Crossfire - Upcoming changes, upcoming content

There are 559 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • exploration missions in other high-reward systems. That's a cool idea. I wonder if the mechanics of the online game allow this.

  • Yea, the engine is a very limiting factor and also this game needs some kind of "money sink" so people are needed to spend money. At the moment most players sit on 2 billion or more credits.


    - Maybe, with the game engine in mind, its possible to place special loot containers or wrecks at certain places to makes these more interesting to visit.

    - I dont know if its possible to have "changing" loots on wrecks, like the commodity items

    - create collectables (archivments) and each item is a piece of ammo (and make ammo not loosable on death)

    - when e. g. 10 "collectables" are found on one char, the server could "exchange" the items to a different one (money would be needed to, like 100 mio or something) (I think thats how the cloak device works).

    widget-animated-suite.gif

    ...................... FL Atlas ...........................................................Savegame Editor....................................................FL Lingo

    305973.png305409.png305505.png

  • That is possible, yes.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hello,


    I started Freelancer Crossfire 5 minutes ago. As usual, the update followed (otherwise 42 now 150 files). When I try to start the game, I am now shown a field for a server setup that I cannot click away without being logged out of the login.


    The problem is that I FL -

    I have never played Crossfire using the multiplayer feature and have no intention of doing so.

    Edited 2 times, last by Padautz459: 1:07:40.600 --> [i]:Starting Update... 11:07:50.937 --> [i]:Prepare Crossfire Start 11:07:52.729 --> [i]:Starting Crossfire 11:07:53.166 --> [i]:Crossfire is running 11:07:53.414 --> [x]:Crossfire Exit - CODE 00000001 11:07:53.903 --> [i]:Crossfire was closed 11:08:28.249 --> [i]:Starting Update... 11:08:34.295 --> [i]:Prepare Crossfire Start 11:08:36.057 --> [i]:Starting Crossfire 11:08:36.738 --> [i]:Crossfire is running 11:08:37.007 --> [x]:Crossfire Exit - CODE 00000001 11:08:37.775 --> [i]:Crossfire was closed 11:08:58.471 --> [i]:Starting Update... 11:09:04.484 --> [i]:Prepare Crossfire Start 11:09:06.538 --> [i]:Starting Crossfire 11:09:06.997 --> [i]:Crossfire is running 11:09:07.149 --> [x]:Crossfire Exit - CODE 00000001 11:09:07.645 --> [i]:Crossfire was closed 11:09:29.401 --> [i]:Starting Update... 11:09:35.513 --> [i]:Prepare Crossfire Start 11:09:38.061 --> [i]:Starting Crossfire 11:09:38.490 --> [i]:Crossfire is running 11:09:38.621 --> [x]:Crossfire Exit - CODE 00000001 11:09:39.227 --> [i]:Crossfire was closed 11:10:05.365 --> [i]:Starting Update... 11:10:11.144 --> [w]:1. Problem opening save file C:/Freelancer Crossfire/DLLS/BIN/content.dll for download: Der Prozess kann nicht auf die Datei zugreifen, da sie von einem anderen Prozess verwendet wird. 11:10:11.145 --> [i]:Prepare Crossfire Start 11:10:12.650 --> [x]:Could not copy file from C:/Freelancer Crossfire/EXE/ammolimit.dll to C:\Freelancer Crossfire\EXE2/ammolimit.dll 11:10:12.957 --> [x]:Error Copy [E00000055] 11:15:41.473 --> [i]:Starting Update... 11:15:46.990 --> [i]:Prepare Crossfire Start 11:15:49.961 --> [i]:Starting Crossfire 11:15:50.405 --> [i]:Crossfire is running 11:15:50.558 --> [x]:Crossfire Exit - CODE 00000001 11:15:51.160 --> [i]:Crossfire was closed ().

  • Can you provide a screenshot, because I don't really know what field you mean.

    Probably you clicked on multi-player on the launcher.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • regarding the planet murmansk rumors...


    here are a few screenshots of the initial tilesets (first draft)

    2.png3.png11.png10.png4.png5.png6.png7.png8.pngswat-portal.com/forum/wcf/attachment/14886/


    There are several bigger caves but entry points still need work

    9.png

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Huor identified why there is a problem with the launcher switching from SP to MP.

    Based on that I just released a small patch to fix this issue.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I have just released a new version of the OpenGL renderer.

    Most of the issues of the old version have been fixed. A bunch of minor issues remain, but well, nothing critical. Performance should be better now and it will look better than the previous version.

    Its a major improvement over the last version. Some stuff in the DX version still looks a bit better but with the new version there at least is the possiblity to convert that stuff (once I have the time for that).


    With that update I also adjusted a wide set off lights to make them look closer to their dx counterparts.


