Posts by StephanoV

    Huor


    Thanx mate. Help is always welcomed in this snakepit.


    Michael


    If you can't understand English I suggest you spend some time improving your language skills. Anyone can post a bounty but only mercs can collect on the bounty. Mercs that post a bounty cannot collect the bounty that they themselves comissioned (in our contract we specified that only non-px entities can collect on it)...so what's the problem?


    With the licenses...I don't remember any px mounting more than one RP license (ie. cop, pirate, smuggler) but I do remember a recent "warrant"...

    Faaby


    With all do respect, please read what you posted another time.


    1. About PX doing "pirate" RP...although I made another similar post with another SA accusation. If you don't read the RP rules please go ahead and read all posts from a thread. In the RP rules, Open RP -> Monopolies all of that is explained. No mixing RP, it's all in the rules.


    2. Everybody is allowed to set bounties, cops and mercs included. Please read the rules you copy-pasted another time, more carefully.


    3. The problem is not with cops that set bounties, it's with the cops that collect them which are engaging in merc RP while doing so.


    About the "warrant" you can attack somebody in-game once. the "warrant" is there to ensure continuity and respect the players at the same time. That's all I'm going to say on the subject as I don't think further explanations are needed.


    @ Sequan


    Everything has consequences, even RP actions -> RP consequences.Action-reaction, meaning that if you spit against the wind, don't be surprised if it will turn against you, lol.
    I think it will be fine because you guys want to keep it within RP, we want the same so there shouldn't be any problems...as long as nobody influences things and directs them towards darker paths...



    @ Arrow


    About the "Warrant" -> I think we have a very cool thing here. It's certainly worth more discussion and improvement.
    In the next days I will try to sum up a project and send it to you via pm or mail and you could make moddifications on it (with another colour) and then we could meet in chat somewhere and figure out something. Then, if you want, we can present it in the Leaders' board so we can vote for it.


    What do you think?

    Police Officers can issue warrants for the arrest of a freelancer, a clan member or his entire clan (if this clan's leadership assumes responsability of its member's action). Only Police Officers or optionnal COMMISSIONNED mercenaries (acting as law enforcer in this context) can act under a warrant.

    Issuing a "warrant" for an entire clan can be problematic and can open the door to alot of abuse. Why not assume another path, one which if 50%+1 of the clans' characters have active warrants on them (not served) then they are declared "lawless" and KoSed for a long period of time , unless they make concessions (big concessions). Pirate clans may do this to establish their RP. It would greatly add to smuggler RP too, making it more "tactical".


    As I've said before, this concept will not work as well without the "jurisdiction and joint jurisdiction" concept.


    I don't think that mixing police RP with Mercenary RP is a good thing, mate...be it merc that plays police or police that plays merc, doesn't matter. Police has to stay police and merc has to stay merc. A merc takes on a bounty, not a "warrant".


    I still think that warrants should be issued on CHARS not on PLAYERS.

    The same as bounties, the target cannot switch characters or hide in non-RP systems to avoid this RP.

    I completely agree with this.


    A reason used to post a Warrant may only be used once (to prevent cops abuse). If the warrant has not been served in time, it can no longer be the object of a new warrant. (note that a general crime (smuggling) is not a reason but the precise event of such crime may be (x smuggled y at z time).

    I think it is a very good idea.

    Warrant should be posted in the Police Alliance Roleplay board on the SWAT forums for everyone to see. As soon as a target is killed or has surrendered, it should post a reply in the corresponding warrant thread that the warrant has been server with a (timed : flhook /time) screenshot of the kill or the screenshot of the verbal agreement between the target and the law enforcer. As long as this action is not completed, the case cannot be officially closed. The law enforcer can post the outcome too but the task is on the target shoulders to avoid him getting arrested again.

    I think that only the mention that the "warrant" has been served would be enough (ie. "Status - Pending -> Status - Served").
    As I previously said, I think we would need more options...think about the "jail" thing and tell me what you think. As in the char needs to stay docked in a prison ship for a determined amount of time, rendering the char useless for that period and automatically issuing a new warrant for any escape out of the system or out of the base.

