Posts by Ajay

    Спасибо, давайте попробуем, но я уже вижу, что это немного неудобно, так как клавиша Е имеет другое значение.

    Назначение клавиш в описанном мной примере (назначение - Del, End, PgDn, переключение - та же клавиша+шифт, выстрелить из второй группы - латинская E) продиктовано только моими личными предпочтениями (я это делаю чисто чтобы стрелять половинными залпами). Ничто не мешает Вам назначить их на другие клавиши, или пользоваться функционалом оружейных групп для других целей.


    Кстати, насколько я помню. по умолчанию эти клавиши не назначены. Проверьте настройки.


    The key assignment in the above example (Assign - Del, End, PgDn, Toggle - Shift+same key, fire weapon group 2 - E) is dictated purely by my personal preferencies (I use it purely for half-salvo rapid-firing). Nothing stops you from assigning these to other keys, or use weapon group functionality in another way.


    FYI, AFAIR these keys are unassigned by default. Check the settings.

    Что касается заимствования, я думаю, что вы можете, потому что они уже украли ваши идеи.

    Ну, я бы не советовал до такого доходить. В принципе идея работать с группами через юи интересная (реализация оружейных групп тут, как и в обычном фриле, довольно неинтуитивная), если можно это реализовать самостоятельно - лично я не вижу проблемы.


    Well, I wouldn't advice to go to that length. In concept, the idea of working with groups via UI is interesting (the weapon group functionality here, as well as in vanilla FL, is quite non-intuitive). If it can be implemented independently - I personally see no trouble.

    Please describe the scheme how to do it! Otherwise it doesn't even work ...


    Disable all weapons.
    Press Activate Weapons Group 1 (Set to Shift+Delete)
    Hold Assign Weapon Group 1 (Delete) and enable all four Lavablades again
    Press Activate Weapons Group 2 (Set to Shift+End)
    Hold Assign Weapons Group 2 (End) and enable Lavablades No. 2 and 4
    Press Activate Weapons Group 1 (Shift+Delete), enabling all four Lavablades.

    Okay, what exactly I have done was to set Lavablades No. 2 and 4 to Weapons Group 2. As you can remember, I set Fire Weapons Group 2 to E key. Now if I press E and then right mouse button, I'll have my guns fire half-salvos from diagonal barrels roughly twice as often as I would full salvos, a la Flakvierling 38.

    Likewise you can also assign whatever weapons you want to different weapon groups and activate them at will.

    With ammunition from coalition missiles or torpedoes, will it also be impossible to replenish / buy them in the Sirius sector?

    Probably. Except for Havoc/Nemesis/Cataclysm missiles.

    Question: You have implemented fire on gun groups! After all, FL has it! current does not work.

    In the Discovery mod, this function is present. I saw it on YouTube: the 1st group of guns, for example, removes the shield, and the 2nd group already has armor! This saves the ship's energy! (it doesn't matter if it's Battleship or STI)

    The weapon groups functionality works in CF. I use it for rapid fire.

    I think the meaning is clear to you, you decide.

    Nope it isn't.

    But I did host a couple of PvE events with battleships.

    With this system, I see no reason to pump 5 enchantments. I have a damaged reputation on the main enchant of 1 ASID: 2.5k exterminators have already been killed to make it neutral and trade on it!

    Yesterday I thought that I did everything I bought a reputation from IMG, there were BMM, XENOS. Buying reputation from BMM (was red -6/7 cells) became +9 maximum !! and back 5 factions are red !!!!

    It's called start over ... :frown:

    I wouldn't recommend buying bribes. Killing fighters/storage depots is a way more controllable way to change reputation. Not to mention profitable. Unless, of course, you do not know the magic of selling escape pods at prisons either.

    In fact, you can change your goal from trading to podding.


    Ajay, you made me laugh) For all the time on the server, only 1 person helped me. It was in broken English - because I don't know him !!!

    That's why I started talking about credit transfers. To enter, a Russian-speaking player without knowledge of English meets difficulties.

