The ''You`re Banned'' Game

There are 13,271 replies in this Thread. The last Post () by ILIYAN.

  • I ban NH 'cos, looking back it would be a good idea. Besides, I might end up looking a bit better.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban NH 'cos I finished making yet another Broodwar custom campaign and another one is in plans.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban NH 'cos I intent to.
    But first I need to test what I've created.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I ban you cus Ajay could send you his campaign so you test it as well.


    And well, I created a Protoss proper mothership unit back in the Wings of liberty version of SCII.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I ban NH 'cos, Starcraft Broodwar.
    But, all 4 campaigns I currently have are entirely in my native language and the project of translating them is on hold.


    BTW I really liked Tal'Darim Mothership in LotV for some reason... heck, I used all Tal'Darim options I could with the first playthrough.
    [spoiler]
    Bloodhunters: They ended up useful on Slayn 1st mission. Other than that, Dark Templar's teleport spam is better.
    Havoks: Range buff is awesome on Vanguard and Colossi/Wrathwalkers, and it's PASSIVE. Target Lock is an added bonus.
    Ascendants: Psionic Orb AoE and what essentially is handheld Yamato Gun. Dark Archon is still better though.
    Vanguards: Deals even more damage than Immortal, with AoE. Travel time problem is solved with a few Centurions.
    Destroyers: Void Ray tuned on horde handling instead. Good against escorted targets. From the other side it's worse than a VR against single targets and Arbiter has almost the same stuff Mothership had.
    Mothership: Trades support gimmicks of Khalai Mothership for more direct firepower. Carriers can be still spammed though, unlike MS.
    Wrathwalker: Single attack and no AoE beams of usual Colossi, but there are Destroyers and Vanguards for horde clearing. Plus WW can fire on the move.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".