Posts by Bullwinkle

    i actually dont have that much problems with the roll and strafe feature


    Right, I did not think that you would.


    what i dont want is the exclusion of those error logs (excluding the log does not mean to fix it and i prefer to know whats going on)


    Adoxa is about as smart and careful as it gets. He examines Freelancer at the assembly level, while it is running, by using a debugger on a separate screen or computer. When he suppresses an error message it is usually because it is a false error. He is the only developer in the community that I have complete confidence in.


    "* use En Dash instead of Hyphen-Minus for the trade lane arrow;"
    the original does look better... next to that it absolutely looks terrible when you have lane modified and the distance is showing the normal state right below (that simply does not fit)


    Frankly, I never paid any attention to that one, so I could not say which looks better, or under what circumstances. Are you saying that you prefer en dash? Or hyphen?


    If there is anything that you want fine-tuned in jflp.dll, the source is in the .zip file and Adoxa gives free license to modify it. Just put him in the credits.

    what about all the other jflp features? are they part of jflpac?
    if yes its still no option to me


    "All other" jflp features are the same between jflp and jflpac, but there are not many other features. I have included the complete list of jflp features below.


    The only features that affect gameplay are the vertical strafe and roll. You already have those features in Crossfire... jflp just makes them work better. By "better" I mean that roll works during mouse flight and two strafe keys can be used simultaneously to strafe diagonally.


    So it is not as though jflp would change the game much. And, if you put jflp in your distribution, then all players would have the features equally.


    (Note: jflp.exe is an entirely different product. The .exe is an SDK, while the .dll is mostly for widescreen support.)


    Does that solve all of your concerns?


    ------------------------------------------------------------------
    Here is the complete list of jflp features. This is from jflp.c (Adoxa keeps his docs in the source code. His assumption is that "everybody is programmer".) :)


    This patch removes the following warnings from FLSpew:
    * couldnt find material 163618903
    Generated when a waypoint is selected. I was unable to fix it, so just
    remove the warning, instead.
    * get_zone(N) failed
    Generated when a job sector has no name, which is quite frequently.
    * Disconnecting equipment with FATE_UNKNOWN, using FATE_DISAPPEAR
    Generated when a wreck drops its weapons. This is a bug in Freelancer.exe,
    since it doesn't detect the "fate_loot" type.
    * Used Hostile Pick Assistance
    Not sure exactly when this is generated (or even why), but it's something
    to do with targetting enemy fighters.


    2 June, 2009:
    + replace the line number of the "Deform::start_aim" notice with the
    timestamp of the event (in milliseconds; it also replaces the string with
    "(null)", in order to fit the new code).


    26 & 27 August, 2009:
    + add proper stat displays for Powerplants, Engines, Scanners, Tractor Beams
    and Armor. Not used by the vanilla game, but most mods display them.
    Also add a blank line after "Stats".


    7 to 9 September, 2009:
    + provide widescreen support.


    v1.01, 22 September, 2009:
    + allow roll to work during mouse flight.


    v1.10, 2 & 3 October, 2009:
    - fixed widescreen support;
    * use En Dash instead of Hyphen-Minus for the trade lane arrow;
    + added 8-way strafing;
    + put the sector letter first (as in "Sector C4");
    + add conditional code for cameras.ini anti-cheat (CAMERA_AC).


    v1.11, 22 October, 2009:
    + if MultiCruise is being used, include cruise speed in Engine stats.

    Forgive magnanimously, but whether is where or the description and, whenever possible, passage of these quests? I with the big work have extracted a disk with the data in Death valley and what to do(make) I shall not understand further. If there are references to this theme I ask.


    The Quest system begins with reading the News. It continues via occasional rumors and secret/hidden objects that you have to find.


    You do not have to complete the story line before doing Quests... you can begin at any time.


    The story line covers one sector (Sirius). There are two more sectors to explore (three if you count the way OP counts ;) ). The Quests take you all the way through these two (or three) additional sectors.


    In other words, you can play the Quests for a very long time... Crossfire is vast!

    I talked with Adoxa and he thinks that the stuck-on-base issue should not happen to normal players. He is only aware of the issue happening when video resolution changes, so my experience might be a problem between the seat and stick (smile).


