Impossible in the beginning of the game

There are 58 replies in this Thread. The last Post () by Cryzis.

  • Heh.. Well I found it cool that you have to be shielded for a hit like that. But still, the only other thing I can say is don't let yourself be shieldless when near an exploding ship. :P

    I also kinda like the idea of taking dmg when something explodes near but the amount is WAY TOO HIGH. Also it brings another nasty side-effect, even if shielded my ship loses ALL its external part that can be broken, in the case of the Defender i lose 2 guns EACH TIME someone dies near me.


    This needs a fix.

  • it is perfect as it is
    I hardly see the need of a fix where nothing is broken

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I still think something is not right with either your or mine installation then. When I'm shielded, if a ship explodes near me I lose my shield. I have never lost a gun to an explosion though. But as OP sad, it's not broken, it's meant to be something you would try evading. :P

    When you stand up you're gonna be shoved back down. When you're down you're gonna be stepped on.
    My advice to you doesn't come with a lot of bells and whistles it's no secret. You'll fall down, you'll stumble, you'll get pushed, you'll land square on your face.
    But every time that happens you get back on your feet. You get up just as fast as you can. No matter how many times you need to do it.
    Remember this: Success has been and continues to be defined, as getting up one more time than you've been knocked down.
    Life is hard, real hard. Incredibly hard.You fail more often than you win. Nobody is handing you anything. It's up to you to puff up your chest, stretch your neck, and overcome all the difficult.
    The nasty, the mean, the unfair. You want more than you have now? Prove it. You wanna be the very best there is? Get out there and earn it.
    Once you decide that you will know where it is you wanna be, and you won't stop pushing forward until you get there!
    That's how winners are made!

  • Problem is, its virtually impossible to avoid explosion dmg all the time, some fighters explode istantly, some fly in spiral, some burn up and blow up. I had to LOAD GAME six times when defending the research station because NPCs fighting rammed me and exploded or just fought eachother somewhere close. Spamming F and G while in middle of fight just to stay from being instagibbed is not a very fun gameplay
    I actually like the idea of taking dmg from and explosion but are seriously saying losing 100% shields ALLWAYS or if unshielded 100% change of getting killed!?
    It seems a static value or a VERY high dmg value of sorts. Somewhere around 50% sounds a bit more reasonable, right now its just frustrating and forces you to load game -screen.


    --------------------------------------------------------------------------------------------------------------------


    Also compared to Vanilla FL it seems my weapons have HUGE miss-rate past 300m, high rof lasers that is. Even when flying in straigt line behind a light fighter (heavys seem easier to hit) my guns miss unless im closer then 300m. How the heck is that possible!?
    Whats the point of having 600m range if only half of it can be used!?


    Also NPC-rats seem to have quite beefed up guns, it takes mere few hits to kill my 1k of shields and cause heavy hull-dmg from their weapons while i have to pummel theirs for quite long to do the same effect. While enemies have reasonable miss-rate at max-range, their accuracy is near perfect up close meaning once your out of batteries and bots you CANNOT fight any longer and just have to run away.


    Also there is the issue of infinite bots and batteries on NPCs. I dueled a basic pirate and he kept using bots over and over again, this went on about 20min untill i just got bored. Vanilla had once or twice, in CF seemingly infinite. Prolonging battles like this is just lame and cheap. It also makes it VERY hard in fights where enemies get timed backup, unless you get lucky and down some very fast spamming bots and batteris you get overwhelmed soon and its back to the last checpoint again.


    While i do get it that NPCs have to have a few tricks up in their sleeves, but this is just UNFAIR, i have to be up close to hurt them while they can hurt me at allmost any range and regenerate untill the end of time.
    I cant remember how many extra ships there were in the mod, im hoping to find one that actually evens out the fights a bit. So far ive only seen some wierd capital ships mounting only turrets and no bots/batteries and a pair of fighters out of some other game i cant remember by name.


    Im giving this mod ONE more chance, tell me where to find a balanced fighter near the New York system. Also, is there a way to see the ships energy-pool and generator somehow? Maybe add thos to the description or so. I remember this being missing from the vanilla too.

  • well... dunno
    there have been thousands which played this mod... you are the first who complains about that

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I kill smugler with Rhino prety easy.Just try to predict movment and direction ...shoot small salvo (1 sec) on smugler ship.

  • Heres a new one:


    In the second "system", picked up a tough looking freighter off the lane-hackers. Went to southampton shipyard and was swarmed by 2 or more factions attacking. Why do they all attack me!? I can see it in the distance and they were fighting eachother but once i come out of trade-lane they seemingly ALL swarm on me, no cargo on me eighter. It takes about TEN SECONDS for my ship to get eaten. Loaded my game twice just to reach the shipyard... Also, its a shipyard that does not sell ships. Umm... Intended?


