Hi all,
Would like to know if any newtonian physics flight model is achievable on Freelancer through modding...
To help with answering in an understandable way for me I've seen some game modding (Transcendence, NAEV, MW4, and also Celestia) and I'm a former developer (from '85 UCSD Pacal to .Net 2008), so I can understand the concepts. However, I'm a quite complete newbie on FL modding. I've read some of the modding tutorial, I see what they mean, but doesn't know the file structure involved. I'l DL the FL SDK to get more in touch and give it a real-life try.
For now, the only thing I found on the forums is in this post about "More accurate NPC's".
Thanks in advance for any hint