Formal Protest Note

There are 41 replies in this Thread. The last Post () by Daywalker.

  • PX is accepting the new Rules which was changed by the Admin, we will adapt our Clan RP to it. I am leaving the position as a Serverpolice as a formal protest against the changing of the Mercanery Roleplay to benefit one other RP.


    I also please you OP to revoke my rights as a Serverpolice of Crossfire and the Access to the appropriated Forum because i am not certain with the new Rules. As a player i just have to follow them a Serverpolice has to belief in them.


    The new Serverpolice of the Knights of Mercy will be |PX|Phoenix who still have the needed rights. Phoenix will be extraordinary promoted to a Council Member of PX in the near Future, to have all possibilities for fulfilling his new Tasks.


    I also wish the Serverpolice Team all the best to benefit the Crossfire Server in the Future.


    I have to write another post, when this is done i will leave the SWAT Forum for two or three weeks to get the time back i lost in the last weeks - and to have a needed break from this. At least a Real Life is far more important than a Game.


    Best Regards
    Daywalker
    High Council Member of PX


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  • "protest against the changing of the Mercanery Roleplay to benefit one other RP. "


    no mate you did not understand the police RP in the first place. You have a very weird point of view about our RP, which honestly I do not understand at all. You think Mercenaries have a right to kill cops, get the bounty and then the day is over? You don't even seem to expect retaliation? Are you some kind of special organization acting above Law?


    That is your problem and most of all the problem of PX is that you misinterpret police RP and think the only things we are allowed to do is kill pirates and ask for fines... and yet you have the guts to say that Mercenary RP is changed for the benefit of others RP


    I say IRONY


    enjoy the week offs and I hope you come back with common- sense



    Fleet Captain Spiky / WL

  • Can someone lock this thread pls... it will probably lead to only flames...

  • *Looks for his fire extinguisher*

    Assumption is the mother of all fuckups.


    Being a Cynic isn't that bad. Either I'm right or I am pleasantly surprised.



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  • the thread will remain open

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  • Please Spiky enlighten us on Cop RP. I dont understand it either.


    One small example: The rules say a Cop may ask for a fine from a Smuggler. If the fine is paid, the Cop is satisfied. If the fine is not paid then the Cop may destroy the smuggler.
    But that wasnt good enough...... The rule is ignored and the Cops believe they can collect the fine, kill the Smuggler, and destroy the cargo all in one go. The reasoning the Cops give: People still smuggle if they pay a fine and keep the cargo because the Smuggler still makes a profit or breaks even.


    So please explain: is the Cops RP to stop smuggling? or is it to collect the fine as the rules say?

    Yes Burros Do Bite.



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  • You are a Cop what would be your view? Is the fine,kill, destroy cargo all in one go an acceptable action by Cops?

    Yes Burros Do Bite.



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  • no the reasonable and logic approach would be (for non BG - we don't ask for fine, its not our policy and you should accept that): Cop asks for fine and demands that the Smuggler drops his cargo OR destroys him. [SIZE=4]If a Smuggler is found with illegal goods, they may be fined and/or have their cargo taken and destroyed.[/SIZE] . It doesn't make sence if the Smuggler just pays for the cop and then is let free to sell his BMGs, or does it?


    as for BG we do it this way, either the smuggler drops the cargo or is destroyed, plain and simple and that as cops is our rights, defined by the RP rules.


    with "OR destroys him" I mean if the Smuggler does not pay the fine, not that he fines him and then destroys him.



    Fleet Captain Spiky / WL

  • Hmmm..... The rule listed on the Crossfire Launcher Server is different than it was before. OK well that kills any chance for a Smuggler Clan to exsist.


    No Smuggler Clan then far less RP for anyone. We all lose.

    Yes Burros Do Bite.



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    SMG Forums

  • Quote

    Originally posted by burro
    Hmmm..... The rule listed on the Crossfire Launcher Server is different than it was before. OK well that kills any chance for a Smuggler Clan to exsist.


    No Smuggler Clan then far less RP for anyone. We all lose.


    WTF?!?
    NO RULE GOT CHANGED - NOT ON THE LAUNCHER, NOT ANYWHERE ELSE
    THIS ARE THE RULES THAT ALL (AND WHEN I SAY ALL I MEAN ALL) CLANS DID AGREE ON ALMOST 1 YEAR AGO
    SINCE THAT NO ADJUSTMENTS TO THE RULES HAVE BEEN DONE (a matter which by the way can prove at any point of time)

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
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  • and you think such comments will help?

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Spiky's explanation was quite rational I thought, and smuggler clans do not exist because the other RPs can smuggle without it being their declared role on the server. It is like how there is an absence of purely merchant clans on account that almost everyone trades on one of their alts anyway. Even as I cop I can defy pirate demands for fines and continue trading without getting killed or stopped. If I can do it with prisoners and H-fuel, why can't a smuggler manage the same feats with BMG? Legality of trade has become irrelevant compared to overall lawfulness (i.e. pirates are also smugglers, police are also merchants, and mercs + FLs go both ways and live with the consequences). Is that not an accurate depiction of how it has worked? At any rate, it really doesn't matter. All of the RPs get used in healthy portion despite the overlap.

