Posts by Black

    Have you tried entering your resolutin values and using the camera fovx value for widescreen mentioned in the 1st post? Might work allready without alternating the fonts... If not, play arount a little.

    1. the shields are hard enough to hit


    2. face it, you will enver be able to survive 50 shots and guess what, i do not want to wait 15minutes untill you guys are done with shooting missiles before i can spend another 20 mil with trying to bring your hull down. evading missiles works only when the missiles are timed bad.


    3. i dont care if SFP will be happy or not, all im saying is that the current balance is boring, everyone has to use the same to deal some damage and not getting killed. Also the lagg is by far not the only advantage of sov.


    4. I know that i start these discussions every once and a while. But the balance does not change and appearently not to many people care about it. Telling that guns are not the problem is nothing but a lie from my point of view. If your opponent is using guns and does not hit your missiles with a lucky shot of his cd your on godmode. Espechially because all you do is evading.

    Quote

    Originally posted by Spiky-
    but I do not think using an energy bar to prevent people from spamming missiles is necessary afaik in 1.8 the missile "cooldown" will be 4 seconds instead of 2 seconds (?)


    Yay more evading, longer fights. If spamming missiles wasnt necessary to win a fight, you could use them only when a hit is sure. With my Torpedos i could increase the hit ratio to about 3/4. Its just that i fired only 40 in all those fights up in Sovietskaya...

    Once again it appears like the release of CF 1.8 is near. So before it is too late I want to report some of the current problems in the CF Balance. I am sure that everything I write is a little subjective as I hate missiles and love guns, but im also sure that there are big parts that carry the truth.


    Also I do not know in how far CF 1.8 will change the Balance but I prepared some ideas about how to make some changes.


    Maybe there are some things to add that I forgot, so feel free to add them. Also feel free to discuss this matter.




    Here is once again the current metagame:


    Lagg
    Paralyzer - takes down 90% of a shield
    Nemesis - 10% of the hull
    Cataclysm - 10% of the hull
    3 Guns - hardly any hits. One hit with 3 guns would be ~7.5% of the hull
    2 CDs - used for finishing off low targets - often shot together instead of saving up some for more damage
    Dual mines
    CM


    I wrote this because im not sure if OP knows about it, tbh the last time I saw him online he was flying the Shroud and that was at least one year ago.




    And now here goes the List of problems like I see it.


    Ships:
    The Lagg is overpowered
    The Lagg is used by about 90% of the people on the server. It is small and extremely hard to hit. It outturns every other ship. The speed of the ship and the resulting distances between ships in fights are very high.
    -->make more Ships turn almost at the same speed, only small differences overall


    Guns:
    Completely out of the metagame. They are not at all neccessary to win a fight. If you use them youll face problems like the different projectils speeds, the lagg that can evade everything and a way to high power drain when you use 6 guns. Paralizer missiles are a big problem for the energy bar. PvP with guns only needs ~20minutes.
    In fact it is not really possible to get a ships hull down guns only without toilet breaks. If you ask me the shield is no problem at all, thats why people would propably use missiles for the Hull no matter what currently.
    -->make ships easier to hit (bigger models are not possible i guess so: higher projectile speeds, same projectile speeds)
    -->make guns less/independant from the energy bar


    Missiles:
    Completely overpowered. Allow you to eveade gunfire cause dropping missiles will only take seconds. Minimal risk of getting a backfire, as ships are fast and hornetts have to move over a big distance. 50 missiles are way to much for a usual fight, spamming them is supported, tactical use isnt. You can afford to have a hit ratio of about 10% which is ridicolous in my oppinion.
    -->restrict the amount of ammo
    -->make missiles dependant from (a slow regenerating) energy bar
    -->restrict missiles per ship to less than 3
    -->make CDs regenerate? would result in more spamming though


    Torpedos:
    Well balanced, high risk of backfires, timing has to be good. No real homing like the missiles do, more tactic required. Average damage to the hull and the shields.
    50 units of ammo is fine as thats needed for NPCs and BSs
    -->maybe increase the time delay between the shots. less spamming


    Mines:
    Fell out of meta too. Explode to often near your ship while launching them.
    Also its said they cause lag, using them is like using bots and bats to some people.


    Armor vs. Weight reduction kit:
    Currently all players use the Armor. WRK does not fit on lags and the changes it causes are not significant as missiles will still track. No real disadvantages, the weight of the armor does not really restrain the lagg
    -->idea is cool. maybe make the changes more extreme, only mountable on high armored ships to have a wider spectrum of ships used


    (This is of course mainly an open letter to OP. Still Id like to hear oppinions)

    Wäre es nicht als Kompromiss vertretbar, generell von einem Charwipe auszugehen, aber für die jenigen die das wünschen oder in den Stats in der Top 50 sind ein paar Werte zu Übertragen? Denn wems nur um das Geld geht, dem sei gesagt das ihr einen Eagle mit Nomadenwaffen locker in 6 Stunden Spielzeit haben könnt und von dort an steigt euer Einkommen eh exponentiell an, bis ihr wieder nen Train habt.
    Ich denke jedoch das die Zahl der sich meldenden eher gering ausfallen würde, sodass das vielleicht eine Zeitsparende Methode wäre


    Für mich würde sich nur die Frage stellen ob ich überhaupt mit Erscheinen einer neuen Version schon meine ganze Karte aufgedeckt haben wollte... Da bleibt vom Erkunden nicht mehr viel übrig. Ich seh aber ein das einige Leute ihren (ich nenn es mal) virtuellen Ruhm nicht aufgeben möchten.

    Its done, if you would finally tell us how the "files" should look like...
    The thing is that there would be needed 3 files per Resolution, but one would be the freelancer ini itself. Thats where everything user specific is stored in, so im not sure how I should give you a file thats neutral and not spcific etc.


    If all you need is the cam and font setting, Id just have to upload it.

    Question to OP, would i get kicked by the server if id use a modified weapons.ini? propably eh?


    About your workaround. I found out the same some months ago. :D And forgot about it. Lets see if we can convince some people to do that, debs will be remounted tomorrow.

    What I posted here is a workaround. If you do not want to use the values I chose I could propably help with finding the right inis. If there is no more to it than the inis I could also do the job I guess.
    However when it comes to moving the HUDs Im out. I tried to do that with some programms from tlr but without success

    I think i gonna like this Thread.
    Lets start wit Wir sind Helden. Live of course
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