Hello!
Im just making this post to write down my thoughts. I dont expect any implementation of my ideas whatsoever, i just want to share them.
Also i dont know if any of these are posted already. I will keep my ideas short and punctional to keep it simple.
Info Sharing;
-
Commodity - Map Transfer Disk
Can be bought at bases and sold to players at a chosen ammount of credits.
Transfers the map info from the current system from 1 player to another. -
Commodity - Info-card Transfer Disk
Can be bought at bases and sold to players at a chosen ammount of credits.
Transfers Infocard info from the current system from 1 player to another.
Pod Prices
- I mentioned this idea in a earlier post.
It sounds weird to me that you get same price for pods in prison everywhere. It would be cool if it became a bit more "realistic".You have the 12 houses;
(Border Worlds, Bretonia, Coalition, Crossfire, Dom’Kavash, Edge Worlds, Hispania, Independent Worlds, Kusari, Liberty, Nomads and Rheinland)
It's weird that if you bring a Pod, collected from a Rheinland Police officer, to a prison in his own sector, and get the same price as if you took him to Kusari prison.
So my idea was to make all pods types we have now, in different versions for each of the 12 house's.So a;
Escape Pod [Major] $80.000Becomes;
Escape Pod [Liberty Major]
Escape Pod [Rheinland Major]
etc...This way you can make pods more valuable when you deliver them to more hostile places.
So a Escape Pod from Liberty gives less profit when you deliver it to Texas and more if you deliver it to Hamburg.Also if you make each version in Lawful and Unlawful versions. Example; Escape Pod [Liberty+ Major] and Escape Pod [Liberty- Major].
Then you can also play with cash ammount there. Returning a Criminal to a prison, maybe a Outcast, Corsair, etc gives more money then returning a police officer to the prison.
So, ive written down my thoughts for so far, i hope you like my ideas, im off now to play your wonderfull mod