    Proofs : Screenshots only

    Very good idea, will help combat abuse.


    Surrender conditions : Financial or other compensation to make the warrant as "served".

    Yes, financian, other compensation (like "jail") or if subject does not comply -> violence (for the duration of the warrant, but not more often than 2 hours in between attacks) .

    @ Arrow...


    I make long posts because alot has been said in the meantime I have 1000 cops jumping at my neck. Alot of those arguments were replies to things that should not have been posted in the first place. You cannot expect to throw dirt at me and then that I would not defend myself! Op was not reffering only to me but to all that posted here.
    I did not put any "little phrases meant to attack people at the end". If somebody reads something and feels "guilty" about what he read, that 's his own business.


    We do not want a war on SA either but you seem to force it on us. You chose a path. We responded.


    About the "warrant" concept. We'll see how this one playes out and then we'll see how to improve it. I still think that you are making the police RP into an uber RP, taking on bounties (merc) while asking for tax (pirate).


    If you want a new RP concept then let's all work on it and optimise it. If you want an excuse to start a war then don't bother, just say so.


    So what is it out of those 2?


    EDIT:
    P.S You understand, however, what a "Pandoras' " box you opened when you made "Warrants" be issued on "eyewitness" accounts...this would spell Disaster for the Server. (more) Cop Hegemony...

    MODERATION NOTE (SA_ARROW): This post may contain dispute matter which could lead to unuseful flaming but also valid arguments regarding the topic : WARRANTS. Take whats good and leave what's bad.

    @ maverick
    Please do not concern yourself with what PX thinks of you, alas it is nothing. We are as keen to find out what you think as a parkstroller to the garbage bin he just used to put his dogs' recent exploits in^^. So no worries in how you express yourself :).


    @ Arrow
    Don't worry, I know that at least you have some common sense. You know, the best way to handle loose cannons is to send them to the foundry for melting^^.


    @ Michael
    Really? PX is closed for recruiting?...And when were you going tot tell us? Now, on a more serious tone...do you really think you can tell us what to do? (I remember making a post on that subject...it got deleted though...)

    I am opening this thread after Shock warned to close the one in the RP section. I think that warrants need to be discussed a little more because it's a new concept that's appeared now for the first time (at least I've seen it for the first time and I didn't see anything in the RP rules about it). I find it to be a very good idea but it still needs some polishing because otherwise it would unbalance the RPs.


    SA Arrow wrote in the RP thread:

    1. it is your right to ask for whatever you want and to enforce law in your system as you wish, we respect that (even if we don't agree to that).


    2. we too hope that abuse will not happen.
    about the mixing of RPs, we have several "screenie albums" (not screenies, but albums of screenies) that immortalised some precious moments during which cops were smuggling and believe me, there are many, many many many screens because everybody is smuggling (be it SA, CFPD, UR) but most of them are with SA and UR. Don't thow that rock at us because it will bounce back and hit you in the head. Sure, we smuggled too (given the fact that everybody does it and if you don't you risk falling behind) but we are not cops so our RP is not in direct contradiction with our actions when yours is.
    As for the pirate accusations, please go to http://www.crossfire.swat-portal.com/index.php?c=3 and read the "Open RP", "Monopoly" section. This way you will be better informed before you start accusing. In the future, please save us all some trouble and read the rules first, accuse later (you know, like "shoot first, think later", but the opposite).


    3. I know that SA and CFPD are (OmG) BFF and probably UR wants to hold Gunnys' other hand but I wouldn't go that far as to say you were "an alliance". You are, on the other hand, a good follower of orders and that is a good atribute.


    This warrant as it is, is not in itself another alternative to declaring war on PX (remember remember when you declared our monopoly as your own and instead of going to war we even made you discounts when letting you smuggle it -with this occasion, please take another look at paragraph no. 2-..) but an alternative to "mask" the war so that you'd get all benefits (attack us, "teach us a lesson", etc etc) but not the costs.