    This practice of throwing equipment into space is available on many servers.

    Welp, you're outta luck then.


    Please make / correct in WIKKI such information on STI ships, namely, for example: Eagle has 1 slot for a torpedo or a cruise destroyer (CD / T), but Griffon has 2 slots for both torpedo and Hornet, although information is shown in WIKKI CD / T. and so on for STI ships. Not everyone has reliable information.

    I'll look into it.

    EDIT: Clarified on CD/T slots in Griffin, Lagg and Seahorse entries. Will do the same with others once I'll remember how many different slots they have.


    Tell me where to buy the ship Quasar?

    Look at the tags in the article ("Fighter", "Crossfire Mod", "VHF", "Wheel of Sirius", "Quasar") and think again.

    And at the expense of the theft of NPCs in the New York system, I had in mind this example: CHAR1 AA throws weapons and ammunition into space and land on a planet / station. Then the Player changes the spell2 AB flies into space and takes away what was thrown out by the spell1 AA Everything is elementary !!!

    Ah, so you do not know the power of friendship and trade requests.

    How 'bout this one:

    -Get a trusted fellow player to get to your location

    -Use trade request to give them equipment/credits

    -Switch chars

    -Have said player use trade request to give said equipment/credits to your another char.

    Virtually eliminates any chance that the NPCs will steal your stuff.

    How difficult it is for you

    Not difficult at all, how about that. Most of my chars make their own money.

    Or do you have to put in the bank and then withdraw?

    Exactly.


    Bank account is the same for all chars on the same ID, you can /deposit needed amount and then /withdraw them on the char you need. If you have to transfer between chars on different IDs, put the needed money in the bank and use /transfer command (to any char on that ID).


    Or you can bypass the bank entirely by invoking power of friendship and getting a trusted player to transfer the money via trade requests, same as with the equipment.

    This renders MANY warframes and warframe builds totally useless in Railjack now. You could take a frame with a large energy pool and a Flow or Primed Flow mod into Railjack missions. This would improve the situation for sure but your energy still will be limited unless you have something that regenerates energy (e.g. Energy Siphon Aura, Zenurik Focus school or an energy booster on your gear while).

    I solved this by using one of my Ivara builds; with Energy Siphon and Energizing Dash. Might also see if Sahasa Kubrow works.

    Also, I'm yet to use Seeker Volley in Corpus Railjack missions. I just activate Particle Ram and fly with it. Seeker Volley works best when you are fighting a flak load of fighters, and Corpus missions spawn them in small portions.


    Also you could try Hildryn.

    Pilots never fly where you want them to be. They can get the ship get stuck in stations... they can fly far away forcing you to fly towards them and use the omni tool to board them again. If you use beam weapons like Photor they are unable to fire a continues beam. They fire pulses instead wasting dps.

    I personally found the pilot useful for the situations when I'm doing secondary objectives/priority targets and there are fighters nearby. All other times I reassign that crew member to Engineer/Defender/Gunner.

    When Engineers have no other job (e.g. takeing care of a fire) they also engage in combat to clear boarding parties.

    Except that the boarding party sets the fire the first thing, so the Engineer will prioritize extinguishing it over the guy who set it that's currently stabbing their face off.

    Similar to the Engineer Gunners also can defend the railjack if they are not busy using the turrets. They will leave the turrets when boarded any no enemy ships are in range.

    Unfortunately, in the new Corpus missions, there are always enemy ships in range. Never once have I noticed a gunner leaving their seat to deal with the boarding.

    Honestly, the Defender role could just be an option for Engineers, Pilots and Gunners. Either tell them to drop and repel boarding once they appear or prioirtize their duty.

    I mean that you need it to work when you take off from the planet or base !!!! This is useful for PVP games.

    Last time I checked respawning does trigger autobuy.

    In other words: autobuy should work whenever you appear on the base, whether via landing or respawn.