    He added that you can use jflpac.dll instead of jflp.dll. The difference is that jflpac ignores the fovx settings in cameras.ini (although they still need to exist).


    If he is right, then you could use jflp to automagically provide widescreen support for Crossfire. It really works great, including auto-detecting screen resolution and updating PerfOptions.ini.


    I recommend testing it with a few different screen setups, for several playing sessions, just to be sure.


    (If you do get stuck on a base without the top menu, another way to get unstuck is to create a new character, launch, then delete the character. You should only have to launch once in order to force jflp to work for the rest of the session.)


    (BTW, the only time that you would get stuck on a base is when reloading a saved game. So, if you want to test that issue, restoring saved games is the key.)

    i have a problem with jflp... it changes stuff that i dont want to be changed
    just alone the client side change of maneuvering is in my eyes a cheat


    Well, if you install JFLP for everybody, then it would not be a cheat, right? And it would give you a roll feature that really works well.


    Personally, I don't think the fonts are a big deal. Most widescreen users are not using super high resolutions. Most displays are no more than 1050 high, so vanilla fonts work well enough. Only the people using super-high resolution (tall) displays run into font problems.


    However, getting stuck on a base is a very big deal, so you would want to fix that, somehow.


    I asked Adoxa to consider adding a keystroke-to-launch for a future version of JFLP. That would make JFLP nearly perfect for widescreen support. He is sensitive to the needs of server operators, so he might like the idea (and he already has keystroke launch in other projects).


    I will report back here if he does it.

    if its not looking good (refering to fonts) then its not going to be released with my mod
    either it works 100% or it does not get supported


    Yeah, back when I was answering questions on the Widescreen thread, I tried to make an FLMM mod to handle widescreen. Setting up JFLP was easy, and I don't care about fonts that bleed outside of their boxes. JFLP handles PerfOptions automatically. But the problem with getting stuck on a base was a show-stopper.


    I made an FLMM mod for myself that sets up JFLP and installs the Cameras.ini (above). I never posted it because I figured it would cause some people more trouble than it was worth.


    I tend to agree with you... there is no point in making the installer more complicated.


    OffTopic

    If you are updating your FLMM script, there are a couple of options that could use better descriptions:

    OffTopic

    OffTopic
    - Advanced Shader. I think that you point out that it can cause problems, but stronger words might be more clear: This option requires a moderate-to-high-end graphics adapter. If it does not work, then Freelancer may not run at all.

    OffTopic

    OffTopic
    - Compatibility Mode: I think that you say that it is for adapters with less than 128Mb, but there are other times when it is required, as well. Some systems in the game use advanced graphics. Try this option to fix display problems.

    OffTopic

    OffTopic
    Also, reinstalling Crossfire is a long process. Some of the options do not require a complete reinstall, so adding a "Crossfire Tweaker mod" would be nice. My thought on that is to strip out unsafe options from the current FLMM script and reuse portions of the script. You could, for example, change Compatibility Mode, Advanced Shader, Cursors or Juni's Costume without a complete reinstall. It's just a thought.

    not listening well? and i always thought to notice details that others dont get


    Sometimes you do, and sometimes you are the guy who doesn't get it, my friend. :) But, no matter...


    Good catch: The post that I linked was missing [cockpit camera] and I do not remember whether that was intentional, so I fixed it. Here is the full set of FOVX values. It includes a couple of settings that may or may not be used, but it would take a debugger setup to test thoroughly, so I use the entire list. (The added values are from people who do have debugger setups, such as Adoxa.):



    Quote

    ive a notebook with a standard resolution of 1280x768 and ive applied your settings to it (eventhough your settings appear to miss some standard camera values)
    I can not even choose a widescreen resolution (i actually cant even choose that standard res)


    OK, that is more of a problem. I don't think that FLMM can modify PerfOptions.ini, so you will have to handle that separately. Or tell people how to do it themselves. Also, if you try to include all possible screen sizes, then you would have a large list. I am not even sure where you would get such a list. Perhaps WikiPedia-Screen Resolution would give you a start, and add 1024x600, as Ryleous Arkane mentioned. I am not sure about 848x480... you would have to test whether Freelancer works at less than 800x600.


    I will remind you that I have said, several times, that JFLP.DLL is a much better solution. It figures out screen size automatically, and it moves the HUD windows appropriately. And there is nothing to change once it is installed... it automatically adjusts to the user's screen.


    The vanilla fonts are playable at higher resolutions, but they may not be pretty, depending on how high the resolution is. My main point is that fonts vary little with screen resolution, so two options should be sufficient (Normal fonts and High Resolution Fonts). I will also add that I have experimented with fonts and found them frustrating, because the same font may fit well in one part of the screen but not so well in another. I spent a day or so on it, and concluded that two versions were "good enough" although nothing is "perfect".


    Finally, remember that no widescreen solution is perfect in Freelancer. There can be situations where the player can get stuck on a base and not be able to launch because the top menu is off-screen. Fixing it (without a hack) requires: Alt-tab out, change desktop resolution to a 4:3 aspect ratio, back to Freelancer, launch, then change the screen resolution back. It is not easy for newbies, and I think that you disable alt-tab anyway, don't you? I use a keystroke hack to launch when that happens.


    --------------------------


    Just to be thorough here is how you install JFLP.DLL:


    1) JFLP.DLL goes in the EXE folder
    2) Add a line to DaCom.ini, in the [Libraries] section, that says, "JFLP.DLL".
    3) Set all FOVX values to zero (0) in Cameras.ini


    --------------------------


    OK, so now you have everything you need in this thread!

    the aspect ratio alone is not what i requested about 8 weeks ago
    it is an absolutely useless setting if you still have to do all the other settings by hand (resolution... font size... bla bla bla)


    I don't know about eight weeks ago... I just found this thread this morning (and read the entire thread).


    OP, there are no other settings. Most of the tutorials on the web are misleading, at best. Read my posts on the subject... they are correct and complete. And certainly not useless. :P


    FOVX is the only thing that must change, and there are only three common options (4:3, 16:9, and 16:10).


    Fonts are optional, and there is a post in this thread that contains a set of high-resolution fonts. Fonts are not highly important -- just use two variations (vanilla and the scaled fonts earlier in this thread). Actually, the game is playable even if you do not change the fonts at all.


    That is all you need.


    I do not think that you have to change the resolution (in PerfOptions.ini only -- it is ignored in Freelancer.ini). I think that the game will figure out resolution by itself (although you might want to give that a quick test). I would test it for you, but I don't even have Freelancer installed right now (and am a little busy with other projects).


    You are making this too hard for yourself (and not listening well, as usual!).


    8).

    look
    ... what i need is:


    the neccessary settings for the different resolution put into different versions of the files which have to be altered


    I did not link a thread... I linked a message.


    I did not write the script for you, but I gave you exactly the values that you requested. And I simplified the task, as well... just click the link. :)


    Suggestion: Don't even try to use resolution in your script, because there are too many possible resolutions (and there will be more in the future). Use aspect ratio -- which is the way that it works, anyway. That way you will have only 3 options for aspect ratio (plus maybe 2 for Font Size).


    Note that the JFLP DLL (also linked in the message) does a better job, and does it automatically. You don't have to use JFLP's other features (such as roll and vertical strafe) if you do not want to. I can give you all of the settings for using JFLP if you want.


    Note also that widescreen support in Freelancer is not perfect, no matter how you do it. There will be times when the player will be stuck on a base, with no way to launch, because the top menu bar will be off screen. The way to fix that is to Alt-Tab out of the window, change screen resolution to 4:3, restore the window, launch, then repeat to reset your screen resolution. It is a kludge, at best. Your script should caution users about this.

    what i need are the complete settings for the most common resolutions so i can put the files into CF1.82 and create some FLMM settings


    It is not so much the resolution as it is the aspect ratio that needs adjustment. Fonts don't change much, but you need different FOVX values for each aspect ratio. 4:3, 16:9, and 16:10 are the most common.


    So, use the fonts above for high resolution and the vanilla fonts for lower resolutions and you should be OK.


    For FOVX, I listed the values here: FL on widescreen

    Thanx guys! I really appreciate your advice! Now I know who to come to for help especially when it comes to those IC nasties! Just out of interest, having a Bullpup MK III with level 10 armor upgarde, Generator V, level 9 Tizona Del Cid front gun, all Nomad Energy Cannons and Kraken turrents, would you think I would stand a chance in the Inner Core Systems? Just curious! Thanx once again! :D


    Would you stand a chance?


