Custom Battleship encounter error

There are 25 replies in this Thread. The last Post () by E.T..

  • Make a the BS group spawn together with 2 other fighter groups... you'd have about 45 ships (3x15+BS)if you broken some limits FL has, from before.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I've tryed this




    But only the first group is spawning (the one with battleships, cruisers, gunboats and fighters)

  • is the max battle size and the density high enough?

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
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  • it just spawn more of the first group even if population_additive = False and allow_simultaneous_creation = False

  • "population additive = false" just means that if your encounter zone is insde another encounter zone (bigger one) then the bigger zone does not create encounters in this area
    if you dont use this line both zones would try to create encounters at the same time


    but right here this value doesnt matter



    the "allow_simultaneous_creation" is a different matter and you definitly should try it with "true" value

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!