Posts by SeVeNVoLdiZm

    SWAT_OP-R8R : Aww.. man.. i already try that... the sounds went out when the particles hit the object.. and if the range too short, it's sounds.. err.. weird...
    Maybe it's the original BUG from the Freelancer.... Perhaps you can make the .dll script like you've done in errr... ammo_limit.dll. it worked with the the ammo limits for mines and some missiles in your mod... :huh:

    I need some help.. i've made some stationary weapons and mounted :
    DA_archetype = equipment\models\turret\rh_turret01.cmp
    material_library = equipment\models\rh_turret.mat "in the "weapon_equip.ini" sections.
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    i've done some modifications on the rh_turret01.cmp, which have triple barrel guns and some other turrets who have Plural HpFire..
    But there is no sound effect like "fire_capship" that sounds.. :cursing:
    It seems the weapon sound effects only affected in single HpFire...
    If someone knows how to fix this, please.. TELL ME!! :D