06
Dec
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Dec
Check out the new Twitch Feed! twitch.tv/portal. Subscribe now!
Dec
Display MoreWe like to share some details about the current status of the Linux port.
We were able to “hack around” some shader problems we had in OpenGL with objects very far away.
The most predominant OpenGL issue we have not solved yet is the dynamic directional lighting for translucent materials. For some reason all objects with this material are instead lit by non-directional light, which makes them way too bright.
We reached out to Epic to help us on this topic.
Dec
Display MoreDear pilots,
We got more info about update 0.3.0.29930 as well as some fresh screenshots on Kickstarter. It also covers upcoming patches for Xbox One and the Windows 10 store:
http://bit.ly/ESUD29Let us know what you think about the new update!
Have a great rest weekend,
Michael
Dec
…We've just released a new update on Steam and GOG (Mac on GOG is slightly delayed, but will hit soon). Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!
New Features
- Added new player ship: Colonial Gunship
- Added new enemy: Outlaw Drone Carrier
- Perks overhaul: Divided into pilot perks and individual ship perks
- Added new perks: Trading and Diplomacy
- Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
- Added two new natural hazards
- Added new point of interest: Freighter Wreck
- Added more structures
- Added option to set a flag for equipment to ignore it when switching to next/previous equipment
- Added hall of fame that keeps track of your completed runs
- Added backer-written logbook entries
- Added new planet type
Tweaks
- Interceptor and Gunship now have armor which reduces hull damage by 10%
Dec
Just about a week ago I announced another update that I want to release end of December 2016 or beginning Janurary 2017 (depending on how fast I can finish the development and how much extra content I decide to put in). This new update will introduce the "Dynamic Universe" feature to Crossfire 2.0. Some people might remember that we had a similar feature in Crossfire 1.83, long time ago. Due to the complexity of such a feature and due to other priorities, the "Dyniamic Universe" didn't make it
Nov
Display MoreDear Pilots,
Depending on your reward tier, you have the option to add one or several names to the EVERSPACE database. In order to do so, we have sent out emails to eligible backers, today.
Please check your inboxes as well as your spam, promotion and even your trash folders.
The deadline to provide your name(s) is December 31, 2016.
Big thanks again for your support,
Michael and your dedicated ROCKFISH Games Team
Oct
…We've just released a new update which comes with a new player ship! Here is the complete list of changes:
New Features
- Added new player ship: Colonial Scout
- Added difficulty selection before each run (Easy/Normal/Hard)
- Added a few codex entries
- Added chance of finding enhanced weapons (weapons with random stat bonuses)
- Added new enemy: Okkar Scan Drone
- Added new consumable: Nano Injector
- Added centered crosshair option for mouse controls (drag mouse to aim, could be useful for custom joystick controls)
- Added equipment info tooltips to equipment stats screen (PC / Mac)
- Added new "large" asteroid
- Added new nebula textures
- Added new structures
- Added option to switch between Xbox and Playstation style button icons
Tweaks
- Replaced Energized Boost with Weapon Overdrive as starting device for Colonial Interceptor
- Introduced player ship class restrictions: Cloak is now only available for Colonial Scout, Weapon
Oct
Hi all,
Just a small update on this topic: The implementation of UWP is more complex than we anticipated and the devil is in the detail, as we say. We are still working closely with our friends at ID@Xbox to release Everspace on the Windows Store supporting Xbox Play Anywhere and we look forward to announce more details very soon.
Have a great weekend,
Michael
Sep
Display MoreDear pilots on XB1,
It has been a crazy ride for the last few weeks and we are thrilled to let you know that EVERSPACE has finally arrived on the
Xbox Store.
Mega Kudos to
@ROCKFISH_Svenwho has been working like crazy day and night and during the weekend to make it happen. Also, big thanks to our friends at ID@Xbox who helped us tremendously to get through CERT. Hands down, this team is just awesome to work with.
We will add the Windows10 version a few days later. Of course, as of now, all purchases or tokens qualify for PlayAnywhere.
We are preparing the list of Kickstarter backers who requested a token and will send those out within the next two hours.
Thanks for your patience and looking forward to see you in EVERSPACE on Xbox One,
Michael and your dedicated ROCKFISH Games Team
Sep
…We've just uploaded a new version on Steam. Here are the patch notes. Have fun!
