Dragon Corps SpecOps Wing Blackout

There are 20 replies in this Thread. The last Post () by Bond.

  • CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein


  • Estimeed Lt. Col. Maxbur,


    The Silver Arrows are pleased to take news of this new DC branch !


    An expert unit that may take on the most dangerous situations is always needed in the Law Enforcement function and we believe that it could do some terrible damage to enventual alien invaders if it allies with our own Assault Specialized Attack Wing (ASAW) : Omega Wing !


    Our own Spec Ops stand ready to complement your own if your ships cannot gather in due time in response of a crisis. Please contact Departement of Operations Director, Rear-Admiral Ryleous Arkane (SA_ORION), or his Assistant Director, Commander Connor O'Neil (SA_SEQAN), if you need to mobilize Omega-Wing.


    This statement is also valid for our other allies, CFPD, BG and UR.


    Good luck in your operations Lt. Col Maxbur !



    Fleet Admiral Sam Thomas, Chief Officer of the Silver Arrows

  • Ooh! Another SpecOps wing! Kewl! :D As the admiral said, feel free to poke me or Orion if you wish to have some sort of practice with our Omega Wing. We also have some documents that might be of use to you, but you'll have to contact Orion for those. Best of luck in training your pilots!


    ~Commander O'Neill

  • Thank you SA, Arrow, Seqan and Orion. If we will need a hand, we`ll contact you asap. Same could say for you are- if you need any help, Blackout pilots will be in touch. We`re grow to be a strong force in the CF universe and only well-skilled pilots from DC deserve to tag Blackout insignia.

    CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein

  • Actually this is a very good idea to create an "elite" group, and it may "motivate" new DC members
    to practice their skills and become better in order to receive this "distinction" (if that's how you have
    it imagined?).


    SA does have a wing for special operations, although it seems it does not have same purpose.
    But will be very nice to see some cooperations between our two clans in any case! ^^

    - Rear-Admiral Elodie Vox -
    _________________________________________________________
    Silver Arrows Head of Justice and Investigations Department
    _________________________________________________________
    Silver Arrows Galaxy Ranger



    -- -- Visit Us!
    _______________________________________________________________________
    SA_FAABY, SA_FAABY[ASF], SA_bomber_FAABY, SA_Judicator_FAABY
    [GR]Faaby

  • Yes, true that Faaby, Omega Wing's ultimate purpose is to use special weapons, specialized ships and tactics to effectively SMASH THE HELLA OUTTA ALIENS!!! :D We basically reuse assets from our Alpha, Beta and Lambda wings to form a capship/static base destroyer wing that also can still effectively intercept NPC fighters, this wing is also expandable from 7 to 17 members in size, roughly from the size of a wing to a small fleet. We use cap ships, bomber/capship killer VHFs, gunship VHFs and standard VHFs in our Omega Wing organization.


    What the Dragon Corps are doing is quite a bit different, regardless I salute their effort in this new initiative and wish them much success! *salutes* :thumbup:

  • Thank you^^


    Omega Wing - Exterminating Aliens
    BlackOut Wing - Exterminating People


    => It would be a nice combination ;D

  • Crysis mean, that Blackout trained to kill real players, that much harder than to kill aliens you know :P

    CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein

  • Crysis mean, that Blackout trained to kill real players, that much harder than to kill aliens you know :P


    That my good Maxbur... Is rather debatable. ;) Skilled human pilots indeed have skills, ability, with access to good fighters and cap ships, are good pilots and are formidable in combat.


    However, NPCs, particularly the alien NPCs of the Inner Core, make up for it in overall firepower, sheer numbers of ships, vessels and with in-human NPC "abilities". I've seen even old-school Freelancer pilots who come to this mod quickly get schooled by the United Doms of the Inner Core. In this mod it seems, we will always be outnumbered and outgunned by them, therefore extermination of them all is rather impossible. :D Also, I've personally seen groups of Crossfire pilots working together in cooperation in Inner Core missions on several occasions only come close to remotely put a dent in the hostile United Dom faction's forces. Most of the time, if you're not packing at least 3-4 human fighters out there, you have little hope to bring any alien cap ships down out there, aside from the alien fighters. Sometimes even with a maxed out Redemption setup as a gunship, I'm fortunate if I can take down several wings of alien NPCs solo without needing to retreat for repairs. Back when the destructible universe was still active, it was quite an effort and alot of time with even 8-10 human VHF pilots just to take down a United Dom base.


    Sooooo, it's all a matter of perspective sir, IMHO. 8)

  • Bah. You guys don't use anything but battleships in a large fight/smuggling thing. I'm talking about a fleet like the one you'd find in a TE on Freeworlds. Twenty caps of assorted strength, ten plus heavy bombers, and ten plus VHFs. ON EACH SIDE! Now that even was fun. :D :D :D

  • That my good Maxbur... Is rather debatable. ;) Skilled human pilots indeed have skills, ability, with access to good fighters and cap ships, are good pilots and are formidable in combat.


