Posts by SWAT_OP-R8R

    1. is it generally just the lag issue on the shader option or are they not working at all?

    Regarding the lag (since I can not reproduce it) you probably should try to activate the window mode on the launcher options if not active already (or deactivate it if active) and try again. Also worth checking is pressing alt+enter makes it better. Some feedback about the results would be nice.

    2. The lights on the ragnarok have been changed already to smaller versions. The problem in openGL is that instead of using the original textures it uses spheres with the size of the light settings. I already have made suggestions about it to the creator of the openGL renderer but until a new improved version gets released we have to live with it. Strange part is that the image you provided does not look like anything I have seen during my tests, after I did the update to the lights (reduced light sizes).

    3. yes, trains and asteroids. It is an issue with the mass of the ships and the force it receives. Dunno yet how to fix it without destroying the heavy ship handling.

    I took a closer look at the new reshade version and it looks like the entire folder structure changed.

    Dunno why it works on V2 but not on V1 since the foundation for it is exactly the same.


    At the moment it looks like it would be the best to completely remove the existing reshade and patch in the new version with the new structure. In my tests so far I had no errors with shader compilation on any of the shader settings. However, this is going to be a very big and complex update and from first observations the presets are not working correctly anymore. I'll have to take a closer look on how to fix that.

    The update in theory can be released this weekend.

    I am currently working on the last (pretty complex 3d model) and if the final tests are successful I can start to write update instructions.

    The size of the update will be about 600-700mb and will contain about 850 files.


    Content:

    • 235 improved 3D models
    • A workaround for wireframes on complex 3D models got removed and was replaced by a better implementation
    • 594 newly created hitboxes added
      • This will fix certain freezes in Renaissance, Coalition and Inner Core space
      • It provides more accurate hit detection
      • It is going to be less performance demanding both on Client and Server
      • It is going to slightly rebalance most ships
    • Solar type of Deimos got changed to correctly display the correct shape
    • Solar type of Phobos got changed to correctly display the correct shape
    • Reshade was updated to the latest version
    • Custom edits were done to various Reshade shaders to fix some annoying issues when launching the game
    • Multiple infocard updates
    • Version update (player request)
    • Fix to a rare call sign error
    • Various improvements to multiplayer streaming
    • Additional prevention of sudden frame drops
    • Interface improvements (positioning, refresh rates, shapes, etc.)
    • Multiple UI fixes on high resolutions
    • Various changes to MP-specific UI elements
    • Optional cutscene skipping
    • Improvements to audio options and audio playback
    • Fix to an issue where certain UI elements got displayed in a resolution lower than intended
    • Improvements to error logging
    • Anti-aliasing and anisotropic filtering are now active by default on all shader options
    • Changes to file structure (as preparation for future updates)
    • Minor texture updates
    • Missing equipment and license hardpoints added to Fury VHF
    • Missing equipment and license hardpoints added to Angel Wing
    • Missing equipment and license hardpoints added to Hammerhead
    • Missing equipment and license hardpoints added to multiple Mining ship variations
    • Missing equipment and license hardpoints added to Large Freight Train
    • Fixed missing hardpoints on the Spectra Gunboat
    • modified Inquisitor engine effects

    Have you tried to change the shader option?

    These missions are from vanilla FL and we're not edited at all, therefore error must be something else.

    Maybe eventviewer logs might help.

    I tried to check both savegames but I am confused a bit.

    The normal one is from 2023 labeld NewSP. You probably did send the wrong one.

    And the other is an autosave in the middle of a Nomad attack. I used that one to see if the story would progess. Killed the nomads, went to Toledo, got the cutscene, launched, killed 2 nomad battleships, landed on toledo again, next cutscene, launched and headed to omicron minor.

    No crash.