Posts by SWAT_OP-R8R
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That is the one you need. The other stuff is currently being worked on.
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you make progress pretty fast
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Ok, now it loads. I am not sure if all functions are already working (e.g. Trade routes).
However, I tested the system editor.
Takes a bit to figure out how stuff works (nothing unusual).
The object editor makes line breaks to make the content fit into the window. I think that might be confusing as it is difficult to really figure out if the parameters still belong to the specific setting or are part of a new one. I think it only should display line breaks which really exist in the ini and instead crop the line and only display it fully when being edited.
Also when selecting an object it probably would be good if the camera rotation pivots around the position of the object. That makes navigating much easier.
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I get a prompt to enter the game path. "bitte zuerst Spielpfad eingeben"
I already have added paths to "Mod-Repository" and "Clean-FL Testordner" on the Mod-Manager tab.
Am I missing a different path setting?
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Done
Unbanned
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Well, so far Ive been using Freelancer Mod Studio (that means in the past few years since it also is a fairly new tool compared to the old junk we used to have) which seems to be very similar.
The feature set is about the same I guess.
Question is which tool is better to handle.
Regarding the path generation I would be cautious. There have been multiple tools in the past which were meant to do that job but in the end none of them actually created path files that did not crash the game.
In the end Freelancer can generate path files on its own. Just delete the old files, launch thee game and FL will generate ones based on its original algorythm. Path generation was a pain in the ass for many years until somebody (I think it was Chips) found out that FL would generate them automatically.
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Im just worried about the 40% wrong ansers, not the correct ones.
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My most common reply to an AI search query: "are you sure about that?".
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Its for the players.
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Huor identified why there is a problem with the launcher switching from SP to MP.
Based on that I just released a small patch to fix this issue.
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you dont need to change version numbers unless you want to host servers
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DBCP might refer to the apache database connection pool (that would be a wild guess actually) and the Freelancer.exe actually is the updater.
Potentially can be checked by at least extracting all files located in EXE folder and then executing that freelancer.exe to see what happens. Its unlikely that it would run on its own but with some additinal dlls it might.
Dunno. Worth a try.
But you might be right... other files also have DBCP tags, even plain text files. The logic behind doing something like that is beyond my my comprehension.
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There is no special encryption at all. Inside the tar is a 7z which easily can be unpacked.
I can only speculate about the installer. But inside the 7z are all files required to run the mod (from what I was able to see).
The files are not encrypted... just in an unusual naming scheme which includes the directory structure of each file.
There is a binary file, probably holding the instructions for the installer.
However, in theory all that needs to be done is take the file names, based on them create the directory structure and then copy the files into the correct locations.
e.g.
"DATASHIPSStarWarsXwingxwing3db"
belongs into
"DATA\SHIPS\StarWars\Xwing\xwing.3db"
So in theory very well possible to restore everything. With +4700 files however, pretty tedious work.
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Any link to the download so I can take a look?
I only can find version 1.13
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answered you

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If you are trying to change stuff in Crossfire, then you should know is that your changes are being overwritten.