Crossfire - Upcoming changes, upcoming content

There are 562 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • To stay with the story topic... I did changes that might improve the infamous transport escort mission in Sol. I have not done enough tests yet to clearly say if it is a reliable fix but lets consider it a potential improvement for now.

    Now it's even worse, I gave up after a couple of hours of fighting with Ghost and Greystone, or one or the other lags behind, they don't follow the markers on time, they turn endlessly, even pushing doesn't help. I tried waiting so I don't get out of formation, and they move in no particular direction. I managed to get them to Jupiter once, but when I docked on the trade lane for Earth, Greystone stayed with Jupiter, so we all went back there. Then I finally gave up, I had no more nerves. Don't get me wrong, it's just one mission, but it's really frustrating.

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  • Just tried that mission , worked like a charm...from the first attempt...Try not to push the events /engage the ambush before the Gost announce it/...aaah , and also if you are in God Mode...sw it off and start from the beginning of the mission

    Hope it will work for you mate

  • Just want to keep you informed about the progress.

    Progress has been slow actually since I suffered a few health issues in the past weeks (and still struggle a bit).

    However, that should not serve as excuse since I slightly shifted the type of stuff I was working on instead. Infact the plans for the next update changed a bit and involve further updates to existing content now.


    Huor has created the new launcher which is working great and is getting better and better.

    Based on that further improvements in combination with the new launcher will be included. It seems that it will be possible to do stuff that was not possible before, which eventually will improve compatibility and the way certain stuff previously worked.

    Furthermore have I spent time to investigate certain issues like crashes, structural inconsistencies, minor errors, etc,

    Ive already done +1000 changes (a low estimation since I refuse to spent time for detailed change logs) to the mod as it is (without the new content). I am not totally done yet but I think that this will create a good foundation for the upcoming content.

    The changes done involve, minor rebalances, crash fixes, general stability improvements, fixes to spelling mistakes, fixes on system layouts, performance improvents, visual fixes, improved ship and solar loadouts, new and improved animations, UI improvements, AI improvements, Audio improvements, Reshade improvements, minor improvements for Story missions, minor improvements to random missions, changes to equipment, fixes on scripts, fixes on 3d assets, improvements to effects,...


    I basically wanted to get this stuff done first before I put new content on top and also use the opportunity make stuff perfectly compatible to the new launcher version.

    Certainly I will need another week to complete this work (if my health condition will allow it), after that the assets for the Altair content will be added.

    Currently the update size is slightly below 1gb. With all the additional stuff I assume we are aiming for something significantly bigger. But that is only guess work atm.


    Huor brought up potential improvments on the server side with updates to the server software aswell as new features.

    That certainly is going to be also some very interesting stuff worth looking forward to.


    I am also investigating into potential graphical improvements. I spent an evening playing with new tools and found something that is pretty promising, eventough I will have to buy a license to fully make use of it. Ill make a deicision about this later when I have more time again.


    Just wanted to let you know what is being worked on, why it takes time and what to expect.

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