Fellow Freelancers,
Being an old Dos weenie, I've tried to do something out of the past...merge different files (mods) together for a most unusual single-player mod.
I took the Frontierspace Mod and concatenated it with the Crossfire Mod to see if it would work. Both mods are unique and have excellent features. I was looking to see if a Super Mod could come out of the mess I made.
The simple answer is I pooched it very well. However, I tried changing my starting location and the dual mods worked for short periods. System alignments, gate positions and trade lanes were often doubled up.
There are so many mods out there that have merit in one or more features. That's why I tried to do a most difficult task using an old trick.
I would still like to see a couple super mods that would cut down on a lot of development time. Unfortunately, people who own their mods often do not want to see anything they did not design or agree to.
The concatenate did not fully work, but it gave me a lot of ideas. If I were a lot younger and had the time, I'd work on a super mod, giving credit for whose work I borrowed, and see what y'all think of it. Like I said, I'm working on single player first since it is easier.
My next step is to merge some ship designs and weapons just to see how hard it is to build a smaller merged mod. Rest assured, I will not distribute anyone's work as my own nor download it unless everyone concerned approves.
A Super Crossfire with over 2,000+ planets is possible, maybe not by me, but somehow and by someone...someday
If you have constructive comments on the possibility of a Super Mod, ( e.g. Crossfire + Frontierspace + etc... ) let us all see it.
My goal was to have a Freelancer game that never ends. You can't imagine how many versions of Freelancer I've played. I have my grandchildren starting to get the Freelancer bug.
Forever a Freelancer!
Franco428