    I can pretty much guarantee that you are going to get clobbered on your first few attempts. I don't know anyone who went into the Inner Core, solo, and thought that it was immediately easy! After that, it depends on how fast you learn (smile).


    In MP, most people go into the Inner Core with wingmen (perhaps a trainer or hired escort or clan mates). In SP, it is a different game. When you go into the Inner Core by yourself, most of what you know about Freelancer Combat is not immediately helpful. The nearest friendly base is four uncharted jumps away, so your Number One Priority is to learn to survive!


    The Inner Core tests your ability to evade more than any other place that you have been in Freelancer. The Bullpup MkIII is a great all-around ship, but it really stands out in the Inner Core because of those dual thrusters. Without them, you will get pounded... probably quite thoroughly until you sharpen your skills.


    But we learn best by being challenged, and you will learn new techniques in the Inner Core and you will sharpen your skills. You really have no choice but to improve. Adapt or perish.


    That said, my opinion is that pulse weapons (such as the Tizona del Cid) are a complete waste of a hardpoint in Freelancer. I know that some players love them, but two hits with a heavy gun drain shields as much as one hit with a pulse weapon and pulse weapons do nothing at all when the target's shields are down. In other words, half of the time the pulse weapon is useless.


    There are arguments in favor of pulse weapons, and they can help you to kill weak enemies quickly, but you need every bit of power that you can muster in the Inner Core. So my advice is to use high-damage, long-range, guns and leave the Tizona del Cids at home.


    Nomad guns are OK, but there are stronger Class 10 weapons in Crossfire. The PPCs (Phoenix Project Cannons) sold on Earth are pretty good, Coalition Gatling guns are strong as well. But most Dom and Ancient guns are better than the best human guns.


    You can get heavy-hitting weapons by killing Ancients in Devron and hostile Doms in the Inner Core. It is not easy, but it is possible.


    However, my favorite gun in the game is the Dom Ka'vash Annihilator (DKA), which you can get by killing Dom Ka'vash gunboats. The DKA is not quite as powerful as other Dom weapons, but it is the longest-range gun in the game, which works well in conjunction with the Bullpup MkIII's dual thrusters. Move fast, stay out of optimal range of enemy fire, and kill one enemy before the enemy wing can pulverize you. Let your shields regenerate and repeat.


    The bottom line is that you have to find a fighting style that works best for you. Ryleous Arkane is rumored to have five arms (like Farscape's Pilot), which he uses for a cool technique for doubling the rate of fire for big guns. Spiky has a fast system and fast reflexes, so he is a master of chase-and-gun. Others prefer missiles, torpedoes, or whatever. Against AI NPC's, I prefer the Space Jousting technique that I mentioned earlier in this thread. But don't do what I do just because I do it... try different things and find techniques that work for you.


    As UncleGlennie said, you have to persevere in order to succeed in the Inner Core. You won't win battles the first time that you go in. Probably not your second or third time, either. Learn to survive long enough to find a friendly base for repairs and resupply, then go back to fight and explore (and take alien weapons!).

    The most important card to play in the Inner Core is experience: in combat & evasion... It takes a great amount of patience at first to overcome the stacked odds against you. But persistence is vital for success.


    Yes, UncleGlennie, it certainly takes a lot of hours to master the Inner Core. As I understand it, that was one of OPR8R's goals -- to make Crossfire increasingly challenging as you get deeper into the quests, without making it impossible.


    I have played a lot of Freelancer, and Crossfire is the most challenging winnable mod that I have ever seen. There are some crazy situations in other mods that are probably not possible to win, but Crossfire has the perfect balance. It is extremely challenging, but not impossible!


    That is one of the things that makes Crossfire even more addictive than Freelancer itself.

    how is it possible that you guy's are able to avoid and avert or able to get out of these 'dire dom race' encounters?


    Good, your Bullpup MkIII is perhaps the best ship in the game for exploring the Inner Core in Single Player mode. If you are playing the Multi Player game then, of course, you can just ask for help.


