Modding concept ideas

There are 51 replies in this Thread. The last Post () by Michael.

  • Quote

    Drakon wrote:
    Multiple ship ownership by one character - ability to toggle between craft provided they are docked at the same station and are owned by the same player. This feature might come alongside the limitation of MP player accounts to one character. This would enhance realism and solve the problem of people using F1 to unfairly leap into or avoid RP situations. Pilotable capital ships that can be docked with by players flying freighters or fighters, player battleships capable of spawning NPC fighters, capship cruise engines with superior performance to standard ones, and AI-controlled turrets mounted onto player-flown capships that automatically fire upon hostile contacts that are within range. For the last of these, accuracy could hinge upon the quality of a purchased, mountable piece of equipment - like some kind of computer. Not owning one of these computers would disable the feature and force players to direct and fire their turrets manually. Perhaps a player could also opt to toggle between the two by being granted manual control over turrets whenever he or she switches to Turret View. The idea may also be useful for and applicable to freighters, transports, and fighters that have turrets. Dynamic changes to NPC faction patrol routes and their frequency to reflect their interactions with players - because when thousands of NPCs die on the server the factions hit hardest shouldn't be able to simply shrug off their losses. Perhaps this could even expand to changing of certain bases' ownership. In multiplayer, a character selection prompt to choose one of the established RPs on the server. This could automatically adjust the player's rep and lock their standings with a handful of the factions to prevent abandonment of role (on CF, for instance, this manifests as everyone either being neutral or having a pro-police rep to minimize the number of NPC attacks on them and maximize the number of conveniently-placed stations to dock with). Matching player RP with NPC faction standings would add realism. A starting character editor built-in to the game for OpenSP for those who would like to customize their singleplayer experience with FL. Modified fields may include: Faction - to determine character appearance, starter location, and rep hack to reflect that affiliation; Starter Ship - a choice limited to vanilla Light Fighters, Heavy Fighters, and Freighters; Starting Credits - an amount of the player's choice; Explored Universe - yes or no, a choice that toggles between standard blank map and a complete set of maps with all objects found and all stations listed as docked; and perhaps a number of other more trivial (also modded) game settings. Space stations and docking rings that "remember" being shot by a player... and will deny them access to dock (even if his or her rep checks out) until a fine/bribe is paid.


    All good or unigue equipment, weps only can be obtained in dangerous missions, once per month or so.This will push players Rp to the limits.For example: Large Nomad's or DKS shipment havely defended by Nomad's or DKs escort forces will pass through...system x...time...x...day...x, or at the secret places/systems aka LP, guarded by alien NPCs.(imagine fleet or 5 to 10 NPCs and "our" fleet of 10 (2 destroyer 6 fighter 1 medic and 1 supply ship)


    Also, if it is possible unique equipment and weps from the parts, at locations revealed only by NPC bribe(or fom data discs from wrecks in hidden locations revealed by the hints, again by persist exploring, or serial and cunning bribing), and only from ur account once per char.(i want to say if you don't play proper bribe at exactly place, you never be able to find secret location)Ofc all this following with some secrets, solving puzzles and nasty NPCs in the background...also hard to find, locations like LP J/H in shity nebula cloud ;) I don't like to buy all, especially unique equipment and weps in the stores 24/7-this sucks imo


    Personally i like to mix all this elements :)
    And you will be able to do all this once per char or so...


    Cargo enhancer, strategic mine is also awe, but we really need BS or Capital ships able to be docked by fighters and others ships and so on( like in NSU) Imagine this RP and elements of surprise 8o


    Distant Money transfer between chars and other players, also something like bank...


    more to come l8r...

  • ok - next week i have a bit more time and will start new discussions about these topics... some of them (to my first observation) are clearly possible to realize

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
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    Fifteen percent concentrated power of will,
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  • The only thing I miss is the Player-Jumphole from StarLancer....
    It takes 15 seconds to load, and after that you can jump to your Waypoint.
    It would be a great thing, but it should also have an anti-abuse like jumping into planets or something.
    I hope i can discuss with you guys about it

  • how do you want to set a jump destination?

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • A lot of my ideas for improving CF after playing 1.7 for a while have already been posted by the others here which is nice to see others coming up with the same ideas... Like the Mining ships, more fluid and dynamic economy...


    I myself would like to see more equipment and different equipment for ships and a balanced system of mounting it on your ship so as to eliminate the possibility of having every highest piece of equipment on one ship thus making it the only real choice for any PvP... for instance, what if there were more equipment types and only a certain number of slots, you had to choose between that thruster that gives you 15K more speed but reduces your gun recharge rate or the power generator for your weapons that takes up a slot for shield regeneration...


    Maybe then you would find people flying different ships and maybe some ships would be better than others sure but you would have more choice to make it personalised...


    an idea for the available slots and how they would interact with other slots on a typical high end fighter:


    Thruster slot


    Power core upgrade slot (level 1-5 in a fighter, level 6-10 in large ships and trains) - can be used for more gun energy recharge rate, thruster power upgrade or shield energy upgrade... but not ALL three...