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  • Wasn`t this thread started with Merc RP as a Topic, not Smuggler RP?

    Assumption is the mother of all fuckups.


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  • OP has made it clear that the RP rules haven't changed. There's nothing to discuss about mercs because the rules have all been there this whole time. Bearing that in mind, I took an interest in the side-conversation. :P

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
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  • For someone who has been out of CF for a bit but decided to spend more time back and online - I am a bit unhappy with the current situation regarding PX and the cops - but I am glad to say Kerm has been very open with us regarding the situation and has consulted with PX members -


    I know OP dont like us talk about the rules all the time as he said they are very clear and that - from his own quote - I repeat - good roleplay is where everybody has fun and not having fun at others expense.


    I am not online much so cant say much about what has been happening online - but - re the rules - specifically this one - I think it is not consistent.


    QUOTE1 -
    Piracy The police may also fine characters for acts of piracy or being a known pirate (having a Pirate Syndicate Licence mounted). Acts of piracy include attacking ships (except know pirates) for profit (collecting bounties) or fun. Mercenaries who are working for pirates are also considered to be engaged in piracy for the duration of their contracts
    END QUOTE


    I think this is a change from when I last looked at the rule and does not make sense - merc is seperate from police or pirate rolplay and you cannot count a merc doing his merc roleplay as an act of piracy!


    Furthermore - what would happen if the pirates had the same attitude as cops?


    For example


    Pirates will consider any mercs working for the law as legitimate targets during their contract and reserve the right to chastise any mercs that have fulfilled contracts as fair game for the next two hours.


    Ok - even if you did go down this route (QUOTE 1) - then logically any cops or lawful people hiring mercs would themselves be encouraging piracy?


    So - are cops upholders of the law or not? Can they have it both ways when it suits them?


    Ok also - merc roleplay is hard - that is why not many do it as they walk the line between cops and pirates - friends to none and enemies to all.


    If I can remember some other times - I remember in IOC once where some guy put a bounty on Simba - unknown to us. Simba and I were sparring somewhere around Kusari space where all of sudden two SL mercs appeared and killed Simba in the middle of a pvp practise we were doing.


    Yes in the middle.


    I think - we just accepted it as merc roleplay and did not bother hunting the SL guys around the server -


    So - maybe in summary - merc roleplay needs a little fine tuning.


    Maybe a Merc code of conduct could sort somethings out?


    Certainly Kerm and Darco to their credit have done a lot to establish a long time (hopefully) merc clan on the server and the reason why none exist now or ever before is that - sorry to say this - cops always always turn them either to pirates or cop support.


    Mercs are supposed to be nuetral but should build good relations with other factions on the server as without your goodwill and cash - we will not get employed!


    EDIT - I should add that merc rp is quite unique in that there are no options to negotiate. People can either pay tax or a fine OR die - you have a choice.


    Mercs give you no option other than to die and that for some people is upsetting and can take time to handle - as you have no control over the outcome.

  • Umm, mercs who are found in the company of known evildoers (aka cops) ARE in fact legitimate targets. At least in my book.
    Still, i'd always try to get the cop down first ;)

  • I said it several times before
    I will not discuss the RP rules again


    this is ... dunno the 4th version you dont like
    no matter how many new versions or changes on the RP will get done you ppl will never accept it and i am not your personal slave that updates the rules as soon something does not please you. The rules have been created by the server clans... every clan had an entire month to review the rules after they were finished and before they were agreed and published. More than just enough time to ask for changes.


    I have a better suggestion... we get rid of the entire RP as you ppl are not able to run any of that
    Every few months such a RP shit appears here on this forum and this is not going to change ever
    i am sick of that
    the players of this server showed highest incompetence in doing RP over years and they are absolutly not prepared for the CF1.8 roleplay that I announced... i can already hear the ppl crying "this guy did rob me, this guy did shot me down, this guy placed a bounty on me,... "
    All i heard from you guys over the past years is stupid crying... i wonder if you also cry that much when you get killed by an NPC in singleplayer.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Yes, OP, you're right, it won't change. Ever. Bear with it, or don't.


    No, OP, you're wrong about one important detail: It's not all of us guys. Far from that. More to the point, it's usually the same few guys all over again. They're a minority, though.


    Yes, OP, go get rid of the rp, that would save you about 2000 Euros a year since nobody needs a server to play sp.


    As for the rules: Is it sooooooooo terribly bad when a new ruleset is in place and then it is found out that maybe one or two little pieces need an adjustment? Not every implication of every sentence of every rule shows itself before the game is being played that way.