[Edit: Problems with the GOG update, unfortunately. Sorry about this. Should go live on Monday]
New Features
- Added energy regeneration bonus when standing still
- Added option to adjust FOV (PC / Mac)
- Added option to unlock crosshair from screen center when using gamepad
- Added new device: Teleporter (icon still placeholder)
- Added new device: Missile Defense System (icon still placeholder)
- Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
- Added new perk: Bonus resources
- Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
- Added mouse sensitivity option on Mac
- Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
- Improved gamepad controls
- Improved readability of
Mar
Jan
Display MoreIn case you haven't found out already: You can change your public name and password by hitting the "Edit Profile" button on the lower right on every forum page.
When you enter a nickname you need to hit "update" before you can select it as public name from the drop down list below.
When you login the next time your public name will be changed.
User names cannot be changed.
Dec
I wish you a great Christmas time with your friends and families and of course a Happy New Year 2016.
Special thanks go to all little helperswhich supported us, helped to keep everything running and worked on the Crossfire Mod and our game sections.
Have a great time!
Dec
Hooray, we have a teenager!
13 years ago a dream was born, a dream about a Community full of great people and lots of fun.
Together we went through ups and downs, worked hard to create something impressive that people always will remember and enjoyed the fruits of this hard work.
This community evolved into something great and after 13 years we are in a situation where we have so many options that its hard to decide.
Whatever that future decisions will be, we keep moving forward, knowing that this is a place by the players for the players.
In the past years I often released impressive numbers about Portal visitors, mod downloads... etc.
I'll skip that today.
While these numbers are about the same as last year (slightly better) I consider them relative unimportant.
You cant measure joy in numbers.
People had the chance to discover all the new stuff in CF2.0 during the past year and also helped to make this mod even better.
People also were active on the forum.
This shows me that this is a
Dec
Twelve years ago this community went live.
Since that we have achieved much and today it is time to look back, remember great times but also look forward to new tasks, to a new and even better future.
The past year was incredible hard for us as developers and website staff members.
This place has changed alot over the past year and we have done an incredible amount of work to bring it to this state.
Not only that we have a shiny new Portal with awesome performance and awesome functionalities... no... we also have Crossfire 2.0 running on our server, reached the highest possible rank in our Star Trek Online Fleet and have been voted into the Top100 of the Mod Awards for the 8th time.
Thousands of working hours went both into the Portal and into the Mod.
The new year will bring further improvements and of course a great time for our members.
But today... we all should lean back and enjoy the day.... celebrate another great year in this community.
Dec
2015 was truely was a year of detail improvements in Crossfire. After the release of the first beta version at the end of 2014 we got lots of player feedbacks and could observe how the Mod performs in our online environment. The step... or probably we should say the huge jump from Crossfire 1.9 to version 2.0 adressed many wishes and suggestions of our community at the SWAT Portal. Next to that we also wanted to redesign the complete Mod in order to look stunning and feel amazing.
Mar
Over the past 3 weeks ive done dozens of updates on the SWAT Portal and its associated websites.
The updates reach from minor correction, security fixes, new features and some restructuring.
Most noticable today certainly is that our fellow bot ran amok.
I completely replaced it with a new better working version which had to catch up some work.
Its running smooth now and will support us here in a much better way than the old bot.
One of the big changes concerns mostly the players that are part of our STO Fleets. Here the member management has been completely recreated in order to do updates of the rank system on the fly and link everything directly with the SWAT community framework.
I'll explain the details to the STO fleets later.
A new and certainly very interesting feature for all out members might be our new "Competition" system which allows us to run multiple leages here at the Portal.
I think Freelancer Event Managers will find good use for such a feature.
Dec
I wish you all a Merry Christmas, a cool time with your friends and families, a relaxed time in the following days and of course a Happy New Year.
I also want to thank all the people that supported us this year, all the donors, the people that helped other players, the many of you that have voted for Crossfire this year at the Mod Awards.
A special thanks goes to our Event Managers, the Portal Staff members which have supported me with this weeks Portal upgrade and all the Crossfire Development Team members which have done such an excellent job this year. Thank you all.