MK 10 Weapon overhaul

There are 23 replies in this Thread. The last Post () by (IOC)Son of Angmar.

  • Not easy to keep track of all changes since rebalances of the past patches were massive and not every detail was announced (not possible).

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    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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    Twenty percent skill,
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  • i don't know if is ok to suggest this :D but played a new mod recently and the modification on weapons is one of the best i encountered .

    The mod is Project-Reborn.


    There is an overhaul almost on any weapons even the lower ones become suitable to use at some point and also add more diversity as for what to choose .


    One of the very few things i watched while playing this mod is that you didn't change the weapons at all in all those years and only adding MKII and 2-3 more weapons like like coalition-pheonix and some other i don't recall the name now .


    Would be nice to see some new weapons or better some modification making the game more spicy and opening more choices . In multiplayer every player i encountered is running the same weapons-x at the point there are very few things looking for . That's my opinion (Still enjoyed this mod for many years )


    ( I'm still looking for some turret-gun lvl 10 :D )

  • Sure... but the game only has a limited amount of weapon classes that can be used. It is a hardcoded limitation.

    I dont know what other mods do or dont do and to be honest I really dont care. Just because other mods do stuff differently does not mean that it would work with CF. In the worst case the balance that used to work in the past +20 years will go down the drain and I have to spend significant amount of time (which I dont have) to fix it.

    It is one thing to change a few values on a small mod... but a different thing when the mod is +12gb big and has large amount of mechanics and features that might be based on such values.


    The weapons were rebalanced last year, to have a large variety of weapons to be suitable in end game combat. In theory there is not even a "best" weapon in CF since all of that highly depends on the shield types encounted.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ( I'm still looking for some turret-gun lvl 10 :D )

    there is one called coalition turret class 10


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