Destiny 2 Update 2.0.0.1

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The Season of the Outlaw has begun.

Player Character

General

  • Raised character level cap to 50 for Forsaken owners


Sandbox

General

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms


Exotic Weapons

  • Riskrunner
    • Increased inventory size
  • Whisper of the Worm
    • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail


Weapons

  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications


Perks

  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers


Abilities

  • Hunters
    • Golden Gun
      • Increased Golden Gun damage against base and elite enemies
  • Titan
    • Magnetic Grenades
      • Grenades should now detonate a second time even if the initial detonation kills the target


Activities

Strikes

  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms


Exodus Crash


  • Analyzing the Fallen device in Prodromus Down
    • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
    • Decreased thaviks's teleport frequency
      • Was three long teleports and six quick teleports
      • Now two long teleports and three quick teleports
    • Increased Thaviks's quick-teleport speed increased
    • Reduced enemy waves to match teleport frequency
    • Added additional enemies per wave
    • Damage to Thaviks is preserved when Thaviks switches weapons


Daily Heroic Story Missions

  • Daily Heroic story missions now available


Crucible

General

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
    • Trials of the Nine reputation tokens cannot be redeemed until the activity returns


Maps

  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches

Rumble


  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted


Competitive

  • Glory
    • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
    • Fixed the weekly award and doubled its gains
    • Fixed and returned weekly Glory decay
    • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
    • Removed loss streaks
  • Valor
    • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
    • Control and Clash modes have been added to the Competitive playlist
  • Rewards
    • Pinnacle Crucible rewards are now awarded via quests
      • These quests will not be removed at the end of the season
    • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
      • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses


Private Matches

  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
    • Control
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default
    • Clash
      • Added 25 and 150, removed 10 and 20
      • 100 is the new default
    • Supremacy
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default


Gambit

General

  • The Gambit playlist is unlocked
    • Requires Forsaken
    • Requires completion of mission "Spark"
  • Infamy ranks now available


Tower

Vendors

  • Zavala
    • The Season 4 vendor progression system has been updated with two separate progressions
      • Vanguard Rank
        • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
        • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
        • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
        • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
      • Nightfall Rank
        • Increased by attaining score on various Nightfall strikes
        • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
    • Updated reputation reward packages for Season 4
    • Updated bounties for Season 4
    • Added pursuits to Shaxx’s inventory
    • Added new rewards for Valor ranks
  • Gunsmith
    • No longer exchanges Year 1 mods; these can be safely dismantled
    • Now sells two mods (one armor, one weapon) a day.
    • Gunsmith packages now require 100 Gunsmith Materials
    • Updated repuation reward packages for Season 4


Events & Rituals

Challenges

  • General
    • Between levels 20 and 50 challenges provide a source of Legendary items and experience
    • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
    • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
    • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
    • Specific challenges offered each day
    • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
    • Reset each Tuesday


Items & Economy

General

  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen


Masterworks

  • Masterwork reward chances are being reduced in some activities
    • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three


Power

  • Activity rewards now respect your Power
    • If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade
    • If you complete an activity while heavily over-leveled, rewards will be a lower Power level


Shaders

  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
  • It no longer costs anything to apply shaders to gear


Infusion

  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
    • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items


Destination Materials

  • Reduced drop rates of destination materials from some destination activities


Collections

  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
    • The cost to reacquire an item scales based on what the item dismantles into


Three of Coins

  • Three of Coins have been deprecated
    • Converted into "Faded Cards"
    • Can be safely discarded for Legendary Shards


Eververse

Prismatic Matrix Schedule

  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
    • This permits players at all levels to obtain their free weekly roll


Eververse Bounties

  • Each Seasonal Bright Engram now grants one Bounty Note
    • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
      • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
      • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
      • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition


Bright Dust Dismantle Yields


  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
    • Example: Shaders will always yield 10 Bright Dust


Bright Engram Updates

  • Reward probabilities are now displayed on bungie.net
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams


Eververse Armor and Perks


  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
    • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
    • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks


Leveling Rewards in Forsaken

  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
    • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
    • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game


General

  • Silver transaction history is now displayed on bungie.net
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse


Clans

General

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression


  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available


Guided Games

General

  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game


Technical

Audio

  • Adjusted ambient audio in the Tower


UI

  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro