Encounters

There are 19 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • 1)i have some problems with new factions.they just don't show up at all.i've edited initialworld.ini,empathy.ini,faction_prop.ini,npcships.ini,loadouts.ini,mpnewcharacter.fl and it doesn't work.is there anything i am missing?


    2)i have problems with the battleship encounters too.they won't appear either.i've made the encounter files in the MISSIONS\ENCOUNTERS folder.is there anything else?

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  • based on that very few information there could be somewhat 1mio reason why it does not work

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ok here you are


    initialworld.ini:


    Code
    1. [Group]nickname = sf_p_grpids_name = 200000ids_info = 70000ids_short_name = 200001rep = 0.91, li_n_grprep = 0.91, li_lsf_grprep = 0.91, li_p_grprep = 0.65, br_n_grprep = 0.65, br_p_grprep = 0.65, ku_n_grprep = 0, ku_p_grprep = 0.65, rh_n_grprep = 0, rh_p_grprep = 0.65, co_alg_grprep = 0.65, co_be_grprep = 0.65, br_m_grprep = 0.65, co_nws_grprep = 0.91, co_hsp_grprep = 0.91, co_ic_grprep = 0, co_khc_grprep = 0.65, co_kt_grprep = 0, rh_m_grprep = 0.91, co_me_grprep = 0.91, co_ni_grprep = 0.91, co_os_grprep = 0.65, co_rs_grprep = 0.65, co_shi_grprep = 0.91, co_ss_grprep = 0.65, co_ti_grprep = 0.91, co_vr_grprep = 0, fc_bd_grprep = 0, fc_b_grprep = -0.65, fc_c_grprep = 0, fc_fa_grprep = 0, fc_g_grprep = 0, fc_gc_grprep = 0, fc_h_grprep = 0, fc_j_grprep = -0.65, fc_lh_grprep = -0.65, fc_lr_grprep = 0, fc_lwb_grprep = 0, fc_m_grprep = -0.65, fc_ou_grprep = 0, fc_rh_grprep = 0, fc_or_grprep = -0.65, fc_u_grprep = -0.65, fc_x_grprep = 0, gd_gm_grprep = 0, fc_uk_grprep = -0.65, fc_n_grprep = 0.91, fc_ln_grprep = 0.65, fc_kn_grprep = 0.65, fc_rn_grprep = 0, fc_ouk_grprep = 0, fc_q_grprep = 0, fc_f_grprep = 0, gd_im_grprep = 0, gd_z_grprep = 0, gd_bh_grprep = 0.91, sf_p_grp


    empathy.ini


    Code
    1. [RepChangeEffects]group = sf_p_grpevent = object_destruction, -0.3event = random_mission_success, 0.3event = random_mission_failure, -0.2event = random_mission_abortion, -0.3empathy_rate = li_n_grp, 0.250000empathy_rate = li_lsf_grp, 0.250000empathy_rate = li_p_grp, 0.250000empathy_rate = br_p_grp, 0.250000empathy_rate = ku_n_grp, 0.250000empathy_rate = ku_p_grp, 0.250000empathy_rate = rh_n_grp, 0.250000empathy_rate = rh_p_grp, 0.250000empathy_rate = co_shi_grp, 0.050000empathy_rate = co_khc_grp, 0.025000empathy_rate = co_kt_grp, 0.050000empathy_rate = br_m_grp, 0.250000empathy_rate = co_me_grp, 0.050000empathy_rate = co_be_grp, 0.250000empathy_rate = co_rs_grp, 0.050000empathy_rate = co_vr_grp, 0empathy_rate = co_ni_grp, 0empathy_rate = rh_m_grp, 0empathy_rate = co_ti_grp, 0.250000empathy_rate = co_ic_grp, 0.050000empathy_rate = co_ss_grp, 0.050000empathy_rate = co_hsp_grp, 0.050000empathy_rate = co_alg_grp, 0empathy_rate = co_os_grp, 0.050000empathy_rate = co_nws_grp, 0.250000empathy_rate = fc_c_grp, -0.400000empathy_rate = fc_ou_grp, -0.350000empathy_rate = fc_rh_grp, 0empathy_rate = fc_bd_grp, 0empathy_rate = fc_j_grp, -0.050000empathy_rate = fc_h_grp, 0empathy_rate = fc_m_grp, -0.450000empathy_rate = fc_x_grp, 0empathy_rate = fc_b_grp, 0empathy_rate = fc_g_grp, -0.100000empathy_rate = fc_lh_grp, 0empathy_rate = fc_u_grp, 0empathy_rate = fc_gc_grp, 0empathy_rate = fc_lwb_grp, 0empathy_rate = fc_fa_grp, 0empathy_rate = fc_lr_grp, 0empathy_rate = fc_or_grp, 0empathy_rate = gd_gm_grp, 0empathy_rate = fc_uk_grp, 0empathy_rate = fc_n_grp, 0empathy_rate = fc_ln_grp, 0empathy_rate = fc_kn_grp, 0empathy_rate = fc_rn_grp, 0empathy_rate = fc_ouk_grp, 0empathy_rate = fc_q_grp, 0empathy_rate = fc_f_grp, 0empathy_rate = gd_im_grp, 0empathy_rate = gd_z_grp, 0empathy_rate = gd_bh_grp, 0.050000


    faction_prop:


