Also, I have to point out that she's using a washboard as one of musical instruments.
Posts by Ajay
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You might have given the range value in the game codes (or wherever it goes, i have no idea, i'm not a programmer) but the game itself can't read them correctly and instead of the exact numbers, it reads them with ~ 200-300 difference (excluding the gunboat turrets who seems to be with the correct value)
Might be something related to the size of the targets we tested the guns on.
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what turret range have now cruisers/gunboats? They were too short from what I remember but not sure if there wasn't adjustment.
I think about 1.7-1.8K now.
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Try looking for Custodian jump gate north of Planet Manhattan (in the debris field).
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Cruise charge time for battleships and dreadnaughts got increased to 10 seconds to reflect the larger energy demands.
Welp, this one hurt.
To clarify: my normal strategy of using battleships in Inner Core relied on running away the moment the fighters show up. This just made it significantly harder. And it is also significantly harder to reposition away from under enemy capship fire as well.
I'll make more runs to be sure (I only made a quick run to test if it's still possible after this change). But so far using my strat in IC got slightly harder (but still possible, so it's good). I'm not sure though if the damage reduction from fighter weapons comes into play against alien gunboats, and TBAFH I didn't want to test it on a ship loaded with alien weapons.
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the Adv. Battleship Defense Turret seems to underperform compared to the other battleship turrets, right?
Exactly.
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Did you consider that most battleship guns have multiple barrels?
E.g. an Adv. Battleship Defense Turret has more nominal damage than Kusarian, but Kusarian turrets actually deal twice the nominal damage per shot because it's double barreled (and as such, outdamages the Coalition battleship turret). Therefore the range advantage of the Coalition turret is negligible compared to that.
Before you ask. Yes, I did test it soon after deploying a battleship in Inner Core for the first time.
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What about ~2K on secondary and 3-5K on the forward gun for cruisers?
Being able to outrange alien cruisers would make them usable in Inner Core. I think their forward guns can't do much to them because their shield regens all the damage it causes.