EVERSPACE

  • 22

    Mar

    Dear pilots, First of all and with all our hearts, the entire ROCKFISH team would like to thank you for your interest and participation in our forums. It has been a tremendous pleasure and invaluable help for us along the entire development process and beyond. Now, with EVERSPACE 2 still in early access for several months and with decreasing traffic and less than a dozen active users on our forums, we decided to cease hosting our own forums. The vast majority of discussions are taking place on the STEAM DISCUSSIONS anyway. By the end of March 2022, we will cease hosting our own forum and kindly ask all remaining pilots to head over to the official EVERSPACE Steam Forums for future support and discussions: EVERSPACE 1: https://steamcommunity.com/app/396750/discussions/ EVERSPACE 2: https://steamcommunity.com/app/1128920/discussions/ Kind regards and all the best, ROCKFISH Games

  • 02

    Oct

    Along with the launch of our Kickstarter campaign for Everspace 2, we've just released a new patch for the original Everspace featuring a number of tweaks and bugfixes. Here's the complete list of changes: Tweaks

    • Show energy allocation of passive devices in ship stats screen
    • VR: tweaked the display of some HUD markers
    • Linux: Added missing option to change the size of the HUD markers
    • Added button in main menu advertising the Kickstarter campaign for Everspace 2. Will automatically remove itself on January 8th, 2020 (Windows, Mac)

    Bugfixes

    • Fixed using Drone Disassembler on own drones not decreasing current drone count
    • Fixed splitter glyph additional projectiles having incorrect range/lifetime
    • Fixed life support damage sound still playing during game credits when winning a run with damaged life support system
    • VR: Fixed that the scatter gun didn't have additional projectiles on max. charge
  • 29

    Aug

    We've just released another patch on Switch, here's the list of changes:

    Features

    • Added support for Simplified and Traditional Chinese
    Tweaks

    • Show energy allocation of passive devices in ship stats screen
    Bugfixes

    • Fixed using Drone Disassembler on own drones not decreasing current drone count
    • Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
    • Fixed splitter glyph additional projectiles having incorrect range/lifetime
    • Fixed nano injectors not working while emergency shield is active
    • Fixed enemy sentinel sometimes still firing discharger while dying/already dead
    • Fixed life support damage sound still playing during game credits when winning a run with damaged life support system
    • Fixed that the scatter gun didn't have additional projectiles on max. charge
    • Fixed a bug where ore from mining drills would fly away out of reach right after being spawned when having tractor
  • 18

    May

  • 02

    Oct

    We're very excited to announce that the Kickstarter campaign for Everspace 2 just launched! The sequel to Everspace won't be a roguelike, but an open-world space shooter with deep exploration, tons of loot and classic RPG elements. Your invaluable feedback helped make Everspace the success it was, which is why we'd like to get you on board as soon as possible. With your support we will be able to stay in full creative and financial control and increase the overall quality of the game. So please have a look at our reward tiers and maybe help us unlock a few stretchgoals as well. We would also like to point out that anyone backing on a digital game copy of Everspace 2 will receive a playable Demo Version before the end of this year! Kickstarter: EVERSPACE 2 by ROCKFISH Games — Kickstarter

  • 04

    Jul

    Hello space pilots! We've released a quick hotfix patch for PS4 that adds the Traditional and Simplified Chinese localization back again, which accidentally got lost in one of our earlier patches. We apologize for the inconvenience that this caused! The patch also contains a small fix in the projectile system.

    • Fixed that the Traditional and Simplified Chinese localizations were falling back to English
    • Fixed that splitter glyph additional projectiles were having incorrect range/lifetime
  • 02

    Dec

  • 07

    May

    We've just released a new patch with some bug fixes and one small quality of life improvement - you can now increase the HUD marker size. Here's the complete list of changes:

    Features
    • Added an option to adjust the HUD marker size
    Bugfixes
    • Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
    • Make sure Okkar Corvettes don't flee outside of level area
    • Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
    • Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
    • Fixed nano injectors not working while emergency shield is active
    • Fixed black holes not being framerate independent
    • Fixed enemy sentinel sometimes still firing discharger while dying/already dead
    • Fixed
  • 05

    Mar

    We have just released another small patch, which mainly prepares the game for its release on physical cartridges, but also fixes the following two issues:

    Bugfixes:
    • Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
    • Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened

    Note that we don't have a definitive date for the physical release yet, but we'll announce it shortly! Have fun playing!

  • 23

    Feb

  • 10

    Jan

    We've just released the first patch for Nintendo Switch, bringing some new options settings, performance improvements and bugfixes. Have fun playing!

    New Features

    • Added Korean language support
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    • Added an option to adjust the HUD marker size, and increased the default size of the HUD markers
    Tweaks
    • Improved performance e.g. when flying through asteroids and colonial stations
    • Improved texture quality of explosions and the trading vessel
    Bugfixes
    • Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
    • Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
    • Fixed that the labels for Use Consumable and Confirm were switched in the Gamepad Schemes menu
  • 25

    Oct

  • 06

    Dec

  • 09

    Nov

  • 18

    Feb

    We have just released a new patch for Nintendo Switch, bringing you the following changes:

    Bugfixes:
    • Fixed being able to use drones while "no consumables" hardcore mode handicap was active
    • Fixed drone counter not decreasing when player controlled drones are destroyed
    • Fixed UI navigation issues in ship repair service station repair screens
    • Fixed that when winning a hardcore run, the game over screen would show zeroed-out stats

    Have fun playing!