    ->>> I am trying to work with you and make this "Warrant" concept something that will enrich all RP (not just your own) while giving you more power and legitimacy in exchange for responsability and common sense.


    As I've said, in order for this warrant concept to work, it has to have legitimacy. Without it it's just another "clan war". So, the arrest warrants need to be public so that everyone can see them (before they come in effect -even if it's 1 minute before) AND need to have a legitimate RP reason backed by proof (screens).
    Furthermore so that we totally separate any clan war from the "Warrant" concept, which is a totally neutral one (hey, a cop is just doing his/her job) warrants need to be issued to individuals not entire clans at a time (because that would be a war). Of course, IF in a certain timeframe alot of members of a clan (let's say more than 50%) get warants issued on them, then the clan may be declared as "lawless" and a general warrant (which could be longer than one week) could be issued on its members (warrant that gives a choice -fine, -jail, -or kos (RP kos) ). but for each warrant there would have to be -public posting of warrant, -legitimate rp reason BACKED by -proof. That's it, you receive but you also have to give back.

    Well, as I've said before, it would be intended for tactical use and for making people work together (one be the sensor and the other do something else). Considering the fact that the scout ship would have very weak weapons and shields and not enough cargo space to make a "profitable run", No. The smuggler should not be able to use it alone and smuggle at the same time.


    This idea was intended to make people work together not make smuggling (and playing alone, without interactions) easier!


    Or instead of a vessel that has this proprieties it can be something that one could mount that would replace the shields entirely for example...or the weapons entirely (for instance mountable as a weapon and with the properties of a normal state of the art scanner but the detection area could be added instead of replaced...ie. 8 mounting points = 8 scanners - 10 km per scanner = 80 Km scanning range. - and it could be restricted for cargo vessels).


    Would that be possible?

    Information about players...supposing you can detect players from those extreme ranges. Stations and other stuff are irrelevant/not a priority...It would be cool though to be able to track players and scan them from extreme ranges.

    Would it be possible to make a scout ship with inferior weapons (class 6 or 5), inferior shields (class 8 or 7) but with the ability of mounting a sensor which could scan one whole system (or at least 2/3 or half? Would it be possible to make a bigger cargo hold for it (for more cloaking fuel)? Again, this scout would be really weak and not able to hold its own in combat but will entice people to work together and bring a more pronounced tactical dimension to CF.

    @Andreask

    Coz clans like PX for example is as rich as Uncle Scrooge and other clans are broke and are feeding on the scraps to survive.

    Yeah, Andreask...it's our fault that you encounter great difficulties in doing your RP job...and that you lack the imagination to make money while interacting with people... At least we're making money from RP and contributing to generating it...which is a lot more than I can say about you. Plus I am not going to repeat my answer to Faaby's post.

    @ Faaby


    No. This is not about this so don't try to make it like that.


    If you had read more carefully you would have seen that I proposed a raise in BMG selling value. That would topple any economical status-quo.


    In another argument to your accusation, PX is the biggest (or among the biggest anyway, didn't see the stats...) clan atm and the most active so the fact that PX have more money is sort of logical...What can I say, I am sorry that my mates are so active and have nothing better to do than to trade...we're at least trying to generate RP and you can see that on the forums but we can't do that alone. Hopefully we'll have more interractions like the one we had with SA in the future...that was a nice change of pace.


    This post was meant to put some new ideas about generating RP and enrich the whole CF experience, please don't try to hijack it for accusations that prove yet another time that any attempt at RP is met with RL grudges and resent.


    Moreover, it is not in PXs interest to avoid competition but to encounter it and have fun while RP-ing. We are all here because we want to have fun...that only happens when you can compete or interact with another human being...and it's not interesting if it is not challenging. I think that the dullness of these times at CF is a direct cinsequence of the lack of challanges.

    Some days ago I went in and made around 5 mills. in about 35-40 mins. by just shooting Red Hessians in Omega 5 (cargo bay full of "liutenant" and "major" pods)


    In my opinion, the last thing CF needs is more lucrative ways to make money ALONE, without any human contact.


