Posts by Black
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Personally I believe that I could have fun without insulting anyone.
Lets just look at it the civilized way.
There are people here who say they do not want to be insulted by anyone, especially not if
that person is out of the reach of their fists.
And there are some people who think that insulting is some basic aspect of the RP.
But shouldnt it be possible to know your opponent good enough to know how far you can go?
I mean this community is not that large and most have been playing here for years.Also, you can call a pirate a one eyed bastard, which I would consider a RP based insult. But
calling someone a retard or asshole takes it all to a whole new level. I would aviod that.
Insult a certain faction if you feel like you have to but just dont insult someone as a person.Anyway insults always make me think of immature kiddies playing CounterStrike
Because in how far are you better if all you do different is claiming that it is all RP.Instead of using the well known phrases like pirate scum or rats just be creative.
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I think someone mixxed something up then. The disks gain importance with the story but think of the one you got as a reward for a sidequest. The real story starts in Nephele where some ancient sleepership has appeared.
You will find many more disks if you play the story which is a good because most players here have missed it. You are right with how to read them. So...
Good luck -
everything works worse with vista for some reason.
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This is it with Debilitator Effects. I also made some Screenshot:
Quote[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100 -
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I could fix it in SP.
Here is the ini i edited:QuoteFL/Data/Equipment/weapon_equip.ini
I changed thisQuote[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100to this
Quote[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj2
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100What I did is just using everything except for the stats and the ID from the Tizona. That means everything looks like a Tizona (ugly projectile) but it seems to work.
Maybe this could be tested by someone or just insert it with the launcher or something. -
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Very right Slyer. The term was created in vanilla Freelancer.
Now i vote for closing this thread, as there are plenty of answers and this thread might develop into a discussion that is far from Lucys question. -
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When your opponent has to undock more often than you he will complain your dockraping.
But honestly if you dont waait at the ring to be behind your opponent and if you let him do a
first move everyone should be happy. -
They cause crashes for some people. The problem is wierd but this thread shows that im not the only victim of that bug
So what happens is when you kill a NPC/Player with the Debs mounted and activated 2 problems occur:
Nr. 1 is mentioned by wrangler in this thread. The shooter has a crash to desktop
Nr. 2 is random people in the same system have a crash to desktopThe method to solve nr1 is to turn down the general details (the bar that moves all other bars)
Funny enough you can max everything else again, just make sure this one bar is low.Other peoples crashes however can not be solved. There is no pattern as far as i know, because it happens only to like 50% of the players.
Maybe giving the weapon another model and another projectile would help, maybe you could just copy the stats of the Tizona, which works, rename it to "blacks fav. weapon" and give them a slightly more poweful shield killing effect and a high projectile speed
Its propably not as simple but it would be cool if youd fix it for 1.8 or something. Thx
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[WinCamera]
fovx = 63.504809977813375this one.
To make a screenshot youll need to upload it somewhere. Imageshack is ok. -
Ok you need to undock once after you started the game. Best thing to do is undock, make a sreenshot while in space, then dock. If the camera still is at a wrong angle, you better check the camera ini again.
But normally you should be fine after undocking