I need some help.. i've made some stationary weapons and mounted :
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat "in the "weapon_equip.ini" sections.
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i've done some modifications on the rh_turret01.cmp, which have triple barrel guns and some other turrets who have Plural HpFire..
But there is no sound effect like "fire_capship" that sounds..
It seems the weapon sound effects only affected in single HpFire...
If someone knows how to fix this, please.. TELL ME!!
Troubling Turrets
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- Help needed:
- SeVeNVoLdiZm
- Thread is marked as Resolved.
There are 6 replies in this Thread. The last Post () by SeVeNVoLdiZm.
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thats right
if you have more than one HpFire then FL does not seem to know which to use to play the sound effect
however you can add the sound to the weapon effect on the effect.ini instead -
How does one mod FL without having troubles if CF is installed?
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who said anything about CF?
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Hellraiser: You can easely have separated installs of Freelancer, one vanilla, one CF, and they won't affect eachother if you did it correctly.
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Hmm...ill try installing fl again in a different directory.
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SWAT_OP-R8R : Aww.. man.. i already try that... the sounds went out when the particles hit the object.. and if the range too short, it's sounds.. err.. weird...
Maybe it's the original BUG from the Freelancer.... Perhaps you can make the .dll script like you've done in errr... ammo_limit.dll. it worked with the the ammo limits for mines and some missiles in your mod...