    EDIT: Just tested it. It works on respawn, therefore there's no need making in work on take-off.

    In fact, making it work on take-off will be harmful for PvE. Say, I'm taking my PvP char into Oasis and I want to make extra money, so I sell half of bats/bots and Hornet CD ammo since they drop from NPCs. Having autobuy work on take off would work against that.

    Well, what can I say. I'm not sure if this translation won't cause anticheat problems...

    But I actually meant my playthrough project. That one I started in Jan 2021 and then put onto an indefinite hiatus due to RL related stuff.


    Example: we carry out pvp, we spend missiles, torpedoes, mines - I was killed, I fly out to continue and everything is automatically replenished! And you have to do everything yourself.

    Did you try using "/autobuy all on" command? Last time I checked respawning does trigger autobuy.


    And use the "edit" button ffs, no need to multipost.

    Wait a sec. I can put a normal Forma into an Aura slot?

    ... I really wasn't aware of that.


    But seriously, this is what they should have done to all slots in the Plexus: ability to give any slot universal polarity.

    I started solo... used the new NPCs (not my lichs) and got totally owned because they did not do what they were supposed to do. Of course did I give them tasks prior starting the missions but they happily ignored their job.

    Strange. Mine did their job passably. Probably because my pilot NPC has 5 in piloting? But that's a resource-available crew member that wouldn't be available for a new player, so there's that.


    My Railjack prior the update was 100% maxed out with shitloads of resources that went into upgrades. What I got refunded was a joke. 10k Endo does in no way compensate the costs bringing the railjack back to where it once was.

    One of the reasons why I was excited for Dirac->Endo transfer? I had metric flak ton of Dirac and nowhere to spend it on. So it was profitable for me in terms of Endo.

    Credits, on the other hand? Not so much.

    In the 5 missions that I have played I was non-stop under attack by enemy fighters or enemy torpedoes (which seem to launch once every 2 minutes) giving me absolutely no time to do the mission objectives.

    Endless fighters/crewships is bullshit, and this is why I would prefer doing Skirmish missions. Here I have to agree completely. But there's apparently something bugged with your crew 'cos mine so far (and I cleared Venus and Neptune Proxima) did their job passably.

    Also Corpus Ice Driver keeps flinging comet shards at you even after you disable it. But this is definitely a bug.

    Ok, I can now put a few forma on the railjack and try to make the mods stronger. A luxury new players probably dont have.

    But turning the Avionics system into mods is even more limiting than it was before. With Avionics you only needed to care about the total capacity. But now you also need to consider the polarities of the new mods and have to put polarities on mod slots which in the end limits your options. The flexibility you had before is no longer there.

    Different builds might now conflict with your slot polarization.

    Plexus system is also bullshit, at least for new players. I might go a bit further and say that the polarity system in general is bullshit since it kills build flexibility. Would be fine for everything else since you can have multiple of it, but you only have 1 Plexus. Also you'll need Aura Forma to get the most of your railjack. What are the odds of a new player having an Aura Forma?

    Removing ship energy and using warframe energy instead is another stupid change which will limit very much which Warframes you can actually use on Railjack.

    That is indeed bullshit. The workaround that I use involves some of the following:

    a) a decent pilot to keep the 'jack intact while I go to the Forge and craft myself some Warframe Energy

    b) a high energy capacity Ivara Prime

    c) Energy Siphon

    d) Energizing Dash

    e) a Necramech to compensate for Ivara's lack of staying power.

    ...I think that says enough.


    Last but not least do I think that there still is no real incentive for most players to play Railjack missions.

    Well, there still is one for me: to grind experience for my MR fodder loadout. Yes, Gian Point is gone... but now my loadout doesn't matter at all because I can use a necramech when the celestial meets the terrestrial. Yes, the railjack energy is tied to warframe energy. Two words: Energizing Dash. Also it's still a source of relics and now also a low-key source of Endo as well.


    Though that won't last long since I'm sure DE will wreck the Grineer Skirmish missions too.