22
Aug
…As part of his never ending quest to better understand how Wing Commander works,
Unnamed Characterhas shared some interesting insight into how the original games calculated damage. There's some good raw numbers here in terms of how much damage fighters and capships can take as well as how much damage different weapons do. Even more fascinating is how random factors are computed for individual component damage. Most of you may never code or mod a WC fan project, but understanding how these things work certainly enhances my enjoyment as I play!
From what I have been able to determine, the damage system differentiates between capital ships and fighter ships. Capital ships employ a simple system, once the shields and armor are gone, the ship starts taking generic ship damage. Once this damage reaches an upper limit, the ship is destroyed; the upper limit varies by ship type (see list below).