    While the new launcher is being tested I did a few changes to the web components to fix some style mismatches. However, these changes will not be visible instantly since the content most likely is cached and will take some time to update.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Maybe my post doesn't belong here, but I have to emphasize that after the update, I can't start the game, neither SP nor MP. Throws an error about the shader.

    Screenshot_31.png

    Agter this message black screen for les then 1 second and back to desktop launcher remain open.

  • thas is strange

    I just reinstalled everything to test it and it worked without errors

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • found the problem

    it should work now

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Next is the DLSS 5 implementation ;)


    image (1).png

    image.png

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Yesterday played in NO Shader and later in OpenGL....today switched to NO Shader again...cos NPC hunt in OpenGL is a bit heavy for my PC.

    Later decided to check those improvements in OpenGL and something went wrong....enter server , chose char , char docked at base but when launch it kicks me off.

    Two chars checked...result all the same.

    Switched back to NO Shader...game show the ship in space for a 1...2 seconds and kicks me off again....

    Any help appreciated...


    Checked another account and it worked with no problems...now the previous says its banned...

    Edited once, last by Tomigang: Checked another account ().

  • unbanned and probably unrelated to the update

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Some info on the upcoming update.

    I actually hoped for better progress but in the end everything is a getting a bit more complicated and also bigger than expected.

    Ive spent most of the time so far working on new assets, testing stuff, trying to fix stuff and trying to develop new concepts.

    The scope of the update increased, partly driven by new ideas, partly by developments in other areas. It no longer wil be just an update for the coalition systems but instead for the whole Altair sector. That includes the Nomad and DK systems (29 systems in total).


    I already wrote what I have in mind with the coalition systems (bringing them closer to the layout of Sirius systems). On top of that did I made the decision to replace some of the station models which no longer really fit to the station models of the last coalition update. With other words, I want to bring them a bit in line with what recently has been established for the coaltion. Not everything will be updated but at least what I think looks misplaced now.


    Other systems in Altair (mainly Nomad and DK contested systems) will also receive an update. The will be a focus on visual scenery here eventhough the changes will be a bit more lightweight. These systems will remain uninhabited by humans and will still remain to be passage systems. The sometimes critizied size of the systems will remain. I definitely want them to remain extremely big. Something that will change is that there will be alternative ways to speed up the travel time in these systems.

    I played through a few scenarios and did various tests on how to achieve this. Method one was to allow cruise speed higher than normal in certain areas. This method failed to deliver due to feature incompatibilities and a high probability that the server anticheat would not allow this. Method 2 was to use something like tradelanes with significantly increased speeds. That would have been possible but has side effects and is hard to explain in terms to lore.

    Method 3 and this is currently my prefered one is a highly modified jump sequence using a new, highly modified look (without any jump tunnels). I will probably upload a video showing a test version soon. These jump connections will not link to different systems and they will be one way only. The entry points will have unique visuals, will not be displayed on the map and will be in the center of a gravimetric zone, in which normal travel speed is highly reduced. That is the trade-off for using these kinds of short cuts.

    There might be limitations in SP storyline. That stuff needs to be tested because it could break story scripts (more work to be done).


    It is also planned to replace certain story related stations which did not really fit into the game. In the end that will be just a minor adjustment but still an improvement (hopefully).


    To stay with the story topic... I did changes that might improve the infamous transport escort mission in Sol. I have not done enough tests yet to clearly say if it is a reliable fix but lets consider it a potential improvement for now.


    As you might have noticed Huor has created a new launcher (and still is improving it)... and of course we have a new version OpenGL renderer which fixes many things (but is not perfect yet). The launcher might release earlier (dunno) than the mod update. There might be an additional OpenGL update, bringing certain graphic features of CF from DX to OpenGL. I am not sure yet in which form this will happen. I have tested a way to make it happen and it worked but maybe there is going to be an alternative method. Time will tell.


    There are further changes when it comes to gameplay. Ive done +30 detail changes in this area, a bunch of bug fixes and quality of life improvements.

    Way too much to mention in detail here and some still in test phase.

    AI will feel a bit different, missions will work slightly different, player interactions will hopefully be a bit more convinient (without being too easy).



    A final word.

    I am currently a bit overwhelmed by all the stuff that needs to be done. Its going to be a big update with many changes and much content... and even more to consider.

    It will take time to bring all the different elements together without breaking existing stuff.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I just uploaded a small update to the Adv. OpenGL Renderer.

    Schmackbolzen managed to fix two bugs that I reported. As result the texture flickering on some stations should be fixed now and the renderer will now correctly load detailmaps.

    I am still trying to reproduce a few other minor issues. Maybe they also can be fixed soon.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!