    Shield slot - MANY different types of shields, designed to repel specific types of weapons (as is the case normaly) with a very noticable drop in protection from the opposite weapon type... (if it's weak against tachyon weapons it will have HALF the protection value against tachyon weapons)


    Hull slot - for extra armour at increased weight and probably less speed at higher levels OR Lighter alloys for decreased weight and higher manoeuvrability. It could also be possible to have special properties for your Hull upgrades such as radiation protection, chemical protection, EMP resistance... for those new dangers we could introduce like acid/chemical clouds and the lightning storm clouds :D


    Weapon slots: (this is where the fun has always been)


    I feel there is no need for a fighter to have 6 slots for insane guns... but I also think you could keep this nice round number but change the slots so you may only mount a maximum of 2 GUNS and 2 MISSILES and 2 LOWER LEVEL of anything.... or turrets...


    so the best you could do would be to have ONE shield destroyer of choice (as one shield destroyer may not work against one type of shield and be very effective against others) and ONE awesome alien weapon that we are all fond of...


    Of course it is nice having these guns in pairs so it may even balance out nicely WITHOUT the reduced weapon slots... I am sure with the restrictions in your single POWER CORE slot you would ether have a fast ship with powerful guns fed by your gun energy power core upgrade or a TANK of a ship that soaks up all those rounds with it's heavy armour and shield power upgrade :D


    You see the possibility for having an agro pulling tank that can hold it's own against a hail of gunfire or a nimble fighter that can only take 2 shots before it's tinfoil fuselage caves in :D


    There could be a BIG difference how powerful turrets could be compared to regular guns, since most high end fighters wont have a slot for one that leaves the freighters and heavier ships options for more offensive fire-power even without being able to out manoeuvre the enemy...


    I would love to see a system implied that was so well balanced that I could hop in a fighting freighter like an APC and stand the same chance against a Lagg or a shade or whatever the fastest highest level ships are Purely based on the fact my APC could put out more power from it's obviously bigger power core for it's a bigger ship and I can mount turrets where the fighter can't... the fighter would have to keep out of my line of fire for fear of it's lighter shields and armour being overwhelmed by the APC's more powerful turrets fed by a larger power core...


    I hope I have not made this too hard to understand but it solves the main problem I have had with PvP or more specifically the more PvP based CF mod, where there seems to be hordes of the best GUN and best UPGRADE and it all goes on the same ship... and no one can even attempt to try flying another ship and have a fair chance against the obviously best ship in the game...


    and I know about the old saying "it's not the ship it's the pilot" :D

    Clan: ~TR~ "The Runners" Characters: [CYBORG] [Nostromo] Allied Clan: -=UG=- "United Guardians"

    "See ya space cowboy!"

  • hmmm k
    now you only need to find a good coder who is able to do that
    im just a modder, i work with available resources

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • hmmm k
    now you only need to find a good coder who is able to do that
    im just a modder, i work with available resources


    Uh, I'm not offering for that neither 8o:strafe: anyways it's pretty impossible using the freelancer's engine.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • how do you want to set a jump destination?

    A mine dropper like the admin station launcher. Several different "jumphole mines" all leading to exisiting Destinations or newly generated jumpholes. The Mines should have a weight similar to the Coalition Torpedo.


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  • I do have a fiend who does a lot of programming and code work... I was going to get him to teach me some basics or get him in on a mod for FL...

    Clan: ~TR~ "The Runners" Characters: [CYBORG] [Nostromo] Allied Clan: -=UG=- "United Guardians"

    "See ya space cowboy!"

  • I do have a fiend who does a lot of programming and code work... I was going to get him to teach me some basics or get him in on a mod for FL...


    Well, that would be great if you can ask him or if you could learn to code...


    Quote from Daywalker

    A mine dropper like the admin station launcher. Several different "jumphole mines" all leading to exisiting Destinations or newly generated jumpholes. The Mines should have a weight similar to the Coalition Torpedo.


    yeah great idea

  • well - yeah
    why not

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • nope

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Maybe next year, when this portal is finished, and all bugs and the remaining work for CF mod n server are done.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • id like to finish the work on the portal within the next few weeks actually

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Well I know more about Sound engineering to be honest more than I do about coding... don't know anything about meshes or models etc... I have only ever worked with in-game sounds and triggers etc...


    If I was going to be of any help to a modder or team of modders it would be as a sound designer...


    Asked my programmer friend about helping with modding FL and he plainly said he would rather spend his time making a mod for a game that WASN'T made before 2005 lol! He did say he could teach me how though...

    Clan: ~TR~ "The Runners" Characters: [CYBORG] [Nostromo] Allied Clan: -=UG=- "United Guardians"

    "See ya space cowboy!"

  • At least this is pretty easyer to mod than many of the games after 2005... :D Special effects are the harder ones here (that's why Crossfire has the best effects as OP made them). Modding can be easy, adding new stuff different from what the game has is pretty harder, like that idea of different docking posted above.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis