I already posted in the Leaders' Board but I will double-post here too.
The important decisions and voting though would be best to be made in the Leader Board.
This is the Conquest Model that I propose for debating:
Quoted
Territories->
1. Rented systems have the same definition as stated in the CF Rules.
2. Sysems of Influence -> Systems which are conquered but do not share the same particularities as the clan rented systems. The conquering clan's authority within those systems is limited to:
a. Enforcing a monopoly over any BMG that can be bought at the stations within that territory. The area of influence for this monopoly is that particular system and/or all of the clan's Systems of Influence, extending as far as one system away into neutral territory. If they chose to enforce their rules on another clan's territory though, they do it at their own expense.
b. Controling the access with the benefit of granting access rights or not to any other areas within the Systems of Influence BESIDES areas where there are Trade Lanes and Jump Gates, those being PUBLIC AREAS. (docking at basses can be restricted or not by the owning clan with the exceptions that are present in the CF rules -ie noobies-)
c. Setting any RP rules that the clan sees fit for all of their Systems of Influence (can be the same as their Rented System or different) AS LONG AS THEY RESPECT THE CF RULES and are stimulating RP. (I.E->granting authorisation for a certain BMG that represents a password and when a trader is scanned and asked for tax he would say the password and leave without paying anything)
Publicity->
3. Any conquering process should be properly advertised at SWAT 1 full week before it takes place (so that people could make time or know when it will be) and if nobody opposes it (with a post in that topic) until the attack can begin (ie. the intent to attck is posted on the 20th at 10:00am => if on the 27th at 10:00am there is no post containing the intent to defend, then the system is considered as conquered).
4. The conquering process could take place under the ASF/CSF ROE, with the noted exception that everything transformes from "one system" to "one base" or "empty system" AND that if the attacking clan does not "own" any base within that system the attack would have to "spawn" from one system away and/or within a system from an attacker "owned" base situated at least 2 sectors away (between the conquering and attacking basses there should be at least 2 sectors NOT counting the sector that the basses are located in)
5. After a week has passed since the SWAT post relating to the conquering of a base AND the defenders have posted their intention to defend, the attackers should warn any ONE member of the opposing side via in game chat, taking a screenie with a time stamp. If nobody comes to defend the base within 15 minutes, then the attackers have a bonus equal to their numbers. This bonus can be earned in the same way (message with a timestamp while within the claimed system) once every 24 hours (more or less) since their first screenie with a time stamp, until the week ends. NOTE: There has to be at least one defender online in order for this to happen.
a. If the defender exits the base or system after he/she has died a number of times inferior to the number of attackers, then the present rule applies, ADDING the number of attackers to the registered kills. (no shortcuts to victory)
Battle->
6. Following the ASF/CSF ROE for one full week from the moment the attack begins. Attackers should mount (open for debate) ASF licenses and defenders CSF (or the other way around...or if the clans are of different RP faction maybe we could track them down in that system and get a score -> people employed by att/or def should wear the same licenses as their allies do).
a. The DEFENDERS should be DOCKED in the sytem/base that they are defending, in a location within the base's vicinity (2 to 4 sectors in every direction) OR in the nearest possible location when defending an empty system.
7. Once a base or system (with no basses) is officially "conquered" then all the defenders must exit that system or vicinity of that base (2 sectors in each direction) as soon as possible and MUST not engage the members of the victorious clan until they are out of the system or vicinity of the base AND UNLESS 72 hours have passed since the system was officially "conquered".
a. A system is "OFFICIALLY conquered" the moment a post is made on SWAT in the same thread as the post for attack. The official conquering post must contain: a link to a screensaver containing the autoreferee score which indicates the winner OR
b. In case the system or base is not defended, a screensaver with a timestamp took at the moment the system can be attacked AND an identical screen with time stamp 15 minutes later IF a member of the defending clan is online. (the objective is to determine the lack of intent to defend, if the member of the defending clan expresses the lack of intention to defend in writing then one screen with this and a time stamp is of BUT it must be explicit)
c. A clan LEADER can CONTEST the conquering of one system within the Leader's board PROVIDING that he/she can prove their accusations with screenies OR if the ATTACKING CLAN did not produce any screens needed to validate the conquest (autoreferee screens, lack of intent to defend screens, etc).
8. A person will be chosen on behalf of each side involved in the conflict that will be in command of the whole operation (att or def) and will be accountable for any abuse (unless they prove that the person that committed the abuse did it on pourpuse and of bad intent). Of course, that person can delegate its responsability to other members, case in which they must provide proof by posting a screensaver with a pm or in-game chat from which should result the transfer of power BUT this will be required JUST IN CASE THAT THERE ARE PROBLEMS.
Limits->
9. The "rented" clan system cannot be conquered. (open for debate, like everything else)
10. A clan can claim a system that is situated at a maximum 1 systems away from territory it already owns (1 system should exist between the attacking clan's territory AND the targeted system) be it rented system or conquered territory.
11. A clan can only attack 2 basses or empty systems at one time or one of each. On the other hand, if a clan is attacked by more clans it would have to defend each territory attacked by all clans.
This is what I came up with. Please READ ALL OF IT, ask me where it is not clear AND state the section number or article as you comment on it and please let us proceed IN ORDER, from ARTICLE 1 to 11. Once we clear one we DO NOT DISCUSS it any further UNLESS it's absolutely neccessary.
Thank you.