CrossFire 2.0 Conquest System Revamp Ideas

There are 5 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • So this thread:
    Crossfire 2.0 Clanbases + Conquest System


    I experienced the Conquest System when it was initially developed and released by Why485 (the same person who worked on 88Flak) and it was working on the 88Flak server as a test a few years ago.
    Unfortunately without any rules, things kinda went haywire and the entire New York system was taken over by Xenos as a joke. That kinda irked the new people a bit and things fizzled out when things weren't reset.
    Even more unfortunately, the 88Flak server is poofed and so are the forums and everything else, only the releases on ModDB are what remains of the project. What a shame :(


    I was hoping that there could be a daily event with Conquest for players outside of a clan.
    Basically the clans get to attack and take over territory (not clan systems but regular systems) as part a coordinated effort while those outside of clans would still be able to do so but would lack the organization and specific bonuses of
    a clan. Not every player has the time or dedication to be in a clan so it may help to get new/casual players participating more.


    Allow players to fight for a specific faction that they are 'friendly' with. Players of the same faction would be grouped together. At the end of the battle (in one area), the victorious faction would take over that zone for a week. Clan systems and Home systems like New York would be exempt but every other system around the Home systems would be up for grabs. The winning faction gets 10% costs for goods/services while the losers have to pay a penalty of double the usual prices and limited item selection if you aren't friendly with that faction. Naturally you could just get friendly with the faction to bypass this but if there are enough players fighting for different factions then we can have a real 'tug of war' going on.


    This all may take a bit of time to implement but it is more of an RP-friendly structured version of the initial experiments on Conquest Mode that were carried out years ago on the 88Flak server.

  • It's called ASF vs CSF. Last time i remember it happening was when I was in high school...


    Its similar to what you're talking about. A new system becomes contested everyday and you have to have a special license to participate


    Why don't we do that anymore? I was Fleet commander for all the big ships...

  • Really?
    well
    1. The initial concept of the Conquest system was done here at the SWAT Portal.
    2. 88flak never had a conquest system (the sources for their server software are public and dont contain a conquest system)
    3. Why485 was designer of a 88flak based mod which in first place had AI changes and gameplay tweaks. Why 485 also was known for doing renders of vanilla ships and creating freelancer effects. However, Why485 never was creating server hook plugins for the simple fact that he was no coder. The 88flak hook code and its plugins btw. were written by a guy who left the FL modding community many years ago (before the initial concept of the conquest system was created) - aka M0tah.
    4. The reasons why 88flak closed are a bit different from what you describe. The mod wasnt doing well for years until the decision to close the last server was done. There are official statements still available confirming this. Next to that has all the mod content and server hook code been released to public (even before the mods end).
    5. There has been a different mod which also was working on a conquest system but that clearly was not 88flak... and that conquest system was based on a different concept.
    6. The initial idea of the conquest system always has included that it is only for the clans... not for freelancers. A conquest system for freelancers absolutely makes no sense as freelancer never could gain rights over a territory and keep these rights. It is not only impossible to maintain... its also stupid as it would undermine the clan structures which keep servers running.
    7. The conquest system never was meant to have factional support. Such a factional support would have limited what players can do in FL and eventually would have lead to a major imbalance in the FL universe. That never was an option. Factional support also would have disturbed story driven content... which is a problem since FL by default does not make a difference between singleplayer and multiplayer when it comes to systems and factions.


    I am not quiet sure why you think that 88flak had a conquest system.
    Like I said... the idea was born in 2013 here on our community.... 88flak was shut down already in 2011... all the source of 88flak were released including its hook and nothing in the mod feature description (which is still available) and nothing in the original sources of the mod and its server plugins indicate that there ever was a conquest system in that mod.
    Back in 2011 when the mod died there was not even a plugin support available that would allow the creation of such a feature.




    As for the CF conquest system (based on the original concept)... we simply have not released it yet as we have been working on other stuff that is required to get the conquest system integrated into the mod seamlessly.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • It was Helloween that was the one running the Conquest server as a test. It was an 88Flak server but with server-side scripting to enable a primitive Conquest mode.
    The basic idea was that any player could destroy a solar object (like a base) and then when that base respawned (about 10 mins later) then it would be under the control of the faction that the player was representing at the time.
    For example, a player equips a Liberty Police tag/license on their ship and goes to blow up Rochester Base (Junker Base). When it respawns, it would become a LIberty Police base and there would be a ton of fighting from the confused Pirate NPCs (which lead to some hectic fights). It created the impression of a living, breathing, and constantly evolving world.


    The problem happened where this wasn't restricted at all so things happened like a player wanting to troll and conquer all of New York for the Xenos. There weren't any hard limitations put into place. It was just a test server and a short-lived experiment.


    I may have the released mod files for it somewhere, but I'll have to dig around for em. It was just an interesting concept and I figured it might be nice to have on this RP-heavy server.


    EDIT: I found my old post from 2013 on these very forums mentioning it. Whoo :)

  • Helloween indeed worked on a conquest system (that's the other i meant) but that one was for discovery and has absolutely nothing to do with the stuff we are working on.
    While we also had destructible bases a few years ago we removed that feature again.
    And if such a feature replaces factions of bases then I would not only expect a bit chaos... I also would expect that the server gets unstable as it might cause conflicts with system encounters.


    Factional changes are for sure not going to happen on CF.
    We have our own concept of how it should work and we don't wish to create something that gets out of hand and causes problems for the server.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

    Edited once, last by Gearhead10 ().