" of the aformentioned pilots
    ... with the entitlement for EVERY police officer available in space to ENFORCE LAW :police:
    on the aforementioned pilots, where ever and in what ever ship they might be found ?
    :police:

    Well, think that I can then stop creating "vanilla chars" for this ^^


    However, NICE test is done :)
    ... I know, by "rule" PvP is forbidden in NY, ... but ... maybe ... suspending for such a "special" occasion possible ?
    ... with the (very probably) happening npc participation, use of ALL EQUIPMENT/FIGHTERS would then also be fully sensible
    (just a thought ...)