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Well, so far Ive been using Freelancer Mod Studio (that means in the past few years since it also is a fairly new tool compared to the old junk we used to have) which seems to be very similar.
The feature set is about the same I guess.
Question is which tool is better to handle.
Regarding the path generation I would be cautious. There have been multiple tools in the past which were meant to do that job but in the end none of them actually created path files that did not crash the game.
In the end Freelancer can generate path files on its own. Just delete the old files, launch thee game and FL will generate ones based on its original algorythm. Path generation was a pain in the ass for many years until somebody (I think it was Chips) found out that FL would generate them automatically.
Im just worried about the 40% wrong ansers, not the correct ones.
My most common reply to an AI search query: "are you sure about that?".
Its for the players.
Huor identified why there is a problem with the launcher switching from SP to MP.
Based on that I just released a small patch to fix this issue.
you dont need to change version numbers unless you want to host servers
DBCP might refer to the apache database connection pool (that would be a wild guess actually) and the Freelancer.exe actually is the updater.
Potentially can be checked by at least extracting all files located in EXE folder and then executing that freelancer.exe to see what happens. Its unlikely that it would run on its own but with some additinal dlls it might.
Dunno. Worth a try.
But you might be right... other files also have DBCP tags, even plain text files. The logic behind doing something like that is beyond my my comprehension.
There is no special encryption at all. Inside the tar is a 7z which easily can be unpacked.
I can only speculate about the installer. But inside the 7z are all files required to run the mod (from what I was able to see).
The files are not encrypted... just in an unusual naming scheme which includes the directory structure of each file.
There is a binary file, probably holding the instructions for the installer.
However, in theory all that needs to be done is take the file names, based on them create the directory structure and then copy the files into the correct locations.
e.g.
"DATASHIPSStarWarsXwingxwing3db"
belongs into
"DATA\SHIPS\StarWars\Xwing\xwing.3db"
So in theory very well possible to restore everything. With +4700 files however, pretty tedious work.
Any link to the download so I can take a look?
I only can find version 1.13
answered you ![]()
If you are trying to change stuff in Crossfire, then you should know is that your changes are being overwritten.
I am wondering why this is "A very important mod".
Voice files?
I mean the mod files. Ini, utf, etc.
If... I know this would NEVER happen (never ever)... somebody decides to edit mod files.
This also would lead to another question about the dynamic universe and economy files. Each day they would generate a different hash, not by mistake but on purpose. Most certainly you already took care of that since the old launcher had the "immer" tag. However there are also differences in the file content depending on launcher settings and game mode. Probably also considered by you (I just wanted to make sure we do not forget something important).
btw. the content scaling looks perfect now.
Which leads me to another question (I have plenty of these). The font used for the launcher in general... are you fetching it from the web or from the locally installled ttf or integrated into the launcher itself?
I am asking because I am not sure if ttf is always installed (depending on the hud installer option) and there were users which had problems with getting the fonts installed.
The issue is that the launcher actually does not even has access to the flserver.exe.
Why it would launch is beyond our knowledge... in theory it is impossible for this to happen (and it actually never happened before).
Probably best case would be to run the CF installer again and overwrite the existing installation or create a new one.