Did BG discuss the invaders to death?
But back to topic: The download size is just one more thing that makes CF more attractive for everyone.
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Register a new accountDid BG discuss the invaders to death?
But back to topic: The download size is just one more thing that makes CF more attractive for everyone.
Very good post!
What software would you recommend for defraging a system (win xp here)?
And how often do you do it, cause after all it takes hours, maybe days to defrag a
messed up system?
If Muting the Dialogue bar (if there is any, Im not ingame) doesnt wokr you might want to consider the following:
Go to your FL path/data/audio and look for the annoying Stuff, once you found it, renaming should do. But its not really worth the effort, deactivating the chatting sound around Planet CF almost took me 1 hour, and that was only 1 files to look for.
In other words you better find a dialogue bar to mute
Anyway, Good Luck
Here is the whole thing:
http://www.birkoph.com/Wolf_tshirt.htm
The FL font data is somewhere in the C/Windows folder. Hence, all your mod did was to replace this file.
Looks good though, could you maybe show us where you found that?
Can we expect some balance updates in the first months after the release? Because changing
something and claiming that from now on everything will be perfect usually doesnt work.
Dont get that wrong, there is irony hidden somewhere in the sentence.
QuoteDue to the longer time you have to wait before you can fire the next missile the damage done by missile spam gets reduced while normal guns get more attractive for fights.
Talking about guns and balance:
I rate a working PvP balance much more important than an extended story and systems everybody will visit maybe once a month. Of course exploring was always and should always be a main activity for everyone. But when you have seen it all, when you have enough money and the best equipment, you will do PvP.
The current "meta" looks like this:
Lagg with armor and those other maximum equipment
2x Hull killing missiles
1x Shield killing missile
3x any High End gun
2 different CDs
1 optional mine that nobody uses
1 CM
If you ask anyone here whats dealing the most damage, the answer will be the missiles. But whats 10 times more important is that the guns do about no damage at all. Using guns is not only hard because ships seem to be so small/fast that no bullet hits, also you virtually get punished for carrying too many.
First of all there is the energy usage which makes 6 high end guns a real pain (My solution (the class 8 Debilitators) are bugged at least on me). The other thing is that the projectile speeds of the weapons differ. That means basicly that you can not rely on the crosshair very much. As we know 4 PPCs deal as much shield damage as 2 Tizonas. But you will only hit with either the Tizonas OR the PPCs. And thats why nobody wants to use the Tizonas. Oh, and while the 2 Missiles kill half of your hull, a hit with 4 Guns will not even kill 1/10 of the hull
Now about your changes:
The missile recharge times might work to reduce the fireing rates but...
- BSs will be overpowered in 1vs1 situations, dunno if that is ment to happen, I just thought it would be a good thing to add here (You can usually make their lives harder by spamming mines around them and shoot torps and missiles while attacking).
- Of course missiles will still be used as much if guns dont work. That will only result in slightly longer fights.
After all this whining I still hope you will find some constructive elements in it.
cough
sorry about that, but even if im the only one who uses these things, they are my favourites
The graphics look so fresh. Way better than the original FL.
What is a fov?
I might be able to offer a workaround again but in any case im not able to correct the HUD.
Eaten... by a giant space frog
thanks
So I just played with debs again and people kept telling me about crashes, as always.
Did actually anyone try the Adv. Debilitators yet?
I can only approve what Daegon said. It happens in every system. The weird thing is that if other players (more often newbies btw) are near, they eventually crash as well.This should tell us something, im sure, but i cant say what it is
We use them because it makes aiming easier, the projectile speed is closer to that of the PPCs
Guns Only ftw
Id suggest some others try Debs in a full system. If it is only the 2 of us with the bug we can still use every other weapon
I was using the Deb from the very first steps i made in CF. The problem accured first when the graphical update was out a few month ago. There is another thread somewhere where I state my problems and i followed every possible suggestion of a solution. I reinstalled Freelancer, redownloaded the mod of course, got myself new drivers, new alternative drivers and so on.
To expand the description of the bug (whatever it is):
-When you kill with debs some(!) people will get the same crashes when they are near you
-It does not matter if you kill NPCs or real players
-It does not matter which ship you or the other pilot uses
-If you turn out the Debs everything works well
(- I could survive those crashes by turning down my effect bar in the options, others were still kicked)