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Search results 1-20 of 21.
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I have more suggestions: Trains and Battleships all can spin easily, as Neorok said, but one thing that annoys me most is when I jettison cargo. For some reason the release point in somewhere in the middle of the ship, which makes it spin like crazy if I jettison something. So whilst increasing the ship mass for Battleships and Trains, could you change the jettison "door" on trains? Also, when I scan other freighters (the Transports, not the larger Trains), they have an incredible amount of car…
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Hmm... ok. Another suggestion then: ship maneuverability should be affected by how much cargo they are holding. For example, lets say a Predator has a maneuverability of 10 and a Train a maneuverability of 4, both when empty. Now, when the Predator is "full" (100 units of cargo are occupied), the maneuverability should drop to 7. On the Train's side, when "full" (2500 units / 5000 units are occupied), the maneuverability drops dramatically (to 2/1).
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Oh... I didn't think about the Weight Reduction upgrades... And who fights with a full cargo hold anyways??? Its too risky, because if you die you will lose your items. Ok yet another suggestion: A mooring fixture on Planet Earth. It just doesn't make sense to buy a huge ship and then not being able to land there. I have a normal Train (not the Soulforge), and now I have to buy a small ship to be able to land there to buy the Soulforge. I mean, c'mon that doesn't make sense. [2]
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No no thats fine it makes sense now. I did try to land there before, and when you said that it was possible, I thought you meant you can land and visit the weapons dealer, the bar and the commodity trader dude... But yes you are right, you can go into the docking bay but not "dock" and be able to visit the base. Btw, will the smaller transports be available to traders? I mean the small transport and large transport ships. This would give another options for less-well-off traders, or newer playe…
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I have another suggestion... I don't think its possible, and maybe its been said before, but here goes: Could we implement (instead of that new, die=lose money system) a dynamic economy? By that I mean, the prices of certain commodities increase or decrease depending on how much is going around (from the NPC traders or just the players)? For example, several people trade Prisoners from New Berlin to Stuttgart, or other ship VIPs and Boron in NY. Some do that ALL DAY LONG just to make money. I s…
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Erm, I'm sorry but, what good are the Heavy Lifter and Repair Ship going to bring? Plus there is no need to move large things around. And you can't, everything is "stuck" in place... Also, when I see batts/bots as high as 750... I doubt this is going to work. Because I remember seeing that Trains were able to carry 200 of each, yet I can only buy 100 of each...