    Code
    1. [FactionProps]affiliation = sf_p_grplegality = lawfulnickname_plurality = singularmsg_id_prefix = gcs_refer_faction_sf_pjump_preference = bothnpc_ship = sf_n_sf_elite_d19npc_ship = sf_n_sf_fighter_d1-19voice = pilot_f_ill_m01voice = pilot_f_ill_m02mc_costume = mc_fcspace_costume = pi_pirate1_head, pi_orillion_body, comm_br_guardspace_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaricspace_costume = sh_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male2_head, pi_orillion_body, comm_rh_alaricspace_costume = ge_male4_head, pi_orillion_body, comm_br_guardspace_costume = ge_male1_head, pi_orillion_body, comm_rh_alaricfirstname_male = 226608, 226741lastname = 227008, 227307rank_desig = 197128, 197129, 197130, 10, 15formation_desig = 197808, 197820scan_for_cargo = commodity_alien_artifactsscan_for_cargo = commodity_alien_organismsscan_for_cargo = commodity_cardaminescan_announce = Truescan_chance = 0.3formation = fighters, fighter_basic


    npcships:


    Code
    1. [NPCShipArch]nickname = sf_n_sf_elite_d19level = d19loadout = sf_elite_loadout01ship_archetype = sf_elitestate_graph = FIGHTERpilot = pilot_military_acenpc_class = lawful, elite_fighter, d19[NPCShipArch]nickname = sf_n_sf_fighter_d1-19level = d19loadout = sf_fighter_loadout01ship_archetype = sf_fighterstate_graph = FIGHTERpilot = pilot_military_acenpc_class = lawful, elite_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19


    loadouts.ini:


    Code
    1. [Loadout]nickname = sf_elite_loadout01archetype = sf_eliteequip = ge_sf_engine_01equip = npc_shield01_mark10, HpShield01equip = infinite_powerequip = ge_s_scanner_02equip = ge_s_tractor_01equip = ge_s_thruster_01, HpThruster01equip = sf_gun01_mark01, HpWeapon01equip = sf_gun01_mark01, HpWeapon02equip = sf_gun01_mark01, HpWeapon03equip = sf_gun01_mark01, HpWeapon04equip = missile01_mark05, HpWeapon05cargo = missile01_mark05_ammo, 50equip = cruise_disruptor01_mark01, HpTorpedo01cargo = cruise_disruptor01_mark01_ammo, 50equip = mine01_mark01, HpMine01cargo = mine01_mark01_ammo, 20equip = ge_s_cm_01, HpCM01cargo = ge_s_cm_01_ammo, 50cargo = ge_s_battery_01, 80cargo = ge_s_repair_01, 80[Loadout]nickname = sf_fighter_loadout01archetype = sf_fighterequip = ge_sf_engine_01equip = npc_shield01_mark10, HpShield01equip = infinite_powerequip = ge_s_scanner_02equip = ge_s_tractor_01equip = ge_s_thruster_01, HpThruster01equip = sf_gun01_mark01, HpWeapon01equip = sf_gun01_mark01, HpWeapon02equip = sf_gun01_mark01, HpWeapon03equip = cruise_disruptor01_mark01, HpTorpedo01cargo = cruise_disruptor01_mark01_ammo, 50equip = mine01_mark01, HpMine01cargo = mine01_mark01_ammo, 20equip = ge_s_cm_01, HpCM01cargo = ge_s_cm_01_ammo, 50cargo = ge_s_battery_01, 30cargo = ge_s_repair_01, 30


    and the encounters(capships_br.ini)



    tell me if there's anything else you need and what

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  • elite_fighter
    --------------
    sc_battleships
    sc_destroyers
    sc_gunboats


    your class definitions dont fit
    your ships are fighters and your encounter settings are for battleships

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    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • the capships.br is related to the second question,about the capital ships


    btw,i found the problem for question 1


    the capships still don't appear.what files need to be edited?


    and number 3).how do you make new randommissions?i want to make some missions against nomads.what files need to be edited?

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  • forget about the nomads to get this running is extremly complicated

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OMG... I was thinkin' about addin' 'em on their systems (aka where Order-Nomads fought on the end os the storyline).

    Creator of the SWAT Mod: Freelancer: Expanded Universe - currently halted due to university activities, but you can help if you want :D


    Go to the FL:EU's forums


    Also click here...


    Pff, I'm not afk. I'm just lurking, coz I don't have even time to post, think about the time I have to mod >.<


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  • ok.then,can you explain a bit how do i add missions to the job board?

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  • by putting mission offers to the mbase and putting mission vignettes to the systems (around the bases which offer the missions)

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • i'm a bit confused ?(


    Code
    1. [BaseFaction]faction = sf_p_grpweight = 45offers_missions = truemission_type = DestroyMission, 8.110100, 15.197413, 100npc = o0301_lnavy_001_fnpc = o0301_lnavy_001_m[GF_NPC]nickname = o0301_lnavy_001_fbody = li_female_elite_bodyhead = pl_female1_headlefthand = benchmark_female_hand_leftrighthand = benchmark_female_hand_rightindividual_name = 400010affiliation = sf_p_grpvoice = rvp511misn = DestroyMission, 8.110100, 15.197413, 100room = barrumor = base_0_rank, mission_end, 1, 131214rumor = base_0_rank, mission_end, 1, 131215rumor = base_0_rank, mission_end, 2, 131216rumor = base_0_rank, mission_end, 2, 131217rumor = base_0_rank, mission_end, 3, 131218rumor = base_0_rank, mission_end, 1, 131219rumor = base_0_rank, mission_end, 1, 131220rumor = base_0_rank, mission_end, 2, 131221rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393427rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393428rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393430rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393431rumor_type2 = mission_01a_loaded, freetime_02_03, 1, 393432rumor_type2 = mission_01a_loaded, mission_04_accepted, 1, 393434rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393435rumor_type2 = mission_01a_accepted, mission_01b_loaded, 1, 393436rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393576rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393587rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393588rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393589rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393590rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605rumor_type2 = base_0_rank, mission_04_loaded, 1, 393453rumor_type2 = base_0_rank, mission_04_loaded, 1, 393352[GF_NPC]nickname = o0301_lnavy_001_mbody = li_male_elite_bodyhead = li_captain_headlefthand = benchmark_male_hand_leftrighthand = benchmark_male_hand_rightindividual_name = 400000affiliation = sf_p_grpvoice = rvp101misn = DestroyMission, 8.110100, 15.197413, 100room = barrumor = base_0_rank, mission_end, 1, 131214rumor = base_0_rank, mission_end, 1, 131215rumor = base_0_rank, mission_end, 2, 131216rumor = base_0_rank, mission_end, 2, 131217rumor = base_0_rank, mission_end, 3, 131218rumor = base_0_rank, mission_end, 1, 131219rumor = base_0_rank, mission_end, 1, 131220rumor = base_0_rank, mission_end, 2, 131221rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393427rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393428rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393430rumor_type2 = mission_01a_loaded, mission_01a_accepted, 1, 393431rumor_type2 = mission_01a_loaded, freetime_02_03, 1, 393432rumor_type2 = mission_01a_loaded, mission_04_accepted, 1, 393434rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393435rumor_type2 = mission_01a_accepted, mission_01b_loaded, 1, 393436rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393576rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393587rumor_type2 = freetime_02_03, mission_03_loaded, 1, 393588rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393589rumor_type2 = mission_03_loaded, mission_03_loaded, 1, 393590rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393609rumor_type2 = base_0_rank, mission_04_loaded, 1, 393454rumor_type2 = base_0_rank, mission_04_loaded, 1, 393353



    something like this?
    there still are no missions.it keeps showing 'No missions available at this time.Come back later.'


    and btw how do i specify the mission type? (kill ships/destroy installation,etc.)

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  • offers_missions = true
    mission_type = DestroyMission, 8.110100, 15.197413, 100

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • found it.works fine now,thanks


    ok,now about cloning .ale files...i tried to clone gf_no_smallengine01_trail.ale (the cruise fire is white and the trails are green).the problem is,sometimes it is white and green as it should be,sometimes it's purple(nomad).this happens especially when i encounter nomad ships.any ideas what the problem is ?

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  • yes - you made an error cloning the ale... or in other words you did not clone it, you only edited it


    cloning required to create new a new crc and nodes which are different from the original

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • another question:how do you edit/make new starsphere.cmp files?how should new textures be like?(size,resolution,etc.)i tried adding some new textures but the game crashes(no surprise :D )

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  • what exactly are you doing that you ask that many questions?

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • working on my own mod

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  • must be a good one then coz not many modders are working on ales and new starspheres

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • i just started working on some effects(beam.txm,sarma.txm,planetflare.txm)

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  • ok,this is something i really don't understand.i tried to convert the Coalition Varyag from SL to freelancer.i imported the .shp into ms3d and exported it to .cmp.i've already done about 10 other SL fighters and they work just fine.i tried about 3 times but all weapons go THROUGH the ship.i'm using ms3d 1.8.3 if this helps.any ideas?

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  • coz you dont have any working sur
    and im 100% sure that the other models are not working correctly (at least to my definition)

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!