So this thread:
Crossfire 2.0 Clanbases + Conquest System
I experienced the Conquest System when it was initially developed and released by Why485 (the same person who worked on 88Flak) and it was working on the 88Flak server as a test a few years ago.
Unfortunately without any rules, things kinda went haywire and the entire New York system was taken over by Xenos as a joke. That kinda irked the new people a bit and things fizzled out when things weren't reset.
Even more unfortunately, the 88Flak server is poofed and so are the forums and everything else, only the releases on ModDB are what remains of the project. What a shame
I was hoping that there could be a daily event with Conquest for players outside of a clan.
Basically the clans get to attack and take over territory (not clan systems but regular systems) as part a coordinated effort while those outside of clans would still be able to do so but would lack the organization and specific bonuses of
a clan. Not every player has the time or dedication to be in a clan so it may help to get new/casual players participating more.
Allow players to fight for a specific faction that they are 'friendly' with. Players of the same faction would be grouped together. At the end of the battle (in one area), the victorious faction would take over that zone for a week. Clan systems and Home systems like New York would be exempt but every other system around the Home systems would be up for grabs. The winning faction gets 10% costs for goods/services while the losers have to pay a penalty of double the usual prices and limited item selection if you aren't friendly with that faction. Naturally you could just get friendly with the faction to bypass this but if there are enough players fighting for different factions then we can have a real 'tug of war' going on.
This all may take a bit of time to implement but it is more of an RP-friendly structured version of the initial experiments on Conquest Mode that were carried out years ago on the 88Flak server.