Patch 1.2.1 - Changelog

  • [feedquote='Everspace','https://forum.everspace-game.com/discussion/4882/patch-1-2-1-changelog']We've just released a new patch with quite a few tweaks and bugfixes. Here's the list of changes:



    Tweaks
    • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
    • Slightly increased energy consumption and decreased effect of target decelerator
    • Outlaw Snipers can no longer be affected by Mainframe Override
    • Encounters - Removed Sentinel class restriction for Seeker missile battery
    • Encounters - Engine Boosters no longer affect ship steering sensitivity
    • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
    • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
    • Encounters - Highlight freight containers in Eleks second mission
    • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
    • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
    Bugfixes
    • Fixed player wrecks neither having names nor any loot
    • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
    • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
    • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
    • Fixed flashback videos not correctly fading out when watching and skipping in hangar
    • Fixed G&B freighters sometimes having no loot at all
    • Fixed player drone count not decreasing when destroying player drones with drone disassembler
    • Fixed Drone Disassembler being able to destroy drones that were not targeted
    • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
    • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
    • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
    • Fixed incorrect display of turret mod values
    • Fixed some mods not working properly on missile turret
    • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
    • Fixed Mine Cluster recharging Okkar Corvette shields
    • Fixed drones occasionally straying too far from drone owner
    • Fixed Sensory Overload enhancement sometimes not uncovering everything
    • Made some minor adjustments in the Polish translation
    • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
    • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
    • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
    • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
    • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
    • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
    • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
    • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
    • Encounters - Fixed Coalition spawning in hardcore mode
    • Encounters - Fixed Device Charger not working on active devices other than the first one installed
    • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
    • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel

    [/feedquote]