Credits to easy to obtain...

There are 30 replies in this Thread. The last Post () by Spiky-.

  • Ok, so I am a long time fan of the Discovery mod and recently downloaded and started playing Crossfire because I saw the 1.8 screenies and was extremely impressed.


    I went back to Discovery to find out why more people don't play this excellent mod, the general consensus I received was that it was too easy to get money and therefore ships/gear. All you had to do was a couple difficulty 1 missions and sell the escape pods you got to a prison ship to make an easy 500,000-600,000 creds.


    So I was wondering: Why is it so easy to get money? Is this something that will be changed?

    Sleep, Priestess, Lie in peace
    Sleep, Priestess, Lie in peace
    If the Priestess wakes from her dream
    Perform the rite of stakes
    Her limbs pinned tight
    Lest the doors open wide
    And suffering unleashed on all.

  • OOHHHH YEA - see in 1.8 there is plans already made where we will have to make billions of credits to buy 1 piece of an ultimate weapon - and thats just an example ;). All things are going to be made more expensive to keep to how much money you can make quickly, but still take a while. Just guessing this after all the changelog ive seen on 1.8 8)

  • indeed it is not hard to make money... but when the mod was released the mod was mainly based on the clans and heavy fights between them while today its more about RP
    2 years ago it was no real problem the way it is... today the situation is a bit different and yes I also like to see that players earn their money again


    If it will result in higher prices for the goods or lower profits for the missions... that has not been decided yet as the balancing for the new version will be done when the other stuff has been finished
    But there already have been some important changes which will affect the money making processes.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ok, cool. I have always been a heavy RP player so the extremely easy credit gain was about the only thing about the mod that I disliked, and that is likely what my Discovery buddies dislike since Disco is a heavy RP focused mod. However other than that I really enjoy 1.7 and 1.8 looks incredible, keep up the good work.

    Sleep, Priestess, Lie in peace
    Sleep, Priestess, Lie in peace
    If the Priestess wakes from her dream
    Perform the rite of stakes
    Her limbs pinned tight
    Lest the doors open wide
    And suffering unleashed on all.

  • ill do my best

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I would not agree that the money is too easy to spend - may only be if you dont spend it, but try actually playing some hardcore RP then lemme know if its too easy to make.
    Dont judge the entire mod from its begining.
    I sometimes even spend up to 100m on RP and PvP.

  • *First time I post xD*



    Yeah in one PvP when you reload all your missiles and everything, i can cost at least 1M, when you do TDM events, hardcore PvP, be sure that you can spend a lot of money in PvP.




    Anyway, crossfire is the best ^^

  • Quote

    Originally posted by CBass92
    Anyway, crossfire is the best ^^


    yeah - together with some others

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Up to 14 Turrets on a Capship, 10 Million every Turret.
    + the capship itself.


    Osiris 60 Mil
    10 Turrets 100 Mil
    Armor 10 Mil
    Adv. Subspace Scanner 10 Mil
    Heavy Truster 5 Mil
    License 800 k


    Trading Time in a Train (which will cost you around 90 Mil complete) dunno.


    Fighters aren´t that cheap aswell. From my eyes (i never accepted "donations") it was realy realy hard to get those things the first time.


    Serious, NPC fights for 30k pods (in the beginning) makes it not easier. Not to mention the bribes you need to get this stuff.


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  • that reminds me on really playing Daywalker - something that got out of fashion somehow ;)

  • ;);) interesting as i have worked hard for mine and did not find it easy to get started in fact it took a while to really get going so i would say different not to say it is up too the individual what they like but enjoy every minute :]

  • Interesting to see another view.


    Not having much experience of other mods I cant say -


    But I remember making money was pretty hard when I was new - doing missions and selling pods was something I enjoyed doing.


    Things only took off when old Angmar basically ordered me to buy the largest tranport ship in the game - then I became a fat cat.

  • ok - the way i see it is that the money earning via missions, pods, looting wrecks, probably even mining is good the way it is


    but the reward from the trains is too high? right?

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Yeah, OP, listen to a new player and a veteran who plays every 4th year instead of regular players who spend a lot in fighting. I traded every day and I simply was covering my expenses. You cant become that rich if you actually spend the money you make as a train trade profit. Sure it accumulates when you trade non-stop for a few days/weeks... but nobody is forcing you to do it, in fact, it is not even recommendable.
    It might not be a bad idea to really force players (even cops) to trade with loaders/unloaders if they wanna make good money (no more NB<>Stutt and Cali runs planet to planet), therefore providing more space for RP action. Maybe limit planet-to-planet runs only to very long runs, like from one side of the map to another, or even thru hostile systems (nomads, dks etc.) That would ofc require to stop undock from gates rapping by the hostiles.

  • Exactly right - I dont want anyone listening to me!!


    I just gave my experience - not any sort of recommendation.


    One thing a train cant buy you is time - and players that spend a lot of time on the server will make more cash than players that are online once every four years.


    Richer players are good also - as they contribute earnings to server events and promote roleplay in ways mercs would be grateful for.

  • I dont like long runs...ok they earn a player a lots of money...but IMO they are boring. The same procedure every time, docking with lane, flight from lane to lane, docking with jg...it can be cool if the server is full of players, so the players interact with each other. I play also on another 2 servers and the trading boring too. The only place where I enjoyed long runs thru many systems was Discovery, becouse of the high player number...so i was forced to do something en route to my destination. I am not talking now about npc encounters, couse imo they only make the routes longer. Aaaand I am totaly wrong and excuse me :D...maybe a long run for 30-40 mill is worth it, but still...its a bit boring to trade :-d

  • of course i am listening to the new players from other servers.... simply coz of the fact that there are more of them out there than CF players on CF.... and that must have a reason

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by SWAT_OP-R8R
    ok - the way i see it is that the money earning via missions, pods, looting wrecks, probably even mining is good the way it is


    but the reward from the trains is too high? right?


    My experience has been that when one is starting their first char on the server, or creating a char in singleplayer, it is a very slow start if one doesn't trade black market goods in a freighter and ladder up to a APC or BP3 before getting a Soulforge. Alternatively, a person can spring for a VHF and do missions (but the pods are much more valuable than the mission rewards themselves). Once a person has a train, like Azadur said, it comes down to how much time per hour a person has to trade. If the person trades BMGs there's no excuse not to be making credits hands over heels. The dynamic economy is awesome, and it will be great to have the option of experiencing that in SP in upcoming versions.


    That having been said, there are some soft spots when it comes to viable ways of making credits. Mining or trading legal commodities tends not to happen outside of Rhineland - and people only really keep a freighter after having enough for a train if they want to team up with somebody who is flying a train and trade between stations with no moors. Capital ships are not viable for decent, unassisted credit-making due to their small cargo holds and inability to sell pods (i.e. there are no bases that pay full price for pods that have a mooring fixture). Lack of moors in many of the added systems also impacts where trade occurs. That makes sense though; youve explained in the past how it would unbalance trade.


    To answer your question, OP, BMG makes the reward from the trains a tad high. Trains trading legal commodities are not as profitable, but still decent. I dont know how that sort of disparity would be addressed though, given how smuggled goods tend to inherently be more profitable. Perhaps the police and navy patrols should be powerful enough to pose a threat to a train? I dont know. Just a few thoughts. I've played mods where the credits are much easier to make than here, and others where it is so difficult that I felt inclined to quit playing before finishing my first char. Im quite pleased with the system as it is, all-around. :)

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D: