The ''You`re Banned'' Game

There are 13,278 replies in this Thread. The last Post () by (IOC)Horus Hotepsekhemui.

  • I ban you for actually creating something which is great not matter how low you think of it ^^


    In the end you are just a creator, not a destroyer as you thought.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I ban Michael for reminding me about Iron Warriors again. Mainly because these guys are competent at both (best shown in "Angel Exterminatus").


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban Michael 'cos, just had another Hearthstone match, against a Paladin.
    The guy apparently got an unlucky draw and couldn't even remove any of my minions - the Manawyrm (1 mana 1/3 whenever owner plays a spell +1 attack) I played on the first turn lived to the end of the match. The board ended up an Equality+Consecration bait, but it never came up.
    tl;dr; turn 8 lethal. Well, he conceded, but it was lethal by that time.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

    Edited once, last by Ajay ().

  • I ban Michael 'cos, I told you about that Jade Druid.
    Seriously, that makes me want to play Jade Drood too, they are immune to control and/or fatigue. However, they have little hard removal or stuff like that, and early aggro (until their Jade Golems reach 10/10) stops them cold. I suppose I'll have to requalify into a Face Hunter/Face Shaman soon. (Still need to craft/obtain a Facehammer)
    TBH Paladin's single target removal is tricky too. They can clear the board with Equality + Consecration, but it leaves their own board vulnerable too.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

    Edited 3 times, last by Ajay ().

  • I ban Michael 'cos the "Jade Drood" refers to a Hearthstone deck archetype for Druid hero class that relies on cards that summon Jade Golems, hence Jade Drood.
    The Jade Golems have an unique mechanic behind them, is that their stats gradually increase with each Jade Golem summoned before, e.g. the very first one is 1/1, then 2/2, 3/3... up to 30/30. JG-related cards are typically available to Rogues, Shamans and Druids.
    Druids are particularly obnoxious because of this card:

    As you can see the player can potentially never run out of this card, hence fatigue immunity.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban PE 'cos, new nickname for that deck, coming up.
    Seriously, it's gonna be as infamous as Freeze Mage or Patron Warrior soon.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban Michael 'cos, well the Freeze Mage is a quite strong deck as it relies on blocking enemy's board. and Blizzard had to nerf the Warsong Commander (your other minions have Charge -> Your Charge minions have +1 Attack) to get rid of Patron Warrior.
    (Grim Patron: 5 mana 3/3, Whenever this minion survives damage, summon another Grim Patron.)


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".