Posts by Aomine

    That is true but to get right trades you need to have a lot of ships in diferent bases to get right info. I think Aomine talks obout rly early stage of game when if you play solo and play only as smuggler it be rly dificoult to earn enough monney for ships, eq and dont forget a bribe for Junkers. Some cheaper cargo ships with bigger storage could change a lot. Othervise you can start how we all start with one char as fighter and "pod" your brains out :D BTW you can't leave New York while you r week NPCs and Pirates wil get you rly fast :D

    Indeed , this is what i was trying to say (perhaps i didn't write quite well)

    I have more than 10 chars and no matter how many tries for a new aspect of gameplay , is just not possible .


    And if we talk about middle-late game when you obtain some T10 ships ~ (Basically you can buy some early ships for 500k with 4x10 weapons ).



    At the point you have the wealth to buy those Transport/Ships it means you can easily farm millions already from the pods/prisons .



    Also the majority of those transport/ships requires planet mooring-fixture and only few of stations you can actually interact , leaving even less options .

    Also part of this upcoming update will be further hitbox improvements for ships, resulting in more consistent hit detection, better performance, and generally better game stability

    One of the thing's i would like to consider is to add some Ships with 500-600 cargo space at some earlier zones .

    In all my gameplays i could never been able to play with trading since Pilots farm is 10x better than trade routes.



    I Believe a remodel on cargo space for ships could be changed since the economy has been dramatically changed due the high sell- of pilots + effort .

    Some modification that i would love to see .

    1st of all I'm already reading with the re-model of ships(gonna be amazing) But i hope to see new ships with an extra weapon , even if the cost is 2 billion is something that i would love to see . (Perhaps is a game changer but definitely players would hunt and farm to obtain those ships ) Surely is a good Investment of time .


    ~ Turrets ~ More turrets options would be nice especially on Dmg/speed/range of class-9 is behind with the class-10 weapons (I believe there is only 1 Class-10 , the coalition turret and is available only on the very late stage of the game . And the class-9 turret already fall apart when in late game are practically useless .

    ( Majority of time when i'm picking a ship i'm always try to pick something without turrets just because is a downgrade just by itself )


    The guns lvl 10~ I know that remodel/model and adjustment is insane hard and adding new weapons would be some nice feature for building a perfect ship (Perhaps in the late future )

    But i would love to see some new Mk III weapons and even the change of obtaining those would be insane or the requirements .

    As far as i have seen some specific ships has some % of having specific weapons. Adding a very low percentage (random chance ) and even lower change to obtain is surely something players will Hunt and even 1% to obtain or lower is something Good :D


    I don't know if those are game-breaking but something new is clearly something refreshing . ( Hopefully in the future we're going to see some class-11 weapons and some xx Ships:D )

    While it has 7/x or 8x weapons , it comes with 2x9, 4x10, 1x turr9, 1x turr10

    The example is that the 2x9 have way lower efficiency that 1x10 m2 at any lvl from pr speed/range even on Energy Usage . Basically if you compare the 2x9 with any of the 1x10 weapons has half of the projectile speed~range and the energy usage is way higher .



    So, yes there are ships 7x or 8x but they clearly lack any usage .

    Even if you put the 10x weapons if there are like 4x9 or 6x9weapons there clearly below even the worst ship with 4x10 weapon.


    In Crossfire mod using 9x weapons just put you in clearly disadvantage.


    So yes hopefully were going to get some awesome ships+weapons in the future :)

    Enjoying the Sp but also tried the mp(made some friends) hopefully to see in the future some new weapons and of course some new Ships .

    As for the ships having a 7x weapon or even 8x weapons would be insane ~of course the prices or the requirements of obtaining those should be insane some billions :D

    I recently start playing the mod both Single player and Multiplayer . And is a blast .


    The single player mode offer the experience of the rp original game with a large adjust that the mods offer , While the Multiplayers offer the experience of being able to do everything from the start with no restriction . I just love the no restriction and able to play with others:)


    One of the things that i learned is that Trading materials/items is not even close to escape-Pods farming .


    1 Hour in the new york System i nearly got 4 + millions with just a Defender-ship


    The same time on another gameplay focused on trading was not even close to 1 million not only because the trade routes that change every day and sometimes becomes not even worth but because the cargo-limit-spave is way to low on the ships .


    The prices of a early single escape-Pod is close to 40-60k from Corporal-Sergeant . And at start you can easily farm them at the point you break the game within few 2/3 hours .

    The prices of the Material/trading with cargo-limit and especially at the start make an unenjoyable experience no matter how much you try .I learned the routes and got the best early freighter Dromedary with 275 cargo space.


    No matter what i tried the trading option is having a bad design (at least in the 1st 3 hours that i played-that just made me quit) . It's like playing on a mode that every effort give 6 to 10x less benefits from the escape-missons option.

    I understand that late game you can buy better ships with 1.5k 2k cargo but at least the start is not appealing at all .


    Hope to see some improvements at least in some ships that make people like me that love the rp elements have a better start rather than focusing only on killing just because the benefits are 6-10x more .


    Cheer for this amazing mods (really insane the things that have been added over the years).