    Now im stuck, if i leave the shipyard, i get killed in the launch-sequence BEFORE i can start spamming bots and bats. Is this one of those "perfect gameplay" things your mod advertices in Moddb?


    Am i meant to buy some overpowered god-ship just to stay alive long enough to get out of a station? Im fairly sure i was not supposed to be able to buy the ship im flying right now, it can mount 2-3 classes higher equips then what is sold anywhere near here and has twice the HP and carge-space then what any nearby sold ship has.


    Ok, i dont wanna be rude, lets just say the "last chance" aint still up. I'd imagine no-one else complained about this, they just swapped to different mod or grinded money to buy a super-ship.


    So, some small questions:


    " highly improved AI " (says moddb CF page ^^ )
    - As in how? Specifcly, did you alter how they behave in combat? Bots/bats usage, max amount?
    The AI seems to do huge amount of evasive manuevering and uses way too much bots & bats, also their aim and weapon power seems a bit too good.


    " Ships "
    Is there a database where to buy and stats of these new ships? Im hoping most aint some stat-wise useless capital ships i saw in New York.
    Did you really leave the hitboxes un-touched? Could explain why weapons cant hit anything in CF and in vanilla they can.


    " weapons "
    New guns? Database? Gief!
    Did you alter the NPC-weapons? They do WAY more dmg then vanilla. I like the idea but it went a bit too much, WAY too much when paired with their bots/bats usage.
    Bullet size / bullet hitbox still normal or modified? Also something that could explain why the weapons miss so much.


    " Death explosion "
    In large battle you can get killed in few seconds by things happening outside your view. Thats just plain cheap and lame.


    I do like a challenge but something is not right here... Trying to ficure out if its me or the mod. Im not sure how "multiplayer-oriented" or "PvP oriented" the CF players are. My connection cant take multiplayer-games so im down to SP here.

  • Dude , I see that you have issues , but if you don't like it , then don't play it , nobody forced you to download the mod and install it.


    You just come here and start complaining that this isn't right , that ain't done properly etc. ? ... Well , if you have contributions towards the mod , you can apply them here index.php?page=Board&boardID=433 and the CF Development Team can review them and see if they can fit to the mod or not , it cannot please everyone apparently.


    Many people have already told you what to do and tried to help you out. You either accept their help or leave it and don't complain about it.

  • Im trying to like it but its like classic sports car - You love it, but just feels like it hates you.


    Tried another trick: Missiles. Tried few different ones. They eighter just fly off "somewhere" and do nothing or they all just hit the flares enemies can seemingly spam a lot faster then i can launch missiles from 3 launcers... Also it sucks to have only 50 of each missile.

  • Again, (and I may be annoying by saying this again), do you have a totally clean install of FL and FLMM? I have installed CF around the same time as you, and I havent come upon ANY of those problems. Some enemies use EK if I'm right, and that's enough of difficulty scale.. But the fact that they use bats and bots evens the odds even more! I'm really clueless about your problems though. I have just beaten vanilla FL and it went smoothly.. :P

    When you stand up you're gonna be shoved back down. When you're down you're gonna be stepped on.
    My advice to you doesn't come with a lot of bells and whistles it's no secret. You'll fall down, you'll stumble, you'll get pushed, you'll land square on your face.
    But every time that happens you get back on your feet. You get up just as fast as you can. No matter how many times you need to do it.
    Remember this: Success has been and continues to be defined, as getting up one more time than you've been knocked down.
    Life is hard, real hard. Incredibly hard.You fail more often than you win. Nobody is handing you anything. It's up to you to puff up your chest, stretch your neck, and overcome all the difficult.
    The nasty, the mean, the unfair. You want more than you have now? Prove it. You wanna be the very best there is? Get out there and earn it.
    Once you decide that you will know where it is you wanna be, and you won't stop pushing forward until you get there!
    That's how winners are made!

  • Clean uninstall now. Yes, it was clean install of all components, FL, mod manager and CF.


    The changes to the basic gameplay were just too much. I must admit there are impresive amount of changes but i would suggest the "devs" to play their creation from the SP start and see if it truely is what they desire. If it is what they desire then im happy for em but it seems its far from what i desire.


    Im off to try some other mods, my sincere thanks and goodbye for the time being.

  • Too bad that you got displeased.


    Anyway , good luck finding your mod.

  • The devs have played the SP more than any other player... it is exactly how we want it to be.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Clean uninstall now. Yes, it was clean install of all components, FL, mod manager and CF.


    The changes to the basic gameplay were just too much. I must admit there are impresive amount of changes but i would suggest the "devs" to play their creation from the SP start and see if it truely is what they desire. If it is what they desire then im happy for em but it seems its far from what i desire.