    However, NPCs, particularly the alien NPCs of the Inner Core, make up for it in overall firepower, sheer numbers of ships, vessels and with in-human NPC "abilities". I've seen even old-school Freelancer pilots who come to this mod quickly get schooled by the United Doms of the Inner Core. In this mod it seems, we will always be outnumbered and outgunned by them, therefore extermination of them all is rather impossible. :D Also, I've personally seen groups of Crossfire pilots working together in cooperation in Inner Core missions on several occasions only come close to remotely put a dent in the hostile United Dom faction's forces. Most of the time, if you're not packing at least 3-4 human fighters out there, you have little hope to bring any alien cap ships down out there, aside from the alien fighters. Sometimes even with a maxed out Redemption setup as a gunship, I'm fortunate if I can take down several wings of alien NPCs solo without needing to retreat for repairs. Back when the destructible universe was still active, it was quite an effort and alot of time with even 8-10 human VHF pilots just to take down a United Dom base.


    Sooooo, it's all a matter of perspective sir, IMHO. 8)


    This is quite wrong way IMAO. Real player`s fight abilities is more and more higher than ANY npc in CF can show - even in the Inner Core. Fighting npcs, you could improve your aiming better, some movements and weapon sets. BUT - i said "some movements", because the npc -killing need a special strategy , different from the real human fighting strategy. For my years on CF I experienced that you become sticky to similar movements and fighting against npc. This way is effective against npcs only and leading nowhere against players. You can be a godlike in the Inner Core, but a rookie in Sirius sector. So DC basically going own way and trained for human combat according to our tactics and flying school program. Primary lessons are "go to FP7 and kill a nomads", because they moving close to real players" was given to all DC recruits to gain better aiming, evading and movement in fight. So we can to discuss for hours about this matter, but your arguments too weak. In my memory a times, when 10 fighters went to Hyperspace to loot some DKA guns - deadly hostile space in 1.7 ,and just 4 made it back with whole 5 barrels through DK systems with waves of alien fighters and gunboats. Rest 6 went to hell, covering wingmen. And, believe me, there were more suicidal missions, than easy flight in the Core systems, without War-sys, Redemptions and high-rate Gatts. Just PPCs and DKAs on Laggs and Saracens.

    CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein

  • Alright, well this will be my last post derailing this thread Maxbur...


    But back to my point of view, allow me to clarify and expound on it further.... Which was of player vs. many NPC opponents rather than player vs. NPC. In solitary situations with player vs. single NPC, yes I agree, humans will generally always have the upper hand ultimately as we're far more unpredictable, resourceful and capable of incredible feats beyond our "normal" level of skill against a computer-controlled opponent. This of course, is again highly dependent on the said player's skill level.


    However in large "fleet" engagements of multiple human pilots vs superior numbers of NPCs,(read: Inner Core NPC fleets) we're outnumbered and outgunned, therefore the odds are always against us. We are capable of defeating large numbers of NPCs in respect to our lesser numbers, but again, there is no measure of guaranteed success due to varying degrees of pilot ability and skill level. Of course, this is by design courtesy of OP, giving us perhaps the greatest NPC challenge ever known on a Freelancer server IMHO!


    A main factor to all of this is the unknown skill level of a player in general. Sadly, there arguably isn't a huge list of good or great PvP pilots on Crossfire anymore unfortunately,(at least not like I remember back in 1.7 anyway) due to alot of the older, more skilled players leaving the game for one reason or another.(*sigh* see Spiky's recent departure for a shining example) Sure, you can teach techniques and train new pilots coming up, but that doesn't necessarily mean they will excel at it either, there's no guarantee they will master PvP. Also, there is always something or someone new to learn from, so again, even the best pilot will meet their match somewhere, someday. Whether it's against a upstart new PvP pilot or one of those crazy Inner Core NPCs catching them "on a bad day at the wrong moment". In light of these observations, I have yet to see any one pilot consistently dominate the entire server year after year in the server rankings in PvP rankings or for the most NPCs killed in that regard.


    Also something I have to voice, there is issue in factoring in of latency/ping giving European players having an advantage IMHO. While many may argue this, I find it's still no different from any other online game I've played and therefore inadvertently creates an "uneven playing field". Players closest to the server always enjoy a either slight to obvious ping/latency advantage against others far from the server due to internet network inefficiencies. To me, it's no surprise that I find some of the best PvP pilots on this server happen to be a majority of European players. Surprisingly, this effect can also rear it's ugly head with NPCs as well, for example... If you somehow get caught in packet loss on your connection for longer than a few seconds with a bunch of Inner Core NPCs nearby,(or for example, take a screenshot LOL) you can literally get blown to pieces before you even realize it.


    Therefore due to all those factors, I consider high-level NPCs in this mod just as worthy an opponent as I do human pilots Maxbur.


    So again, it's all a matter of perspective my good man, take it for what you will, I digress...



    Again, I wish the Dragon Corps good fortune and success in all your endeavors. *salutes*