    The smuggler license thing could offer indispensable human interractions but then smugglers would have the chance of ruling the server and that would not be good...On the other hand, if the smuggler could not sell the BMG himself directly and only buy it...that would solve that problem. But how can that be accomplished...As I see it:


    a. either because game mechanics do not allow him to sell, just to buy (forcing him to make deals with other players, meeting in midspace for transfer=> tons of RP)


    b. There would be a need for "territorial" soverignity or jurisdiction, allowing police and lawful clans to shoot down smugglers on the spot. (and instead of fining & dropping cargo = two hours of freedom, fining & dropping cargo would have to be unlimited and if resistence is met then a KoS for one day could apply -> BUT in order to prevent any abuse this would have to be restricted to a designated territory (such as House Systems or a large area -ie. 1 or 2 sectors in each direction- around Bases that belong to lawful NPC Organizations - ie. BMM). Additionaly, the smuggler should be able to retreat to a "safe heaven" (which is not as small as a clan system but more as the borderworlds or wider areas like that) or buy the BMG but not risk to lose it by selling it himself.


    Requirements for this would be:


    - introducing the smuggler license, (optional: with the additional perk that a smuggler can't sell, only buy) and making BMG more lucrative to trade (so that profit could be split in two -> should be even more expensive to buy so that if you lose the cargo then you lose more and are forced to work together with someone else) OR


    - making BMG more lucrative (and more expensive to buy at the same time) BUT - make a jurisdiction system for cops (either clan-related, dinamic territories that would enter a bigger RP -ie. conquest- or just RP related with no additional clan interractions - the example I gave with the Lawfull NPC Systems and basses)




    P.S I would also propose that cops do not smuggler at all. On the other hand, I would propose that cops should consider either taking along a fellow policeman flying a cargo ship (evidence ship) with them on patrols (or hiring a cargo ship) and tractor in any BMG a smuggler dropps and then sell it and split the profit (that would be fair because cops wouldn't smuggler anymore and would generate RP). I would also suggest that if one is caught smuggling and resists "arrest", then police should attack that character (not player) for the whole day -> that would work well with the policy of not letting people get rich so fast instead of trying to "get rich fast" too.

    ***PX Public Statement***
    ***Subject: SA Relations**
    ***PX Diplomatic Office***



    Although we feel that both our clans would have benefited from the proposed arrangement, we respect your decision and salute the efforts you made in the interest of peace.


    At the same time we would like to state that we belive that by recognising a legal monopoly and thusly our ownership of the property rights, SA has demonstrated that it still guides itself by and upholds the same principles of morality, equity and justice that spawned its existence.


    As long as there will be peace and mutual understanding between our organisations, we will look forward to doing business with you and would like to announce you that we are open for diplomatic negotiations and/or proposals at any time.


    We wish you the best.



    ***End of Statement***

    Out of Character post:


    First of all, thumbs up to SA because there's some nice RP that came out because of the interractions between our clans.


    Secondly...Andreask...We understand that you have behavioural problems and enjoy being kicked around and crying yourself asleep afterwards but please keep it off the game.


    Your contribution to all of this was hitting and running then staying docked while avoiding RP...very brave and honorable, yeah.


    SA and PX generated RP that evening, what did you do (besides piss your pants and cry yourself to sleep)? So in all effect you offend some of the people that make this CF experience possible by avoiding RP like that.


    If I would have any say in this I would ban you for the statement you made because you wouldn't deserve any RP punishment or KoS for obvious reasons.


    "I got mad and went to bed btw leaving my game on to make he think watever."

    Michael has a point here...Clan wars are about 10% of what's in this model (you're not going to fight all the time because...well, wars are very expensive and you're not going to afford to do it 24/7 and then avoid RP to gather the resources)...the rest of 90% is how clans gather resources and roleplay using their conquered territory, working together with other clans and/or with freelancers...granting or revoking "authorisations" for the bmg sold at the stations they control, intermediating all sorts of deals (middlemen between clans that don't want to do business together because of hostility or other causes) and stuff like that...(the possibilities are so many that I cannot write them all down...imagination and general CF Rules will be the only limit)