    Im off to try some other mods, my sincere thanks and goodbye for the time being.


    You clearly need some help, so i will give u some....So dont just leave yet!!


    Have u heard of Neutralizing ur Char, it works in SP and MP.



    Now you will be able to trade and get a better ship, and thus ur problems will be over...




    Rgds


    Cygna

  • SWAT_OP-R8R your right what youve sayd but some of us are Dad's of there family and have a very limited time to play Freelancer..


    m8, i think im right when i say that 80% of the FreelancerPlayer have grown up in the last 10 years the game have released.
    ...but the nice and spicy grade of dificulty collides with the familys of this Dad's - specially with the wifes! (i know what im saying ;) )


    so, here is a solution for this mess:
    im 34years old and i have a family but i also want to play your mod because its just _THE_ mod that have to be played... !
    But i _must_ change some little things to combine it with my little amount of time that i get here for playing ...
    (thanks good my wife cant read this - english is not her thing and she will never found this in the net because she only searching for shoes or clothings for her and our kids ;D ..hrhrhr)


    so, lange Rede kurzer Sinn...
    here is a small balance for all the Dad's out there who just sayd "shut up and take my money!" and want to play Crossfire 1.9 at a smoother dificulty to save some time:
    ONLY FOR SINGLEPLAYER!!: -> Link removed due to violation of the usage agreement


    it changes the usage of the nanobots by the NPC's (not all of them but the most)
    it doesnt change the usage of the shieldbatterys by the NPC's (to keep the challenge of Crossfire 1.9)
    it changes the cash you will get for pilots at the prisonstations to 1/4 (to get more "Trade"-feeling of the rest of the marketgoods - so trading is again an option to make money)


    this little changes will keep us "Dad's" plaing Crossfire 1.9 - and it will fit much better to our limited time we've got to play...


    ...i hope THIS isnt against the rules... but i think it isnt... ..its just for us poor Dad's :aberglaube:


    thx for the mod and please dont missunderstood my opinion :thankyou:
    your mod is just epic :thumbup:
    - o1ofco2


    EDIT:
    change the cash from 1/10 to 1/4 because its was a way bit to low...
    DL-link changed to the new file


    -> linkTOpic

    Edited 3 times, last by acd: - change the cash from 1/10 to 1/4 because its was a way bit to low... - DL-link changed to the new file ().

  • Interesting :)


    SWAT_OP-R8R: is possible think for 2.0 about set different settings for things in acd post right in mod activation? (ofc for SP only).

  • Interesting :)


    SWAT_OP-R8R: is possible think for 2.0 about set different settings for things in acd post right in mod activation? (ofc for SP only).


    Really??? I can't believe we would entertain such an idea.


    Look Acd/Swatti whoever.... Crossfire is designed to be challenging,,, trying to be true to life as if we WERE fighting in space.
    Single Player NPC's are set the same way as the Multi Player,, So why on earth would you want it that easy???
    When you eventually come to MP, (if you get your way) would you still be complaining that its too hard once more and want OP to
    change it?? Perhaps have a God mode for you, so you can rule your Universe with ease.


    But the trouble is, if it becomes too easy, wouldn't we become in danger of becoming bored with it !! and then finally un-install
    and never play it again ??
    If you have it too easy in Crossfire, you would most probably run the Mod down to others..


    Okay, last tip:





    Rgds



    Cygna

  • Cygna, its not the Money ... its the high level of dificulty and the time u need to bring just a handfull enemys down to surender...


    see, if u start palying SP, you want to start with the vanillastorry and here is the problem with the dificulty.
    so just a small change with ne nanobot-usage and you can breath again.
    But its not that easy you will think now, its hard enuff because the AI is still there ...


    All uve got with this change is a bit timesaveing - the challenge is still at a high level.. high enuff to keep playing but not so high to surrender and uninstall the mod again


    - o1ofco2 :)


  • Well i am sorry, but i find it very easy to do Vanilla.


    1st mission:- in a star flea, escort traders, complete mission and upgrade to Rhino.
    2nd mission:- kill rogues attacking Prison ship.
    3rd Mission:- Destroy Defence guns at Rogue's base, there are 2.
    4th mission:- get Ashcroft
    5th mission:- Help Pueblo
    6th mission:- Hunt down the real Ashcroft ( Silverton Field) Tractor in his pod, once he goes bang.
    you will get attacked again in New York, then take Ashcroft to the BS and then you are on ur own
    for a while.
    Now is the time to go to Sea Of Shadows, and get the guns from BS, ignore Juni, just carry on until
    you get enuff for the ship with the blueish glow, NOW you can be safe in the knowing you have a good
    ship to continue on, dont forget to arm it with the free guns from the BS wrecks, i like the JADES.


    Good Luck


    Cygna