    Read through this thread from the beginning. It is loaded with great tips. For a quick first reading of this forum, you can skip some of the "noise" by reading the dialog between UncleGlennie and me (Bullwinkle). I tried to consolidate a lot of the best tips for UncleGlennie... some of them collected from reading the rest of the forum. Other tips are from far too many hours of experience playing Crossfire. :)


    That will give you a quick overview, but you may miss some great tips from others, so go back and read other posts afterwards.


    A couple of my posts directly address your question about evasion using the Bullpup MkIII's awesome dual thrusters. Don't forget to slide backwards after thrusting... that is a big help. Sometimes firing a shot or two while sliding backwards is enough to make the enemy NPC's scatter.

    hmm, think NASA would copyright simple photos of space ?


    By law, most things created by the US government are public domain (unless they are classified). The logic is that things created by public tax dollars should be returned to the public.


    So, no, NASA would never copyright one of their photos. That is one (of several) reason why NASA photos are great to use as artwork.


    Some photos, of course, are classified, which is obviously a stronger form of protection than a copyright. Publishing classified documents is treason, which is a capital offense (a.k.a. a "hanging offense").


    Hey, that same concept would be a good way to solve the intellectual property topics that come up from time to time. Instead of copyrighting your work, just get it classified. Then, if somebody steals it, you can have them hanged!


    Of course, the downside is that you would not be able to publish your own material, either.


    So, um... never mind!


    ;)

    You do need to get the no-CD FL exe file in order to play without your FL CD.


    Some Freelancer features are hard-coded into the .EXE file, such as limits for visibility of some objects. Those features can be changed by a modder, but the no-CD.exe that you mention is just vanilla.


    For example, using the no-CD version that you mentioned may make it impossible to see some features at long distance, that you are intended to be able to see in Crossfire, such as clues that might lead you to a jump gate or a wreck.


    Also, I think that the launcher will try to overwrite your copy of Freelancer.exe.


    So it is an excellent suggestion, but it may have a couple of drawbacks.

    i have tried a bit of exploring, but to be honest, with the fights involved, theres no way i can see myself finding a (even slightly) quicker way through.


    As you say, you had to develop good combat skills just to get to the Inner Core.


    Once in the Inner Core, the aliens are so tough that your first job is to find a safe base to dock. THEN go back and explore with the knowledge that you have a safe haven to return to when you need repairs.


    That means that you need to perfect another skill... evasion. As a solo pilot, there is no other choice.


    The safe zone that Michael describes is about four systems in (if you take the most direct path):



    Sector level maps are at: http://silverarrows.forumclan.…-sector-maps-t100.htm#262


    Michael's advice to follow visual cues should be sufficient, especially if you use the map. If you need further help, just let us know.

    Still no joy...I've gotten close so many times to killing these parasites I can almost taste their flesh...


    I am a little bit surprised to hear that you have not yet been able to kill any of the Inner Core aliens, UncleGlennie. They are difficult, but not that difficult. You have been trying for a couple of months, haven't you?


    And you did so well at overcoming many obstacles to get this far.


    I am wondering whether there is something fundamental getting in your way? For example, are you getting good frame rates in combat?


    Some of the Inner Core systems put a big load on your graphics card. Combat increases the load... more objects means slower frame rates. If your frame rates drop low enough, then your targeting accuracy will fall off dramatically. However, the NPC/AI accuracy is still high. That combination makes for a nearly impossible battle.


    So... unless you have a modern super graphics card, try reducing the Video features in the F1 screen before going into battle. See if that helps.


    (PS: Internet latency causes a similar problem in PVP. Some players have skill, for sure, but sometimes they just have a faster computer and a lower-latency connection to the server. If you want a "fair" fight in PVP, then it helps to have similar equipment and server ping times.)

    I finally decided to just go ahead and take some pictures.


    My problem is with the menu positioning.


    It looks as though your FOVX values are wrong. Show us your cameras.ini.


    JFLP is the easiest and best solution for widescreen support.


    The second best choice for your screen (1280x720) is to use the 16:9 values for FOVX that I gave you when you first asked: FL on Widescreen, Post #26


    ; ===========
    ; For 16:9 use:
    ; ===========
    [ThirdPersonCamera]
    fovx = 86


    [TurretCamera]
    fovx = 86


    [RearViewCamera]
    fovx = 86


    [WinCamera]
    fovx = 69